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If you were the developer...

Posted: Tue Jun 10, 2008 9:54 am
by plasmoidmonkey
Note: Mods, if this belongs in game dicussion, please move it.

Basically, much like my 'how would you change Star Wars' thread, I'm asking how you guys would change your favorite video game series. Here goes for me.

Legend of Zelda
More of the same, except voice acting (Link is mute.), pehaps some more natural puzzles. Make Hyrule bigger and a bit more sandboxy. Deepen the combat a bit. I mean, It's Zelda: you don't really have to do that much.

Halo
This is the big fixer upper. Add more weapons, give it gameplay closer to CoD4, several more species of covenant, some species of non-covenant aliens, a gravemind boss fight, a real plot, an ending (this is the important one). I see it 20-40 years after halo 3, where you play as a SPARTAN-IV instead of MC, but you do get to see a revived MC and old-man Arbiter fight side by side one last time against a massive swarm of flood before committing plasma-grenade suicide in a big old cutscene extravaganza. Also, I'm a seven foot tall walking tank: I want it to play like that. That means when I melee a grunt, even on legendary, I want it to look like it just got hit by a speeding train. Imagine this scenario. I'm driving a warthog right at a brute, who fires a grenade right in front of me. Wathog flips, I jump out over the windshield, grab the flaming husk before it hits the ground and smash that poor sap to kingdom come with three tons of military-grade titanium enriched steel. So yeah, destructable/weaponizable environments.

Metroid
Keep the gameplay and 3D perspective unchanged, but give way more suits, weapons and upgrades that allow you to tackle situations in different ways. For example, if you're fighting a Metroid Queen in the Varia suit, you could grapple beam up onto its head using the space pirate equipment lying around and blow a hole in its head using missiles or a particle-beam. If you're in the zero suit, you could crawl under its armor plating to hit its cenetral nerve clusters. Each way works, but in a different way. Of course, there would be some upgrades that don't work or only work on certain suits, and you start out with grapple beam, jump boots, charge shot, and 5 weak missiles.

So that's about it for me. now it's your turn.

Re: If you were the developer...

Posted: Tue Jun 10, 2008 11:21 am
by Teancum
Marvel: Ultimate Alliance

Hawkeye, Hulk, Gambit and a few others should be available for all platforms. Dr. Doom should NOT have been a playable DLC character.

Re: If you were the developer...

Posted: Tue Jun 10, 2008 2:55 pm
by Fusion
Transformers: The Movie: The Game (Wii, 360, PS3 version)

I don't know how you can screw up a Sandbox game, but they did. First, you have about 8 playable characters, and if you decide to advance in the missions, you can never use some of them again in the Sandbox mode (ie, Scorponok on the Middle East stage). I'd make it so you have a choice.

Second, the missions are so unnecessarily hard! The Ironhide/Blackout fight in the last level was a nightmare!

Third, you have weapons, you should be able to use them. Almost all enemies in the game have an unbreakable shield, making it so you can only melee and throw stuff at them. This is even worse on the Wii, because during tough boss fights you're swinging your arms around like an absolute moron.

Fourth, add some sort of battle mode. Fighting the same weakling over and over again only to have it respawn with about 12 helicopters is not fun. Especially without being able to use your weapons on the drones (c'mon, I want to use Starscream's Bomb on something other than those 'choppers :P).

However, it was worth the $50 to see Megatron wielding a guitar :P

Re: If you were the developer...

Posted: Tue Jun 10, 2008 5:24 pm
by Dohnutt
plasmoidmonkey wrote:Legend of Zelda
More of the same, except voice acting (Link is mute.), pehaps some more natural puzzles. Make Hyrule bigger and a bit more sandboxy. Deepen the combat a bit. I mean, It's Zelda: you don't really have to do that much.
You'd add voices? Really? I like it how it is because it's not like you're playing as character as much. It's like you're the hero fighting in the action. But I do agree with the sandbox-thing. I like games like that.

Re: If you were the developer...

Posted: Tue Jun 10, 2008 8:51 pm
by Karnage
plasmoidmonkey wrote:Halo
...a gravemind boss fight, a real plot, an ending (this is the important one).
I thought the ending was awesome. Same with the plot.

And a Gravemind fight?
Master Chief would be dead if that happened.

