XSI Animation for weapons?
Posted: Tue Jan 30, 2007 12:53 pm
Maybe this is on the wrong board... don't know.
Here is my question, can you give weapons animation by placing Animationname = "TheAnimationFile" in the ODF of the weapon. Like props it would use the "Idle" animation call out, because the weapon would always be idle. (Even though it's moving)
Anyone have any idea if this would work, or how the lightsaber spins when it's thrown? I can't find a animation call out for the spinning of lightsabers once there thrown in Battlefront.
Here is my question, can you give weapons animation by placing Animationname = "TheAnimationFile" in the ODF of the weapon. Like props it would use the "Idle" animation call out, because the weapon would always be idle. (Even though it's moving)
Anyone have any idea if this would work, or how the lightsaber spins when it's thrown? I can't find a animation call out for the spinning of lightsabers once there thrown in Battlefront.