Page 1 of 11

Mos Eisley Spaceport beta3

Posted: Thu Aug 13, 2009 5:32 pm
by Rends
hi guys,
here are a few screenshots of the beta2 version i want to release later the day:
Image
I just added the "drivable" Dewback i found in the DL section here.

Image
And the Slave1 even if it´s not finished.

Image
ATST as prop only

Image
Old speeder in Garage

Image
Transport in Spaceport

To those who don´t know me or the map i worked on now for 3 years lol more information can be found here:
http://freenet-homepage.de/Santarossa/r ... seite.html

I released the beta one version long time ago and it bothered me that i never finished the map. So this is another start to do it.
Well things have changed and improved much in the meantime and my ZE and XSI memories are somewhat rusty now and lots of new faces here one the board so i thought i release the new beta and hope for feedback and ideas.
If you have the first beta already please delete the MOS folder from the addons directory before you install the new version!




UPDATE: Beta3 test ended


Read more about the beta3 here:
http://www.gametoast.com/forums/viewtop ... &start=120


Credits:
Alpha version tester: Epena, Ace Azzameen, Penguin, Vyse, trainmaster611, alpha
Penguin for the Sandtrooper and V35 textures
JabbaLovesLava for the Twi lek skin
OGEB1103 for the Mos Eisley map layout images
SaturnV for his Sandspeeder Texture
AceMastermind for the ATST prop
Teancum for the Dewback and Bantha
Majin Revan for the Imp and All sides
FragMe! and Mars Marshall (neomarz) for the Bantha and Raven Software for the Dewback
Maveritchel for the sSpace Service truck
CodaRez for the Imperial Pauldron
Super_Clone for edited Stormtrooper files
DarthD.U.C.K. for Cantina visitors anim files
and the one who made the Slave1 texture.Sorry but i can´t remember his name
All Gametoast members who are betatesting


Rends

REPORTED beta 2 BUGS and other Feedback (August 16.2009) :
Collision problems: cranes, Spaceship,small Docking ports, Dewback, Bantha all fixed
Shadow flickering on few buildings fixed
floating CP in Spaceport94 fixed
stationary ATST in CW era replaced with stationary Gunship
Sandtrooper wearing wrong Pauldrons fixed
AI numbers needs to be tweaked fixed
Droids have no chunks fixed
Missing Millenium Falcon texturefixed
Reflection boxes visiblefixed

ADDED STUFF OR CHANGES SINCE beta2:
Rideable Dewback
local Rodians
some small stuff added
more stuff localized
2 flag gamemodes deleted
Landspeeder sounds (was already in but broken)
Graphic enhancements
more objects and building casting shadows
Droids damage and explosion effects
Droids doesn´t hover anymore (exept for the stock R2 unit)
Cantina visitors added
Cantina redone from scratch
New animated Dome flyer
New Impbase with landing platform
Huntmode added

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 5:36 pm
by Xavious
Awesome, I loved the first version of this map.

Oh, but in that screenshot of the Slave I, I see a Death Star box group that's raised up too high. You can see the "reflection" portion of it (the blue boxes underneath), which should be buried in the ground.

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 5:39 pm
by Eggman
Hey, nice to see you drop by! :) Yeah, you were mostly before my time, but I still remember you.

I've never downloaded the original version of this, but I've seen screenshots and it all looked very nice.

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 5:49 pm
by Jendo7
I've still got the beta in my addon. Definitely one of the best custom maps I've played. The Slave1 looks great.

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 5:50 pm
by Lord Bardar
wow! great to see a v2 of this! will you make banthas ridable as well?

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 5:55 pm
by AQT
Classic Rends. I love your maps! I'm still looking forward to the revamp Coruscant: City.

Like Eggman, I've never played the original Mos Eisley Spaceport. These two new screenshots alone say that I'm missing out on some good stuff.

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 5:56 pm
by Nova Hawk
I've played the beta, and it was really interesting. Will look forward to the release. Glad to see you continuing with this map.