Though I do agree, destructible environments would be pretty sweet.

Re: If you were the developer...

Posted: Tue Jun 10, 2008 9:37 pm
by Adreniline
plasmoidmonkey wrote:Legend of Zelda
More of the same, except voice acting (Link is mute.), pehaps some more natural puzzles. Make Hyrule bigger and a bit more sandboxy. Deepen the combat a bit. I mean, It's Zelda: you don't really have to do that much.
Hmmm... You ever heard of 'Mount & Blade'?
Not as much of a 'story line' per say, and I was no fan of RPG's, but it's a game where the medieval combat is in the third (or first, but third is better) person - not just that, but one where you aren't just 'clicking' or button mashing to kill an opponent - it's one where how you move your mouse affects how your character attacks or blocks - whether as a foot soldier or mounted knight.
-I thought I'd run it by you based on your description of improvements for Zelda.

As for Halo - it's a 'classic'. It was what it was because of it's gameplay & campaigns. Bungee basically took the whole 'aliens are attacking our planet', and re-invented the story line. It's not something to change, that's what Halo 2 & Halo 3 were for. ;)

Re: If you were the developer...

Posted: Wed Jun 11, 2008 7:21 pm
by Lord Bardar
Halo is boring, I wouldn't have created it. Everything else seems fine the way it is to me. Except SWBF2 could have better graphics and a better overall engine.

Re: If you were the developer...

Posted: Thu Jun 12, 2008 1:23 pm
by tsurugi13
The Bourne Conspiracy:
More shooting, less melee, ability to use weapon sights, less button mashing, more frequent checkpoints and shorter levels.
Oh, and don't install 4 gb of game data on my PS3 next time! :faint:

Halo:
Flood less creepy :shock:
enemy health more realistic, greater weapon variety and availability, destructible ENVIRONMENTS

Battlefield: bad company:
nothing. Did you click that link up there?

Re: If you were the developer...

Posted: Thu Jun 12, 2008 4:39 pm
by Dohnutt
Lord Bardar wrote:Halo is boring, I wouldn't have created it.
:shock:
Halo:
Flood less creepy
enemy health more realistic, greater weapon variety and availability, destructible ENVIRONMENTS
I'm pretty sure the health is supposed to be like that because it's supposed to be like they're alien technology and/or physical strength is so great that they can take bullets and whatnot. Also, the flood is creepy for a reason :P

Re: If you were the developer...

Posted: Thu Jun 12, 2008 4:46 pm
by Fusion
I just played Halo 1, and after going through the first Flood level, they're fine the way they are :P

I nominate that cutscene best cutscene in a video game, ever.

Re: If you were the developer...

Posted: Thu Jun 12, 2008 5:41 pm
by Darth_Z13
Fusion wrote:I just played Halo 1, and after going through the first Flood level, they're fine the way they are :P

I nominate that cutscene best cutscene in a video game, ever.
I second that.

Personally, I'd like a Transformers game but based on the movie. However, it wouldn't follow the Transformers. It would run on a CoD4-ish engine and you play as one of the US marines. I think that would be wicked cool. Call in the attacks on that Decepticon at the beginning of the movie, mark the orange smoke, a level where you go to fight that little freak on Air Force One and get killed. :D

Re: If you were the developer...

Posted: Thu Jun 12, 2008 5:50 pm
by Teancum
Darth_Z13 wrote:Personally, I'd like a Transformers game but based on the movie. However, it wouldn't follow the Transformers. It would run on a CoD4-ish engine and you play as one of the US marines. I think that would be wicked cool. Call in the attacks on that Decepticon at the beginning of the movie, mark the orange smoke, a level where you go to fight that little freak on Air Force One and get killed. :D
Now THAT would be cool.

Just in a general sense, I wish they'd do more remakes of classic games, or at least "Special Editions" of them. I'd totally buy them. For instance, Destroy All Humans! 2, had coop, but the first one didn't. If they added coop to the first one and a few small bonuses I'd totally buy it again.

I also wish there was a company that would be dedicated to something like that. They'd go up do some Developer/Publisher combo and say something to the effect of "If you give us the source to [x] game that came out 6+ years ago, we will port it to the next-gen systems and you can release it as a Budget/Classic title." That would rock. Think about Jedi Knight (not Outcast or Academy) on the 360 as a budget title. Or what about the ORIGINAL UT?, etc. FUUUUUUN!.

