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Re: BF1 map conversion problem
Posted: Tue Jan 29, 2013 8:28 pm
by DylanRocket
Nedarb7 wrote:Teancum wrote:There's your problem, then. Your lua calls the following:
ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")
[levelname].req ends up as [levelname].lvl. In your case Bes2.req turns into Bes2.lvl. You're calling Bespin2.lvl. Change that to:
ReadDataFile("dc:BS2\\Bes2.lvl", "Bespin2_Conquest")
That is exactly what I was telling you before:
Nedarb7 wrote:I had the same problem before. The red bits should use the name of the worlds .REQ:
ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")
Example: for rehn var the red bits were "RhenVar1" and needed to be changed to the worlds REQ:
"Rhn1"
I'll try it.
EDIT:Still same problem.
Re: BF1 map conversion problem
Posted: Tue Jan 29, 2013 8:37 pm
by Nedarb7
Did you accidentally put the Bes1.REQ in the world folder instead of the Bes2.REQ?
Re: BF1 map conversion problem
Posted: Tue Jan 29, 2013 8:38 pm
by DylanRocket
Nedarb7 wrote:Did you accidentally put the Bes1.REQ in the world folder instead of the Bes2.REQ?
Inside of the req says Bespin2 instead of 1.
Re: BF1 map conversion problem
Posted: Tue Jan 29, 2013 9:43 pm
by Teancum
DylanRocket wrote:Nedarb7 wrote:Teancum wrote:There's your problem, then. Your lua calls the following:
ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")
[levelname].req ends up as [levelname].lvl. In your case Bes2.req turns into Bes2.lvl. You're calling Bespin2.lvl. Change that to:
ReadDataFile("dc:BS2\\Bes2.lvl", "Bespin2_Conquest")
That is exactly what I was telling you before:
Nedarb7 wrote:I had the same problem before. The red bits should use the name of the worlds .REQ:
ReadDataFile("dc:BS2\\Bespin2.lvl", "Bespin2_Conquest")
Example: for rehn var the red bits were "RhenVar1" and needed to be changed to the worlds REQ:
"Rhn1"
I'll try it.
EDIT:Still same problem.
You still have to fix the animation issue before the munge will work.
Re: BF1 map conversion problem
Posted: Tue Jan 29, 2013 9:45 pm
by DylanRocket
Teancum wrote:You still have to fix the animation issue before the munge will work.
The forklift thing?
Does the anim cause the no command posts error?At least one problem...
Re: BF1 map conversion problem
Posted: Tue Jan 29, 2013 10:07 pm
by Teancum
Yes. The level has not completed munging so you won't see your command post.
Re: BF1 map conversion problem
Posted: Tue Jan 29, 2013 10:09 pm
by DylanRocket
Teancum wrote:Yes. The level has not completed munging so you won't see your command post.
Okay.What do I do if it hasn't completed munging?Do I do something?I have the munged folder with the anims there.
EDIT:Ok,now the map crashes right away right before it is done loading.