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 6:12 pm
by Ping
Wow, Rends is back (yes, you were before my time, but it's still nice to see a member come back). Glad to see you're still working on this map.

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 7:25 pm
by Hebes24
OMG, Rends?! He lives! :P

Seriously though, great to see you back, man. Your maps always rock. Can't wait to check out the beta. :D

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 7:50 pm
by Rends
Xavious wrote:Awesome, I loved the first version of this map.

Oh, but in that screenshot of the Slave I, I see a Death Star box group that's raised up too high. You can see the "reflection" portion of it (the blue boxes underneath), which should be buried in the ground.
Hehe thx for the Info. I never noticed it but i fixed it :D

And Lord Badar
yes i will add the "drivable" Bantha too if possible

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 8:13 pm
by trainmaster611
Rends, I was just thinking about you when I heard you were back :D Even your alpha was amazing so I'm looking forward to playing this one. :)

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 8:32 pm
by RevanSithLord
Good god, Rends. Your epic return caused me to get a new pair of pants (lol j/k, but still.) Good to have you back! This will be awesome. I might have to make a few videos in it. :thumbs:

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 8:40 pm
by Darth_Squoobus
Well, there went my idea of an improved mos eisley. Looks fun though.

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 9:24 pm
by Maveritchell
Rends wrote:and the one who made the Slave1 texture.Sorry but i can´t remember his name
Are you using the model converted from JKA? (I.e. Is it the same as the one seen here?:
Hidden/Spoiler:
Image
)
If it is, "Manquesa" made the original texture.

Glad to see you taking up work on this again - it's a super map!

Re: Mos Eisley Spaceport beta2

Posted: Thu Aug 13, 2009 11:54 pm
by Nihillo
Mos Eisley Spaceport Beta version 1 is one of my favorite maps, it is lively, faithful to the Mos Eisley we see in A New Hope and pretty fun too. I am happy to see an update. :)

Re: Mos Eisley Spaceport beta2

Posted: Fri Aug 14, 2009 3:21 am
by Delta-1035
Wow, the beta was awesome. Will look forward to the release.
Hidden/Spoiler:
off-topic:1111° post

Re: Mos Eisley Spaceport beta2

Posted: Fri Aug 14, 2009 3:29 am
by DarthD.U.C.K.
rends!
continuing modding!
*freaks out*
*calms down*

awesome! i will download it as soon as possible

if you need (/help with) anything just pm me!

Re: Mos Eisley Spaceport beta2

Posted: Fri Aug 14, 2009 4:25 am
by mswf
Wow! This is great! I've played the previous version so much!

Re: Mos Eisley Spaceport beta2

Posted: Fri Aug 14, 2009 4:48 am
by Rends
Maveritchell wrote:
Rends wrote:and the one who made the Slave1 texture.Sorry but i can´t remember his name
Are you using the model converted from JKA? (I.e. Is it the same as the one seen here?:
Hidden/Spoiler:
Image
)
If it is, "Manquesa" made the original texture.

Glad to see you taking up work on this again - it's a super map!
No it´s my own Slave1 i made in XSI a while ago.
I checked my email folders but couldn´t found the mail from the guy anymore who made the nice looking texture for it.
So far i know he didn´t use the JKA texture but made his own.

Re: Mos Eisley Spaceport beta2

Posted: Fri Aug 14, 2009 7:07 am
by CodaRez
Rends wrote:
Hidden/Spoiler:
Image
Just noticed, is the orange pauldroned sandtrooper gonna be the main trooper in ur map?

Cus apparently, they are squad leaders, not normal troopers.

Pauldron Colours:
Normal troopers are - black
Lieutenants - white
Squad Leaders - Default orange

Just incase though. Just for a bit of realism, and it won't take much of effort to white/blacken the pauldron only.

And I wasn't from ur time, but I heard u were a LEGEND :shock: Great to see u back. Curious, is this ur closing curtain for ur modding life though?

Btw, ur coruscant city ROCKS!