Re: If you were the developer...

Posted: Thu Jun 12, 2008 10:18 pm
by redgroupclan
Dude playing as one of the marines on Transformers, that would awesome! Insta-buy! I would hit insanity trying to get a game where you play as the marines on Transformers :runaway:

Re: If you were the developer...

Posted: Fri Jun 13, 2008 2:26 pm
by plasmoidmonkey
Karnage wrote:
plasmoidmonkey wrote:Halo
...a gravemind boss fight, a real plot, an ending (this is the important one).
I thought the ending was awesome. Same with the plot.

And a Gravemind fight?
Master Chief would be dead if that happened.

Though I do agree, destructible environments would be pretty sweet.
The plot of the first Halo is fine as is. Just a few tweaks here and there to make it somewhat realistic, i.e. the humans aren't so dang stupid. Thirty-two years of war and they haven't even reverse engineered a Covenant lightbulb? Come on!

As for an ending, I mean one that isn't a cliff hanger.

As for the Gravemind fight, not impossible, but incredibly hard. And I already said I wanted an awesome death scene for MC. :wink:

Re: If you were the developer...

Posted: Sun Jun 15, 2008 2:01 pm
by Dohnutt
plasmoidmonkey wrote:As for an ending, I mean one that isn't a cliff hanger.
Cliff-hangers leave room for new games.

Re: If you were the developer...

Posted: Sun Jun 15, 2008 2:30 pm
by Fingerfood
Dohnutt wrote:
plasmoidmonkey wrote:As for an ending, I mean one that isn't a cliff hanger.
Cliff-hangers leave room for new games.
Ain't no cliff hangars in Mario. :P

My turn!

Mario
Have Nintendo work into PC games and make a Teen rated Mario MMO game. I'm tired of saving the Princess!
Basically, a Mario FPS.

Zelda
Much longer games with lots more secret hidden stuff. I'm tired of after beating Ganon knowing that now there's no more "story" and just a whole bunch of collecting. Then when you get past the final puzzle and get that last heartpiece, you feel like, "Yay! Now I can do something else!" Then two months later, you want to play a new Zelda game!

Metroid
Make an online multiplayer. No, Hunters doesn't count. Hunters = phail. Why? 1) No Metroids in the game. 2) weirdest plot ever.





Oh, and same thing like in Zelda. Longer story, thousands of items.
And more weapons! :P

Brawl
More music.

Star Wars Battlefront 2
Better quality, more maps, more modes, more Campaigns

Portal
Longer game, more cake, more ways to die. *is tired of water, turrets, electric balls and crusher pilon things*

Half-Life
Make it free.

Mario Kart
More tracks, battle arenas, items, characters.

Sonic
Stop making games.

Pokemon
Same with Sonic. Pikachu is not a god.

Donkey Kong
Stop making dancing/clapping games.
REMAKE DK64!

Re: If you were the developer...

Posted: Sun Jun 15, 2008 3:23 pm
by Dohnutt
Fingerfood wrote:Mario
Have Nintendo work into PC games and make a Teen rated Mario MMO game. I'm tired of saving the Princess!
Basically, a Mario FPS.

Zelda
Much longer games with lots more secret hidden stuff. I'm tired of after beating Ganon knowing that now there's no more "story" and just a whole bunch of collecting. Then when you get past the final puzzle and get that last heartpiece, you feel like, "Yay! Now I can do something else!" Then two months later, you want to play a new Zelda game!
You're picky. LoZ are amazing games. And a Mario FPS would pretty much be awful. Nintendo would never do it and it'd be awful if they did.

Re: If you were the developer...

Posted: Sun Jun 15, 2008 3:27 pm
by Fingerfood
Dohnutt wrote:You're picky. LoZ are amazing games. And a Mario FPS would pretty much be awful. Nintendo would never do it and it'd be awful if they did.
You're questioning how much I'm addicted to Zelda? Did you dress up as Link two years in a row for Halloween? :P
You're right. Maybe some of my stuff is a little much.

Re: If you were the developer...

Posted: Sun Jun 15, 2008 9:01 pm
by Dohnutt
No, I'm not saying you're not addicted to LoZ. Just saying that I personally don't think they need much changing.