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Corpses as props and Starfighters chrashing on the ground

Posted: Sun Jul 02, 2006 10:56 am
by Darth-Derkie
I found an old SWBFI thread:
http://www.gametoast.com/index.php?name ... ght=corpse

I want to have some dead gungans in my map. Maybe make the Gungan as a vehicle/unit with 1/1 health, place it on the map like it is a prop, move him above the ground so the "vehicle" will die when the Gungan hits the floor. Normally when units die, they vanish. Can it be done that a specific unit doesn't vanish?

Second problem:
The AI in starfighters love touching the floor, and they do that to much, so they crash. How can I tell these mindless freaks to stay in the air?

RE: Corpses as props and Starfighters chrashing on the groun

Posted: Sun Jul 02, 2006 11:06 am
by xwingguy
You heard of flyer spline paths?

Posted: Sun Jul 02, 2006 11:09 am
by Darth-Derkie
No, I never heard of them. (I'm making a ground map, not space) Is there a doc about them?

Posted: Sun Jul 02, 2006 11:33 am
by xwingguy
It's the one titled "Flyer Spline Following"

This should also help you

http://www.gametoast.com/index.php?name ... pic&t=5701

Posted: Sun Jul 02, 2006 6:37 pm
by Penguin
also place regions called "danger" and AI flyers will stay away form those regions


((tested and it works, my clan map has really tall buildings and stuff every where with only narrow streets and i only haver danger regions set up, the AI flyers have never crashed once))