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Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 14, 2014 7:28 pm
by MileHighGuy
Try Kinosimpetus's robed jedi.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 14, 2014 7:42 pm
by Kingpin
I looked at that, but the model is VERY buggy.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 14, 2014 9:34 pm
by AQT
How about icemember's Hooded Trooper 1.0 found here? http://www.gametoast.com/viewtopic.php?f=64&t=23642

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 14, 2014 10:58 pm
by Kingpin
Its alright, I found a way of taking the hood but not the weirdo thing from Emperor.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Jul 17, 2014 11:15 am
by JimmyAngler
Has the animations from Geonosis LPR ever been released? Particularly the binocular animation.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Jul 17, 2014 5:13 pm
by Kingpin
viewtopic.php?f=64&t=25127

Try looking here.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 11:29 am
by JimmyAngler
I need the Bespin sky texture please.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 11:40 am
by thelegend
Look for the sky textures in bf1 modtools. There are all useful assets from bf1.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 2:33 pm
by Kingpin
I know there was talk of Mav and Tean releasing a munged version of the kit fisto as well as a Sith Natolaun. Was that ever released? If so, where?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 4:55 pm
by AQT
First link is to the munged Kit Fisto:
You can make the Kit Fisto at the second link into a Sith, if you want.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 5:01 pm
by Kingpin
I've already done that, but I really wanted Kit's unique fighting style.

Edit: This is what I found:
Teancum wrote:
KIT FISTO

Kit is one of those things that's hard for me to choose a side on. On the one side I could see lots of cool things happening with him. On the other side I gave my word that I would not release the source, and I want to stick to that. That being said, what I propose is this: I will create a small side with just Kit and a sith version of a Nuatolan (or however you spell Kit's race). You will be able to use it for your maps, but will be unable to edit anything. Instructions on how-to will be provided. Kit will be available in his regular form under rep_hero_fisto, as well as rep_hero_fisto_lite, which will utilize a different animation set (freeing up some animation memory for other heroes). The as-yet unnamed sith will probably be a Maul clone with different powers. Sound good?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 5:31 pm
by AQT
Looks like that was just some speculation from Teancum.

However, there are two things you could do:

1. Use the LVL Extractor to extract the textures from the munged Kit Fisto .lvl file. Then edit those textures to be Sith-like, and load them in place of the original textures via lua.

2. Load the munged Kit Fisto .lvl file into memory. Then create your Sith Nautolan unit using MandeRek's Kit Fisto model, and give it the same AnimationName as the munged Kit Fisto.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 5:50 pm
by MileHighGuy
Couldn't he use whatever player model he wanted if he just loaded the .lvl and gave the new unit kit's animationname line and weapon?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 6:00 pm
by AQT
Yes, that would be option number 2...

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 6:15 pm
by Kingpin
Good idea :o

EDIT: How do you find the AnimationName in a hex editor?

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 8:43 pm
by AQT
Pretty sure it's just called fisto.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Mon Jul 21, 2014 8:59 pm
by Kingpin
Yeah. I think I found a technique, it worked on the Asajj too :o

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Wed Jul 23, 2014 1:38 pm
by Indytotof
Hello modders and mappers, here is Indytotof, posting a message from another computer than mine, because I have not access to mine where I am.

Did someone have any Ahsoka Tano skin or asset ? I needed one for my mod.

Using the .LVL extractor can allow me to reskin the DLC Asajj Ventress so ?

Thanks for your help.

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Sun Jul 27, 2014 7:09 pm
by GAB
Does anyone know if this sky texture has ever been released somewhere? It is from the Dark Times 2 Weapon Conquest (Duel) mode in Mos Eisley.
Hidden/Spoiler:
Image
Image
Image
Image

Re: The "Help me find a known PRE-EXISTING asset" topic (II)

Posted: Thu Jul 31, 2014 8:09 am
by Deviss
could anyone reupload it saber pack please :) ??
http://www.gametoast.com/viewtopic.php?f=64&t=24034