Super Smash Brothers Brawl *Spoilers Start At Page 46*
Posted: Tue May 29, 2007 8:42 am
I found a few Smash Brothers Brawl discussion threads, but most are dead, and not much was going on.
So here I bring a new topic, I will store all information from the Smash Bros. Brawl website here(smashbros.com), and some of my own.
Sections
1. What Is Brawl?
1.A The Basics
1.B You Must Recover!
1.C Smash Attacks
1.D Four Special Move Types
1.E What Is A Final Smash?
1.F Shielding & Dodging
1/2 Techniques
1/2A. Moving and Shooting
1/2B. Standard Combos
1/2C. Footstool Jump
2. Characters
2.A Bio's And Information
3. Stages
4. Items
5. Music
1. What Is Brawl?
Brawl is the newest addition to the Super Smash Brothers series.
The Smash Brothers series is well known by many, and if you don't know about the series yet, I suggest you rent Smash Bros. Melee or play it at a friends house, if any friends has it.
1A. The Basics

When you hit an opponent, his or her damage meter builds up.
The number at the bottom of the screen is the damage meter.

The more damage that builds up, the farther an opponent flies each time he or she gets hit.

An opponent with higher damage flies farther.
Soon, people are flying around like rockets.
And when you fly off the screen in any direction, you loose a life.
Also, in some modes, each time you KO an opponent, you earn points.
As an example, you can fight for a mere two minutes in a competition to see who can shoot their opponents off-screen the most.
If you had to call it something, I'd say it's almost like a sport.
1B. You Must Recover!
After an enemy sends you flying really far, it seems like all that’s left is for you to fall.
But you must never give up hope!

You’ve been blasted! Just aim for solid ground!

This is when you use your midair jump!

Then your Up Special Move to rise up!

Whoa. Safe at last.
If recovering is a technique, then there must also be techniques to guard against recovery. Fierce aerial battles often rule the match!
1C. Smash Attacks
There’s a variety of attacks in Smash Bros., and they all involve some combination of strength and direction. Let me start here by talking about strength.
Standard Attack


If you just press the attack button, you’ll perform a standard attack. These are generally speedy.
Strong Attack


When you tilt the stick in a direction, you’ll do a stronger attack in that direction. These attacks usually have longer reach.
Smash Attack


Now, if you simultaneously tilt the stick and press the button, you’ll do a smash attack. These are powerful!
Since the name for smash attack is derived from the game’s name, you can assume they’re pretty important.
Swiftly tilt the Control Stick left, right, up, or down, and simultaneously attack! When you link the feeling of this control with the result of sending an opponent flying, I think you’ll start to see the crux of this game.
At first, don’t overthink things. It’s OK to just tilt the stick and mash some buttons. Ease yourself into it.

By pressing and holding the attack button during a smash attack, you can build up power. Power up and unleash it when the time is right!
1D. Four Special Move Types
The actions that really define the personality of each character are special moves.
In Brawl, you can do four different moves with just one button and different directional tilts on the Control Stick.

These are the four types. Control for each is quite simple.
<Standard special moves>

Many of these are basic attacks, like the firing of a weapon.
(Normal Special Move: Mach Tornado)
<Side special moves>

These are bold attacks that launch in the direction you tilt the stick.
(Side Special Move: Triple Dash)
<Up special moves>

These are crucial. They’re used to do high jumps and for recovering when you’re falling off the stage.
(Up Special Move: Shuttle Loop)
<Down special moves>

Many of these do unusual things, like reflect enemy attacks.
(Down Special Move: Dimensional Cape)
Our model was Meta Knight.
To enjoy more of the depth of special moves, try holding the button down longer to charge up attacks, rapidly pressing the button repeatedly, or tilting the Control Stick while doing the moves. You might also want to try them in midair.
Surprisingly, there’s a variety of hidden uses for many of them.
1E. What is a Final Smash?

The Final Smash is a secret skill that can be performed but once…and only after obtaining an item called the Smash Ball, which is a precious item, indeed.
The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not…)
You can look forward to experiencing the glowing personality behind each of the many Final Smashes!

1.F Shielding & Dodging
Once you know how to attack, the next thing you have to think about is avoiding enemy attacks. That’s where the shield button comes in handy.

