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Re: SketchUp Models
Posted: Thu Oct 15, 2009 10:05 pm
by Commander_Fett
Null_1138 wrote:Thanks Par. LC3 is awesome.
Anyway, I know these models with be familiar with Lego hobbyists.
nice, though the barrel on the rifle should be a bit longer, as should the bit underneath.
Re: SketchUp Models
Posted: Sat Oct 24, 2009 4:18 pm
by kooster
This is my first attempt at a big sketchup model/sketchup map
Hope you like...
I am going to add more to the open part of the model. So far I'm satisfied.
I'd like you guys' comments though. Comment please!
I could get more screenshots from different angles if you guys want them.
Re: SketchUp Models
Posted: Sun Oct 25, 2009 3:37 pm
by destructo_bot
Looks cool, I like it... but if you don't mind me asking, what exactly is it?
Re: SketchUp Models
Posted: Mon Oct 26, 2009 6:48 pm
by Eaol
Here are some older shots of a model of mine, modelled off a vehicle in Galactic Battlegrounds for a mod in Battlefront 2.
Imperial Light Scout Frigate

Re: SketchUp Models
Posted: Mon Oct 26, 2009 8:49 pm
by Wonderboy
Looks good, but what I would like to know is how you made a texture map?
Re: SketchUp Models
Posted: Mon Oct 26, 2009 8:50 pm
by RogueKnight
Wonderboy wrote:Looks good, but what I would like to know is how you made a texture map?
Doesn't look like he did, but I'm probably wrong, knowing him.
Re: SketchUp Models
Posted: Mon Oct 26, 2009 10:19 pm
by Wonderboy
Well look at the stripes. I could never dream of getting a texture that precise by just applying it and having it repeat like SketchUp makes it do.
Re: SketchUp Models
Posted: Mon Oct 26, 2009 10:32 pm
by Commander_Fett
I'm guessing he drew lines to form a shape where he wanted the lines, then filled it in with the bucket tool
Re: SketchUp Models
Posted: Mon Oct 26, 2009 10:44 pm
by RogueKnight
Commander_Fett wrote:I'm guessing he drew lines to form a shape where he wanted the lines, then filled it in with the bucket tool
No, he used a texture applier, or a 3D unwrap program, probably the first, Sketchup has one built in.
Re: SketchUp Models
Posted: Tue Oct 27, 2009 3:38 pm
by destructo_bot
Commander_Fett wrote:I'm guessing he drew lines to form a shape where he wanted the lines, then filled it in with the bucket tool
I would agree. Look at the top picture. And also there is a way of rotating sketchup textures and positioning them on the object, although I can't remember how you do it. Anyone know?
Re: SketchUp Models
Posted: Tue Oct 27, 2009 6:21 pm
by RogueKnight
destructo_bot wrote:Commander_Fett wrote:I'm guessing he drew lines to form a shape where he wanted the lines, then filled it in with the bucket tool
I would agree. Look at the top picture. And also there is a way of rotating sketchup textures and positioning them on the object, although I can't remember how you do it. Anyone know?
If he drew lines, you would be able to see them, and I know that he uses the built in texture applicator on all his models.
Re: SketchUp Models
Posted: Tue Oct 27, 2009 6:45 pm
by Commander_Fett
DarthRogueKnight wrote:destructo_bot wrote:Commander_Fett wrote:I'm guessing he drew lines to form a shape where he wanted the lines, then filled it in with the bucket tool
I would agree.
Look at the top picture. And also there is a way of rotating sketchup textures and positioning them on the object, although I can't remember how you do it. Anyone know?
If he drew lines, you would be able to see them, and I know that he uses the built in texture applicator on all his models.
Re: SketchUp Models
Posted: Tue Oct 27, 2009 11:06 pm
by Wonderboy
destructo_bot wrote:Commander_Fett wrote:I'm guessing he drew lines to form a shape where he wanted the lines, then filled it in with the bucket tool
I would agree. Look at the top picture. And also there is a way of rotating sketchup textures and positioning them on the object, although I can't remember how you do it. Anyone know?
Well if you right click on a poly with a texture, then on the toolbar there is texture -> position
Re: SketchUp Models
Posted: Wed Oct 28, 2009 3:33 pm
by destructo_bot
Wonderboy wrote:destructo_bot wrote:Commander_Fett wrote:I'm guessing he drew lines to form a shape where he wanted the lines, then filled it in with the bucket tool
I would agree. Look at the top picture. And also there is a way of rotating sketchup textures and positioning them on the object, although I can't remember how you do it. Anyone know?
Well if you right click on a poly with a texture, then on the toolbar there is texture -> position
Ah yes, thankyou.
Re: SketchUp Models
Posted: Wed Oct 28, 2009 7:03 pm
by Eaol
DarthRogueKnight wrote:Wonderboy wrote:Looks good, but what I would like to know is how you made a texture map?
Doesn't look like he did, but I'm probably wrong, knowing him.
You can download my model from the 3D Wharehouse, you know. I like to post some models there sometimes.
http://sketchup.google.com/3dwarehouse/ ... c256412db0
I've been having Xfire issues lately haven't been on on weeks
Now I can't get it to work.
Re: SketchUp Models
Posted: Sat Oct 31, 2009 4:25 pm
by Null_1138
Big pic:
And experimental textures:
Semi big pics:
Btw, Happy Halloween.

Re: SketchUp Models
Posted: Sun Nov 01, 2009 12:04 pm
by destructo_bot
In the words of Cpt. Awesome: Awesome.
Whats with the 'forest of blocks' bits?
Re: SketchUp Models
Posted: Sun Nov 01, 2009 1:59 pm
by Null_1138
I was hoping it would mimic the "forest of blocks" of the Executor:
Re: SketchUp Models
Posted: Sun Nov 01, 2009 2:47 pm
by GangsterJawa
Null_1138 wrote:I was hoping it would mimic the "forest of blocks" of the Executor:
Well... the Executor's "Forest" is a little more nondescript, and it doesn't stick out as much. It's also not as uniform...
Re: SketchUp Models
Posted: Sun Nov 01, 2009 7:07 pm
by Null_1138
Point taken. As a matter of fact, I found a little problem myself - the "trench" on the sides of the destroyer point upward at a 2.1 degree angle. I'm going to make some changes so that the ship will be level throughout, and make those blocks less uniform, then I'll post pictures.