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shrinking cap ships

Posted: Wed Apr 04, 2007 2:45 pm
by YankFan1950
How do I shring a capital ship so that it is small enough to fit in a level

RE: shrinking cap ships

Posted: Wed Apr 04, 2007 2:51 pm
by Xavious
I'm not going to repeat what I said. Check your map's work in progress thread.

RE: shrinking cap ships

Posted: Wed Apr 04, 2007 3:57 pm
by YankFan1950
this is what my msh.option looks like and nothing is happening to the obj.


-donotmergecollision -collisiontype static -scale 0.1

Posted: Wed Apr 04, 2007 4:18 pm
by Food_Eater
Put GeometryScale = 0.1 in the odf under the second "Geometery Name"

Posted: Wed Apr 04, 2007 4:31 pm
by YankFan1950
do i delete the msh. option saying -scale 0.1

Posted: Wed Apr 04, 2007 4:50 pm
by Food_Eater
Nope, the .msh.option is the one that actually scales it down in-game. The odf just scales it down in ZeroEditor.