You guard against your enemy’s attack with your shield!!
Shielding against attacks is a top priority. Because if you don’t get attacked, you can’t get done in! However, the more attacks your shield takes, the smaller it gets.

If your shield breaks, you lose consciousness.
But more important than guarding is dodging.
You just tap the Control Stick in a direction while holding the shield button.

Tap the control stick down to do a sidestep dodge!

Tap it backward to do a backward-roll dodge!

---------------------
1/2 Techniques
1/2A. Moving and Shooting
We’ve included rapid-fire items like the Super Scope once again.

One of the so-called shooting items.
This time, though, you can walk and even jump while shooting these weapons!

Whoa! You can move forward and backward!

You can even shoot while jumping!
Freedom and ease of use have gotten a real upgrade.
This expansion also increases your possible strategies, so fire away!
1/2B. Standard Combos
Up until now, standard combos, or button-press combos, were done primarily by tapping the attack button repeatedly.
That won’t change in Brawl, but now you can also just hold down the attack button to automatically do consecutive standard attacks.
It will vary a bit by character, of course, but in the case of Fox...

Press and hold the attack button to do consecutive jabs.

Press the button repeatedly, or just start hitting your enemy to initiate the combo.

You’ll transition smoothly into his Rapid Kick!
The game will be compatible with a variety of controllers, so I’ve gone a tad easier on the button pressing.
Of course, each character will have variations. While some may do repeated rapid jabs, others may simply do three slow swipes with a blade.
Meta Knight is somewhat unique. His standard attack is an unbelievably rapid sequence of slices. Just press and hold the button to unleash a rampage.

Hee ya ya ya ya ya ya ya ya ya ya ya ya ya ya!
This guy needs to calm down.
1/2C. Footstool Jump
What the heck is a Footstool Jump?!
Well, it’s a cool technique. Basically, you step on your opponent and jump off!
That’s it!

Jump! Now press the jump button with perfect timing...

Boing!

And then you jummmmmmmmp!
Using your enemy’s spine like a spring to launch you into the air
is pretty fun.
What? You say it doesn’t have much strategic value?
No, no, no. That’s hardly the case.

You can use it to perform Meteor Smashes! Incredible!
1/2D. Tether Recovery
You know that Zero Suit Samus has a Plasma Whip, right? But you may not know that she can use it for recovery.

Samus is falling! This looks bad!

She uses her up special move! She just manages to latch on!

Whew, that was a close one.

She can retract it to bring her to the ledge.
Moves like that can be pretty thrilling. And it’s not exclusive to Zero Suit Samus... Other characters can do it, too!
1/2E. Gliding
Characters like Pit, Meta Knight and the Pokémon Trainer’s Charizard are envied at first glance for their wings.
Rumor has it they can use those wings to sail through sky like gliders. But that can’t be true, can it?

They… They’re really flying!
Magnificent!
From the perspective of the rules of Smash, I sense that mastering this skill could be quite beneficial. That is, IF you can master it...

First, do a midair jump!

If you continue holding the jump button, you’ll start gliding.
You don’t have to hold down the jump button, though. At the peak of your midair jump, you can also rapidly tilt the Control Stick backward to forward to link the jump to a glide.

Tilt the stick down (or forward) to angle down.

Tilt the stick up (or back) to aim high.
Since it’s glider-style flight, you fly based on how you’re angled. You can control both your angle and your speed by pitching your "nose" up or down.

You can’t change direction, though, so be careful!
If you stall out in midair or get attacked, your flight will get cancelled.
1/2.F On-Screen Appearances
As the match begins, the characters enter the screen with signature moves!
These fun appearances have been revived in Super Smash Bros. Brawl!

Mario appears out of a pipe. It’s pretty basic.

Fox dashes out of the Arwing.

The condor appears! It’s the Ice Climbers.

Pit comes riding in on light from the heavens.

Mr. Saturn’s tea table? Lucas appears!

Could that be warp magic? It’s Ike?

