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Zera IV

Posted: Tue Dec 16, 2008 11:30 pm
by NullCommando
Back again with a round up of a series of maps, that will show a two sided story in CW and GCW. And I will have more info and screenshots soon.

Zera IV: Sith Ruins
In the middle of a boxed "canyon" is a huge lake with an ancient Sith church and lots of rock formations and ruins, the rocks serve as good cover. There is one nuetral CP at the center of the lake and the two waring faction fight out for that last CP to push each other back.
Hidden/Spoiler:
Cryo:Sith Ruins
Image
Zera IV: Cryo City
The city of Cryo on the fridged world of Zera IV, there is an rather large Militia force, and the elite 5th Cryo Militia are the main defense. The city has one long stretch of road that leads to a ship/construction yard. The Militia and CIS start at the ship yard and oush foward, as the Imperials and Republic start off at the alleys and the far end of the road. Each faction tries to capture the center CP at the fountain. The Imperials/Republic really want to tak that shipyard.. There's plenty of cover, with sandbag barriers setup by the Militia to supply cover.

Screenshots: ( Have them by tomorrow )
Hidden/Spoiler:
Zera IV: Cryo City
(old screenshot)Image
Image
Progress:
Zera IV: Sith Ruins = 78%
Zera IV: Cryo City = 89%
CIS = 0%
Republic = 90%
Imperials = 88%
Rebel Militia = 40%

Re: Zera IV

Posted: Wed Dec 17, 2008 12:09 am
by Grev
Wow! This is incredible. Nice work all the way!

Re: Zera IV

Posted: Wed Dec 17, 2008 12:30 am
by Eggman
Very nice. Where are those background buildings from? Rends's Coruscant assets? I could certainly use those in the map I'm working on right now.

Re: Zera IV

Posted: Wed Dec 17, 2008 12:41 am
by Grev
Yeah, btw, what assets are you using for the buildings that line the side of the road?

Re: Zera IV

Posted: Wed Dec 17, 2008 1:00 am
by Nova Hawk
Very nice!

Re: Zera IV

Posted: Wed Dec 17, 2008 6:14 am
by Aman/Pinguin
Meh.
Hidden/Spoiler:
A-MEH-ZING! That map looks absolutely awesome. :thumbs: Nice work.

Re: Zera IV

Posted: Wed Dec 17, 2008 8:09 am
by Guest
that m16 doesnt look really star-wars-like
everything else looks pretty nice

Re: Zera IV

Posted: Wed Dec 17, 2008 8:57 am
by Darth Revan
Love the city great work Null!

Re: Zera IV

Posted: Wed Dec 17, 2008 10:35 am
by totallytoenails
Wow, great job, man. Btw, MERRY CHRISTMAS EVERYONE!!!!!

Re: Zera IV

Posted: Wed Dec 17, 2008 10:41 am
by NullCommando
Eggman wrote:Very nice. Where are those background buildings from? Rends's Coruscant assets? I could certainly use those in the map I'm working on right now.
Yep, Rends Coruscant assets ( get his street assests too :wink: )

@Grev: I'm using DMI on one side, and Bespin on the other, pretty much a mix of both.

Updated with more recent pictures.

Re: Zera IV

Posted: Wed Dec 17, 2008 10:54 am
by Delta-1035
O.O That map looks absolutely amazing! i'll surely download this :thumbs:

Re: Zera IV

Posted: Wed Dec 17, 2008 4:28 pm
by NullCommando
Thanks for the nice comments. :)

Small updates:
-Added new Flame Trooper for Imperials
-Custom Sounds added
-Fixed up some areas in Cryo.

Screenshot of Flame Trooper:
Hidden/Spoiler:
Image

Re: Zera IV

Posted: Wed Dec 17, 2008 5:08 pm
by Jediguy
Looks great. I really like the clone in pic 1, the rebels, and that flame trooper. And that rebel gun looks interesting too. Can't wait for the release! :thumbs:

Re: Zera IV

Posted: Wed Dec 17, 2008 5:10 pm
by obiboba3po
:eek:
Hidden/Spoiler:
Image
you seriosully need to stop stealing these skins from someone else. theyre waaaay too good
Hidden/Spoiler:
jk of course :wink:

Re: Zera IV

Posted: Wed Dec 17, 2008 5:34 pm
by Fluffy_the_ic
...
...
...
hmmmm...
This looks suckish...
...ly awesome! Dude, can't wait for this! I'll gladly beta them if you want! <-lqtm

Re: Zera IV

Posted: Wed Dec 17, 2008 5:51 pm
by Sky_216
Really likde Null...but just one suggestion:
Give a snow texture to the lowres versions of the pine trees too.

Re: Zera IV

Posted: Wed Dec 17, 2008 6:06 pm
by (RAPTOR)BENSTWO{SGT}
It's too late now, but you could of entered that in the city mapping contest on filefront.

Re: Zera IV

Posted: Wed Dec 17, 2008 6:11 pm
by NullCommando
@Sky: I keep forgeting to do that
@Raptor: It wouldn't have been good enough, and I like to make my own sides.

Re: Zera IV

Posted: Wed Dec 17, 2008 8:01 pm
by Nova Hawk
NullCommando wrote:Thanks for the nice comments. :)

Small updates:
-Added new Flame Trooper for Imperials
-Custom Sounds added
-Fixed up some areas in Cryo.

Screenshot of Flame Trooper:
Hidden/Spoiler:
Image
Is that a Zam Wessel airspeeder over there?
BTW, great map!

Re: Zera IV

Posted: Wed Dec 17, 2008 8:02 pm
by NullCommando
Yup, recolored and used as a prop.