Posted: Mon Sep 04, 2006 2:08 pm
Ok Darth_Z13, have you copied all the .MSH, .MSH.OPTION, .TGA, and .TGA.OPTION files from the assets\worlds\NAB\world2 folder?
If you haven't copy all the file types mentioned and paste them into your data_MODID\Worlds\MODID\world1 folder.
Then copy this...
Hope that helps.
*Fixed
If you haven't copy all the file types mentioned and paste them into your data_MODID\Worlds\MODID\world1 folder.
Then copy this...
and delete everything in your .sky file and paste this into it.naboo2.sky wrote:SkyInfo()
{
Enable(1);
PS2()
{
NearSceneRange(1.750000, 100.000000, 150.000000);
FarSceneRange(0.0);
NearSplitScreenRange(0.5, 60.000000, 70.000000);
FarSplitScreenRange(0.0);
}
PC()
{
NearSceneRange(60.000000, 180.000000, 80.000000, 220.000000);
FarSceneRange(0.0);
}
XBOX()
{
NearSceneRange(0.5, 100.000000, 150.000000);
FarSceneRange(0.0);
NearSplitScreenRange(0.5, 80.000000, 100.000000);
FarSplitScreenRange(0.0);
}
}
DomeInfo()
{
Texture("SKY_naboo2.tga");
Angle(-90.000000);
Ambient(255.000000, 255.000000, 255.000000);
Softness(1);
SoftnessParam(60);
XBOX()
{
TerrainBumpTexture("nab2_bump_1", 1.0);
}
PC()
{
TerrainBumpTexture("nab2_bump_1", 1.0);
}
DomeModel()
{
Geometry("nab2_sky_dome");
}
Stars()
{
RandomSeed(1);
TwinkleFactor(0.5);
TwinkleFrequency(0.1);
Color(255, 255, 255, 255);
XBOX()
{
NumStars(1000);
BrightStarPercent(90.0);
AlphaMin(15);
ColorSaturation(0.5);
}
PC()
{
NumStars(8000);
BrightStarPercent(70.0);
AlphaMin(15);
ColorSaturation(.75);
}
PS2()
{
NumStars(1000);
StarTexture("fx_star");
BrightStarPercent(10.0);
AlphaMin(10);
ColorSaturation(0.2);
}
}
}
Hope that helps.
*Fixed