Snake’s optical camouflage breaks up as he lands.
There’s a three-second countdown before the match begins. And those are just a few of the fighters making their appearances.
---------------------
2. Characters
Newcomers:
Meta Knight (Kirby)
Pit (Kid Icarus)
Zero Suit Samus/ZSamus/Zamus (Metroid)
Wario (WarioWare)
Snake (Metal Gear)
Ike (Fire Emblem)
Pokemon Trainer (Pokemon)
Diddy Kong (Donkey Kong)
Lucas (Mother?)
Sonic (Sonic)
---
Veteran Fighters:
Mario (Super Mario)
Link (The Legend Of Zelda)
Pikachu (Pokémon)
Kirby (Kirby)
Samus (Metroid)
Fox (Starfox)
Zelda (The Legend Of Zelda)
Bowser (Super Mario)
Donkey Kong (Donkey Kong)
Yoshi (Super Mario/Yoshi's Story)
Peach (Super Mario)
Ice Climbers (Ice Climbers)
---
2.A Bio's and information
Newcomers:
Pit, Newcomer:

The protagonist in Kid Icarus. Pit's Sacred Bow of Palutena is actually two blades combined. He can separate them or unite them at will for use in battle.
The arrows Pit's bow unleashes shoot out like beams of light. Players can control the curves of their trajectories.
Special Move's (Believed To Be "B-Moves")
Normal Special Move: Palutena Arrow


The trajectory of the arrow can curve.
Steering up and down will bend the trajectory.
His arrows travel as fast as light, though, so be quick. Very quick!
----
Up Special Move: Wings Of Icarus

He's falling! Danger! ...But don't worry.

The "Wings of Icarus" allow Pit to fly freely through the sky!
In actuality, though, Pit is an angel who cannot ordinarily fly.
After a while, he will fall, so be careful.
---
Pit, Final Smash:
<Palutena’s Army>
Pit is the captain of Palutena’s Army, the guardians of the Goddess of Light! It’s said that when he raises his voice to heaven, this goddess will appear.

Goddess Palutena! I beseech you!
Now that’s what I call a deity. Look how big she is!
Well, I guess technically that’s not her actual size. She just chose to manifest herself as something that big.
[img]ttp://www.smashbros.com/en_us/characters/imag ... 70809b.jpg[/img]
Here come the flying Centurions...

Now, attack!
They divebomb at incredible speeds!
It’s very difficult to dodge a charge of Centurions, splitting the sky like a storm.
Then again, the Centurions scatter after they clash. They each make one attack and then fall in battle.

Their sacrifices are so...so moving...
------
Wario, Newcomer:

Many fans clamored for Wario to join the fray, and so now he finally makes his appearance...in his WarioWare costume.
It’s rumored that this unpredictable character will give birth to a form of martial arts that other characters cannot even see.
--
Wario, Special Moves:
<Side Special Move: Wario Chopper>
Wario’s side special move is the Wario Chopper. He jumps on and starts racing!

Vroom! Vroom!
Tilt the Control Stick in the opposite direction of your movement to pull a 180. Use an attack button to jump off.

Axle turn!
Only one motorcycle will appear on screen, so if you fall off, run back up to it and climb on again.

Where’s my hog?!
---
<Down Special Move: Wario Waft>
Oh, and Wario’s down special move is the Wario Waft. That is to say, he passes gas.
This particular special move builds up power the longer you go without using it.

If you haven’t held it in, it’ll be a cute little poot.

But when you hold it in as much as you can...?!
In this case, patience really is a virtue.
-------
Zero Suit Samus, Newcomer

When Samus destroys her Power Suit, she’s left with the Zero Suit. What she’s lost in power and weaponry, she makes up for in speed!
Once she turns that Paralyzer in her hand into a whip, she has quite a long reach as well! Not exactly the straightforward fight you thought it was, huh?
---
Zero Suit Samus, Special Moves
<Standard Special Move: Paralyzer>

Bzzzzzzzzzzt! I can’t get enough of this.
A personal protection device, the paralyzer stuns opponents. If you can charge it up for a bit, you can land additional attacks while your opponent is stunned.

A down smash will fire it at your feet!
But this is only self-defense at best. It does not have the power of an explosive attack. Where and when you use this is key.
What really brings out some characteristic Samus skills is when this gun transforms and releases a whip: the Plasma Whip.
<Side Special Move: Plasma Whip>

The flash at the tip of this short whip is quite powerful!
<Up Special: Plasma Wire>

Shoot it straight up to pull enemies toward you!
These two moves can be used to grab and hang from an edge. They can reach even if the ledge is pretty far away, so pay close attention to distance and timing and aim to dangle from the edge.

