Page 1 of 1

Trying to munge a shipped jed side [Solved]

Posted: Thu Jul 07, 2011 5:06 pm
by naruto2693
I tried creating a jedi side file from the shipped jedi assets and it just crashed on me, I copied the entire jed side folder from assets and tried to munge it with my test map, I didn't change anything. What's going on here?

Code: Select all

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\Combo.cpp(2475)
Combo[ba944832]::State[JUMPATTACK_FALL2]::InputLock unknown input '!Strafe'

Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_inf_lightsaber" not found

Re: Trying to munge a shipped jed side, NOOB WARNING

Posted: Thu Jul 07, 2011 5:40 pm
by THEWULFMAN
naruto2693 wrote:

Code: Select all

Message Severity: 3
.\Source\Weapon.cpp(1604)
Weapon base class "com_weap_inf_lightsaber" not found

Remember when side editing to always copy over the common side folder located in Assets/Sides to your Data_???/Sides folder.

Re: Trying to munge a shipped jed side, NOOB WARNING

Posted: Thu Jul 07, 2011 6:02 pm
by Fiodis
Additionally, you'll want to increase certain memory pools in your lua if you're going to have melee units like Jedi. Add these lines to your lua, or if they're already there then increase their numbers:

Code: Select all

    SetMemoryPoolSize ("ClothData",20)
    SetMemoryPoolSize ("Combo",30)              
    SetMemoryPoolSize ("Combo::State",500)      
    SetMemoryPoolSize ("Combo::Transition",500) 
    SetMemoryPoolSize ("Combo::Condition",500)  
    SetMemoryPoolSize ("Combo::Attack",400)     
    SetMemoryPoolSize ("Combo::DamageSample",4000)  
    SetMemoryPoolSize ("Combo::Deflect",88)    

Re: Trying to munge a shipped jed side, NOOB WARNING

Posted: Fri Jul 08, 2011 10:52 am
by naruto2693
Thanks guys, it works