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The Force Unleashed Mod for SWBF1v1.1 Clone Wars only
Posted: Thu Jul 26, 2007 7:07 pm
by Commander_Cody771
Features: units: 2 new jedi, Darth Maul and Obi-Wan-Kenobi.
3new units, Magna Guard, IG-88 and the Clone Commander (More to come in v1.2). Weapons and abilities, Force Kill, Force lightning, Force Jump, and unlimited Jetpack time. Screenshots:

here is the file:
http://files.filefront.com//;8155083;;/
RE: The Force Unleashed Mod for SWBF1v1.1 Clone Wars only
Posted: Fri Jul 27, 2007 1:37 pm
by B94
just curious, but were did you get the models from?
RE: The Force Unleashed Mod for SWBF1v1.1 Clone Wars only
Posted: Fri Jul 27, 2007 1:49 pm
by trainmaster611
He modified Dooku and reskinned them.
I don't see what's so special about this mod. Are there any fancy force powers or anything? They just look like regular jedi to me.
Re: RE: The Force Unleashed Mod for SWBF1v1.1 Clone Wars onl
Posted: Fri Jul 27, 2007 2:14 pm
by Darth_Z13
B94 wrote:just curious, but were did you get the models from?
The SWBF2 mod tools.

Posted: Fri Jul 27, 2007 2:18 pm
by Ateas
VF501 is already doing something like this on swbfmac, here:
http://www.macxgamers.com/index.php?showtopic=1823
Posted: Fri Jul 27, 2007 5:06 pm
by Commander_Cody771
download it!
Posted: Fri Jul 27, 2007 5:09 pm
by Maveritchell
I think the real question is... what exactly does this have to do with The Force Unleashed? Neither Obi-Wan nor Maul were involved in that story (esp. Maul, seeing as how he's dead), and I don't recall hearing that the Jedi could ever fly.
Posted: Fri Jul 27, 2007 11:58 pm
by VF501
Yup, started on it (for both games), and currently making Vader's Apprentice. Will be a loooooooooong time though. Still getting used to SWBF2 modding (been at SWBF1 for too long) and trying to get the most outta SWBF1's engine for that version.
Already have the Backhand style saber ready for the game (SWBF2 only). Working on skins and powers now.
This is more of a, "he got jedi into SWBF1" type mod.
Still, good job. If and when I get animations from SWBF2 into 1, I'll let you know.
Also, the Darktrooper style jetpack is better for Jedi, set jump push at 15-20 and remove this from the odf
JetType= "hover"
to make it darktrooper style.
Posted: Sat Jul 28, 2007 7:41 pm
by Laserblast
The jedi seem to take fall damage. Try adding the line:
The scaling on the IG88 and magna seem a little off. This should be fixable with
or such in cis_inf_ig88.msh.option file and whatever the magnadroid's msh.option file is. These can just be opened with notepad. Just some tips

.
Posted: Sat Jul 28, 2007 9:51 pm
by Commander_Cody771
Maveritchell wrote:I think the real question is... what exactly does this have to do with The Force Unleashed?
It's just the name of the mod.
Posted: Sat Jul 28, 2007 10:08 pm
by VF501
Give the magnaguard and/or IG-88 the clone trooper skeleton (just dont specify any skeletona and the engine automatically uses it).
Posted: Sun Jul 29, 2007 3:04 pm
by Commander_Cody771
How?
Posted: Sun Jul 29, 2007 3:19 pm
by The_Emperor
In the odf?

Posted: Mon Jul 30, 2007 5:11 pm
by Commander_Cody771
I know it's in the ODF but where in the ODF?
Posted: Mon Jul 30, 2007 6:42 pm
by VF501
SkeletonName = ""
Posted: Tue Jul 31, 2007 2:44 pm
by Commander_Cody771
OK that will be in the beta version. What do I type in between the ""?
Posted: Tue Jul 31, 2007 2:50 pm
by trainmaster611
Commander_Cody771 wrote:Maveritchell wrote:I think the real question is... what exactly does this have to do with The Force Unleashed?
It's just the name of the mod.
Then don't name it that. You're misleading people into thinking you have cool jedi and force moves.
Posted: Wed Aug 01, 2007 2:21 pm
by Commander_Cody771
OK, then Commander Cody's Crappy Mod that Nobody Likes. No one does, I worked hard on it. :evil:
Posted: Wed Aug 01, 2007 2:26 pm
by B94
I Sense Much anger in you......
Posted: Wed Aug 01, 2007 2:35 pm
by Commander_Cody771
here is a better download link:
download.