Pzzzzt! What a magnificent edge grab!
-------
Mario, Veteran Fighter:

With his familiar red cap, blue overalls and bushy mustache, the world-famous "Mr. Video Game" is about to set foot on the Smash Bros. stage for the third time.
An easy-to-use character, Mario sets the standard for balance.
He overwhelms opponents with magnificent jumping action!
Mario's Final Smash:
So just what was that massive storm of flame Mario unleashed in the movie?
That was Mario's Final Smash, the Mario Finale!

He got a Smash Ball! Mario is standing by!

Ready?

Bam! Bam! BambambambamBAM!
The explosion launches out and expands vertically as it travels, so in order to inflict the most damage possible on enemies, it's best to release this from a slight floating or midair position on either the left or right side of the screen.
If Mario launches this at you, you'd better flee!
-----
Link, Veteran Fighter:

The hero of The Legend of Zelda series.
The design of this particular Link comes from The Legend of Zelda: Twilight Princess.
Link wields the Master Sword and a diverse arsenal of equipment.
Use all of his weapons to adapt to the ebb and flow of battle.


---------
3. Stages.
Battlefield

The basic style
"Battlefield" is the type of stage where you can enjoy the most basic of matches.
There is one large platform with three pass-through platforms.
Despite its simplistic design, it gives birth to a wide array of strategies during battle.
This time, in Super Smash Bros. Brawl, many stages will undergo elaborate changes during battle.
On Battlefield, the main platform will not change...

But then evening comes...

And then comes night.

You can brawl til dawn!
You'll play this level many times, so it's nice to see it change a little.
-------
Delfino Plaza
This is the central town of Isle Delfino, the tropical setting of Super Mario Sunshine.
Wow! That blue ocean is bright on the eyes.

Ahh… It makes me want to swim.
This particular battle stage flies around the skies above the island.

Fly here and there as you look down on the town below.
After a thrilling landing, it becomes a normal battle stage.

There are several landing points.
This flight path repeats, providing great sightseeing and brawling.
The changing scenery is so beautiful, you get absorbed in it.

You really feel like a tourist!
-------
4. Items
Gooey Bomb

The Gooey Bomb is a bomb that adheres to most things. It's an explosive encased in a gummy goo.
It's a little different from a Motion Sensing Bomb in the sense that it can attach itself not only to the terrain, but also to opponents.

When you hit someone with it, it sticks to them! Get... GET IT OFF!

Then it explodes! Oh the horror!
However, it's possible to get a Gooey Bomb that's stuck to you to stick to someone else.
Touching someone as you pass by may very well cause it to migrate when you least expect it!

Pass it on! It may even get returned to sender...
-------
Cracker Launcher

This is a shooting item. Basically, you hold it in your arms.

Gotta heft this thing! Hurrrgh!
After you grab this item, it’ll rapidly release blast after blast of firecrackers that explode gaudily.

Whoooooooaaa!
You can walk around and jump while holding the launcher.
You can also aim the launcher at different angles by tilting the Control Stick up or down. (They still don't give us a hint about what controller we have to use >.<)

