Corpses as props and Starfighters chrashing on the ground
Posted: Sun Jul 02, 2006 10:56 am
I found an old SWBFI thread:
http://www.gametoast.com/index.php?name ... ght=corpse
I want to have some dead gungans in my map. Maybe make the Gungan as a vehicle/unit with 1/1 health, place it on the map like it is a prop, move him above the ground so the "vehicle" will die when the Gungan hits the floor. Normally when units die, they vanish. Can it be done that a specific unit doesn't vanish?
Second problem:
The AI in starfighters love touching the floor, and they do that to much, so they crash. How can I tell these mindless freaks to stay in the air?
http://www.gametoast.com/index.php?name ... ght=corpse
I want to have some dead gungans in my map. Maybe make the Gungan as a vehicle/unit with 1/1 health, place it on the map like it is a prop, move him above the ground so the "vehicle" will die when the Gungan hits the floor. Normally when units die, they vanish. Can it be done that a specific unit doesn't vanish?
Second problem:
The AI in starfighters love touching the floor, and they do that to much, so they crash. How can I tell these mindless freaks to stay in the air?