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Invisible Collision Boxs
Posted: Wed Jul 05, 2006 7:15 pm
by Astute
I've been working on a map recently and have been using the invisible collisions in the commons folder block off some spots in my map. The problem is.. you can shoot through them, allowing you to shoot across the map at enemies when you should be able to. In the collision box odfs, i found this line.
OrdinanceCollision = "none"
However, even after i removed this, i can still shoot through the collision boxs. Does anyone know of a way to fix this? These boxs are absolutly vital to my map.
RE: Invisible Collision Boxs
Posted: Wed Jul 05, 2006 7:48 pm
by Penguin
their not be munged, move them to yopur world ODF and MSH folder
RE: Invisible Collision Boxs
Posted: Wed Jul 05, 2006 11:06 pm
by Astute
Sadly, I had already tried that. No luck still.
Posted: Wed Jul 05, 2006 11:18 pm
by Vyse
You might make it
OrdinanceCollision = "1"
1 equals yes I believe either that or it's 0 is yes.. not sure but it might work.
Posted: Thu Jul 06, 2006 12:43 am
by Lord_Wyrven
Try:
OrdinanceCollision = "all"
Or somthing similar that is an opposite of "none".
Posted: Thu Jul 06, 2006 7:38 am
by t551
I believe that the ordnance collision references a polymesh within the .msh file itself. Try setting the field to have the same name as the geometry or geometryname fields, in order to try to force the game to use the object as its own collision.
Posted: Fri Jul 07, 2006 12:16 pm
by Astute
Well.. i tested many different values.. but no luck. Did the battlefront 1 invisible collision have ordinance collision?