Page 13 of 24
Posted: Thu Dec 21, 2006 3:45 pm
by Koolaid7g
Posted: Thu Dec 21, 2006 3:55 pm
by Karnage
Oooo. Aaaah.

Everything's so nice and shiny.
Great job
Koolaid7g! Do the laser walls turn on after a set amount of time? That would be awesome.
Posted: Thu Dec 21, 2006 4:27 pm
by Food_Eater
Wow... keep up the good work koolaid.
Posted: Thu Dec 21, 2006 4:39 pm
by darthgunray
Much better!
Posted: Thu Dec 21, 2006 8:57 pm
by Elmo
*eyes are hypnotized and drooling*
Posted: Fri Dec 22, 2006 12:16 am
by trainmaster611
Dude that looks so awesome!!!

The only suggestion I have is to make the hole a perfect cylinder because it looks like it rounds out at the bottom

Posted: Fri Dec 22, 2006 1:19 am
by darthgunray
omgomgomgomg so beautiful!
Posted: Fri Dec 22, 2006 2:02 am
by DeathRow
Even ownz the one on JKA. Well Done and keep this up

Posted: Fri Dec 22, 2006 2:25 am
by Koolaid7g
@Karnage- Yup! I've got fully functional emiters and laserwalls going!
@Trainmaster- I tried doing the full cylinder initially, but in order to get an effect like you see in the screenie, I would have needed to burn a lot of polies to get the same effect as this single cone. Besides, its not like we're going to spending tons of time in there in-game anyway =^)
Posted: Fri Dec 22, 2006 2:30 am
by Linus
Kool', you have saved my life !...
- Linus
Posted: Fri Dec 22, 2006 2:30 am
by RAymo
WOW. nice work koolaid'
cant wait for this one!

Posted: Fri Dec 22, 2006 4:38 am
by Protector_Pulch
Wow. Shining as bright as my christmas tree. That's absolutely brilliant.
Posted: Fri Dec 22, 2006 4:49 am
by DeathRow
How many platforms are there on the Gen catwalk..? More than 1?
Posted: Fri Dec 22, 2006 8:59 am
by adrenalinshake
This looks simply awsome!
It better get in BF1 Convesion pack (pbobable 2.0)
Simply amazing!
Posted: Fri Dec 22, 2006 10:33 am
by yankeefan05
Wow looks really good. Is here timing for the emitters or do they just go on and off when some1 approches them?
Posted: Fri Dec 22, 2006 11:22 am
by The_Emperor

touching
Great job, that's brilliant
Posted: Fri Dec 22, 2006 12:17 pm
by Koolaid7g
@ Darth- i've got three platforms in the gen. area, but only one is accessable to the AI. The other two CAN be reached, but only as a Jedi.
@ yankee-I've timed the emiters to loop every 20 seconds.
Sure, they lasted longer in the movies, but then again, who wants to stand around waiting to move for a minute or so?
Posted: Fri Dec 22, 2006 12:50 pm
by yankeefan05
[quote="Koolaid7g@ yankee-I've timed the emiters to loop every 20 seconds.[/quote]
Ok. Sounds good. Id rather not hang around for a while waiting for them to reopen. Good idea.
And do they do damage if sone1 hits them or r they just sheild barriers?
Posted: Fri Dec 22, 2006 12:52 pm
by trainmaster611
I hope its damage :twisted:
And Koolaid, the N1 came out, so are you planning to use it as a prop in your hangars?

Posted: Fri Dec 22, 2006 3:08 pm
by Koolaid7g
@ yankee- Unfortunently, they're only shield barriers. The game doesn't allow for movable damage regions.
@ trainmaster- Naw, I already have a N1 model that I'm using