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Posted: Tue Jun 06, 2006 6:58 pm
by Dark_Sider15
i didnt think that the juggernaught was that big. i thought it was as tall as an at-te but a little bit longer.

Posted: Tue Jun 06, 2006 7:02 pm
by Jawa_Killer
lol! look at screens.......its 2 times so big than a atte ;) :D

Posted: Sun Jun 18, 2006 5:55 pm
by Dark_Sider15
ive got the specs right here: juggernaught: 15 m tall
: 22 m long
max speed : 200 kph
mtt: 13 m tall
:31 m long
so its taller than an mtt but its 10 meters shorter
it is bigger than an at te but not that big.

Posted: Sun Jun 18, 2006 6:06 pm
by Squirrel7Hunter
Dark_Sider15 wrote:ive got the specs right here: juggernaught: 15 m tall
: 22 m long
max speed : 200 kph
mtt: 13 m tall
:31 m long
so its taller than an mtt but its 10 meters shorter
it is bigger than an at te but not that big.
I was wondering where u got this info? my cross sections book says somthing else

Length: 49.4 m (162ft)
width:19.6m (64.2ft)
height:30.4 (99.6ft)
max speed:160kph (99)mph

Posted: Sun Jun 18, 2006 7:59 pm
by Laserblast
The information Dark listed is from the juggernaut used before the prequels (listed as the A5 and is from concept art for ESB). The data you list is from the "upgraded" version of the tank, the turbotank.

Posted: Sun Jun 18, 2006 9:15 pm
by Dark_Sider15
well that explains it. and i got this from the new essential guide to vehicles and vessels.

Posted: Sun Jun 25, 2006 1:52 am
by Sniper_eye
wait, so this will be released for a map, right?

Posted: Sun Jun 25, 2006 3:24 am
by DeathRow
I think this project will be placed in a map located here: http://www.gametoast.com/index.php?name ... pic&t=4725
Please Correct me if I am wrong.. :wink:

Posted: Wed Sep 20, 2006 5:36 pm
by rcduggan
sorry for the MAJOR bump, but how is this coming?

Posted: Wed Sep 20, 2006 6:10 pm
by t551
The juggernaught is as completed as it will ever be. It has already appeared in Majin Revan's ROTE #3, as well as a few other WIP's.

Posted: Wed Sep 20, 2006 7:28 pm
by DooFi
the one in ROTE3 has a different skin that makes it fit the newly founded empire, though. :)

Posted: Wed Sep 20, 2006 7:31 pm
by rcduggan
can it be downloaded anywhere?

Juggernaut

Posted: Wed Sep 20, 2006 8:30 pm
by AceMastermind
This Juggernaut would be a great asset to any Clone War map, even if it was only a prop.
If the source files are ever released for this(if they aren't already), then i'll have some plans for it. :)

Posted: Wed Sep 20, 2006 10:36 pm
by -_-
If no updates come up, DONT ASK FOR ANY.

Posted: Wed Sep 20, 2006 10:50 pm
by Teancum
We know both MajinRevan and Jangoisbaddest have the Juggernaut source files, so if you need them, PM one of them.

RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Wed Sep 20, 2006 11:04 pm
by Aussie_Irishman
is it going to stick true to the stats of the actual vehicle....because the way i remember it, it had two cockpits, one at the front, one at the back, as it could not turn properly....i think thats a major reason why it was cut from the game.....any feedback u can give on that info?

AJay

RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Wed Sep 20, 2006 11:25 pm
by t551
It's not a vehicle, it's a prop. The Zero engine doesn't actually support wheeled vehicles.

RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Thu Sep 21, 2006 4:48 pm
by Qdin
no - that's why we're using the most reliable technology :D remember the Snail-droid thingy for the CIS? It dont have any wheels in the middle spinning :P it's jsut the UV Maps which is animated so it LOOKS like its 'wheels' are spinning :D

RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Thu Sep 21, 2006 5:04 pm
by Teancum
It's waaaaaaaaaaaay to honkin' big to be a vehicle anyways. Can you imagine the AI trying to drive this thing? Yeah, they get stuck driving a fightertank. It's best as a prop/command post.

RE: Re: RE: Re: RE: Re: RE: W.I.P. Juggernaut

Posted: Thu Sep 21, 2006 5:23 pm
by Qdin
umm - it's an animated prop :wink: at least according to the videos :P using the ZeroEditor Animation-thingy they've got it driving around the map :D