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Improved Clone commando problem [Solved]
Posted: Sat May 02, 2009 3:41 pm
by Deviss
hello to all, i am back and with new problems lol i use the DarthDUCK's improved clone commando and when i made the munge appear this message
WARNING[PC_modelmunge msh\rep_inf_commando.msh]:SplitSkinnedSegments: WARNING: out of space in splitting catalog!
WARNING[PC_modelmunge msh\rep_inf_commando.msh]:rep_inf_commando has 4312 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 2 Warnings
and the game crash when i play it
anyone know the because?? thanks

Re: Improved Clone commando problem
Posted: Sat May 02, 2009 3:43 pm
by Superm9
I'm using the improved clone commando right now, and those two munge warnings don't affect you at all; they are just telling you that the model is large, and could take some time to munge.
As for why its crashing, we'll need you to post your .odf and your .lua first before we can tell you what's wrong. Also, is the unit set up properly in the side's .REQ file, and does it have its own .REQ file in the req folder?
Re: Improved Clone commando problem
Posted: Sat May 02, 2009 3:51 pm
by Deviss
Superm9 wrote:I'm using the improved clone commando right now, and those two munge warnings don't affect you at all; they are just telling you that the model is large, and could take some time to munge.
As for why its crashing, we'll need you to post your .odf and your .lua first before we can tell you what's wrong. Also, is the unit set up properly in the side's .REQ file, and does it have its own .REQ file in the req folder?
are you sure? i never see this message
WARNING: out of space in splitting catalog!

Re: Improved Clone commando problem
Posted: Sat May 02, 2009 3:53 pm
by YaNkFaN
most errors that appear in the munge log are useless (everything except .lua or missing "}" errors) post your bf2 error log
Re: Improved Clone commando problem
Posted: Sat May 02, 2009 4:18 pm
by Frisbeetarian
YaNkFaN wrote:most warnings that appear in the munge log are useless. Any errors, for example .lua or missing "}" errors, are not. Post your bf2 error log
Fixed
Re: Improved Clone commando problem
Posted: Sat May 02, 2009 4:25 pm
by YaNkFaN
there are plenty of errors ie planning errors that show up in the munge log that can be ignored also most sound errors can be ignored as well
Re: Improved Clone commando problem
Posted: Sat May 02, 2009 4:29 pm
by Frisbeetarian
I can't speak to the planning errors, but the sound and shell errors only appear if you don't know what you're doing and check all the buttons (if you work with the sound or shell, the errors mean something).
Re: Improved Clone commando problem
Posted: Sat May 02, 2009 9:16 pm
by Deviss
problem solved when i put the model on ep3 rifleman, and not how ep3 officer, so sorry for create this post , and many thanks to all for her time