Fire up or down!
Be safe and sane when playing with fireworks.
-------
5. Music.
5.A
The Musicians
This is dangerous. It's a little risky.
If you're wondering what I'm talking about, it's the line-up of musicians who are contributing to Super Smash Bros. Brawl. Just take a look at this list!
Name Works
Akihiro Honda
(Konami Digital Entertainment Co., Ltd.) Metal Gear Solid 4:
Guns Of The Patriots /
Metal Gear Solid: Portable Ops
Arata Iiyoshi Pokémon Mystery Dungeon /
beatmania II DX
Asuka Ohta (Nintendo) New Super Mario Bros. /
Yoshi Touch&Go
Hajime Wakai (Nintendo) Pikmin series / Star Fox series
Jun Fukuda
(grasshopper manufacture inc.) killer7 / contact
Kazumi Totaka (Nintendo) Animal Crossing series /
Yoshi series
Keigo Ozaki
(GAME ARTS Co.,Ltd.) PROJECT SYLPHEED
Kenichi Okuma Melty Lancer series /
Welcome to Pia Carrot!! 3
Kenji Ito ROMANCING SAGA series /
CULDCEPT SAGA
Kenji Yamamoto (Nintendo) Super Metroid /
Metroid Prime series
Kentaro Ishizaka
(HAL Laboratory, Inc.) -
Koji Hayama Cho Aniki / Ape Escape 2
Koji Kondo (Nintendo) Super Mario Bros. series /
The Legend of Zelda series
Masaaki Iwasaki MOTHER3 / Chelnov (Genesis)
Masafumi Takada
(grasshopper manufacture inc.) killer7 / GOD HAND
Masato Kouda Monster Hunter / Devil May Cry
Michiko Naruke Wild Arms series
Minako Hamano (Nintendo) Metroid Fusion
Motoi Sakuraba Golden Sun series /
Mario Golf & Tennis series
Noriyuki Iwadare GRANDIA series
Ryoji Yoshitomi (Nintendo) WarioWare, Inc. : Mega Microgame$!
Seiji Momoi METEOS / The Glory of Hercules III - The Silence of Gods
Shogo Sakai
(HAL Laboratory, Inc.) Super Smash Bros. Melee /
MOTHER3
Shota Kageyama Luminous Arc
Takahiro Nishi
(GAME ARTS Co.,Ltd.) GRANDIA series /
PROJECT SYLPHEED
Tomoko Sasaki (TOKIOHEIDI) NiGHTS
Toru Minegishi (Nintendo) The Legend of Zelda: Twilight Princess
Toshiyuki Sudo (Nintendo) Everybody Votes Channel
Tsukasa Masuko Star Force / Magical Starsign
Yasufumi Fukuda Kamaitachi no Yoru 2
Yasunori Mitsuda
(PROCYON STUDIO CO., LTD.) CHRONO TRIGGER / XENOGEARS
Yoko Shimomura Kingdom Hearts series
Yuka Tsujiyoko Fire Emblem series
Yusuke Takahama
(TARGET ENTERTAINMENT INC.) Digital Pinball series
Yutaka Iraha
(GAME ARTS Co.,Ltd.) SYLPHEED series
Yuzo Koshiro (ANCIENT) ActRaiser / Street of Rage
Seriously?! To have so many of these individuals providing music for a single work may very well be an historic event in the history of video-game music!
It's almost unthinkable!
Of course, Smash will let you enjoy music from a wide variety of Nintendo games.
A number of individuals have put their touch on these arrangements.
Using the game music that has entertained so many as the base for new arrangements by so many famed musicians... Not too shabby, eh?
Composition Supervisor: Hirokazu Ando
Arrangement Supervisor: Motoi Sakuraba
We've asked our group of arrangement supervisors to listen to an elite selection of Nintendo music and asked them to arrange several of their favorite songs...which means there will be quite a number of songs.
You'll have to look forward to which ones.
-----
That's about it for now, whenever they update, I will be around at the end of the week to update this post.
I cut out a few parts on "The Musicians", on the main website they have a preview of what is probably going to be the main menu theme, and the theme for a few stages, so if you want to listen to it then go to the main website. (smashbrothers.com)
Now, to the discussion part.
Do you think we will be able to use the Gamecube controller to play?
I certainly do, but chances are they may trash that and make us all buy Classic Controllers instead, they may also have us use the Wii controllers, but worry not, the Wii controller has enough buttons to support Smash Bros. without the need of motion sensing.
But, what I think they'll gain most players on is making it support all three controller styles, or have 50% of the ones made be bundled with a Wavebird(wireless GCN controller), or a normal GCN controller.
The Classic Controller just dosen't feel good to me if I were to play Brawl, it's much more of a pad than a comfortable controller in my eyes, but I have never touched one, so I can't realy judge before I play with one.
So here I bring a new topic, I will store all information from the Smash Bros. Brawl website here(smashbros.com), and some of my own.
Sections
1. What Is Brawl?
1.A The Basics
1.B You Must Recover!
1.C Smash Attacks
1.D Four Special Move Types
1.E What Is A Final Smash?
1.F Shielding & Dodging
1/2 Techniques
1/2A. Moving and Shooting
1/2B. Standard Combos
1/2C. Footstool Jump
2. Characters
2.A Bio's And Information
3. Stages
4. Items
5. Music
1. What Is Brawl?
Brawl is the newest addition to the Super Smash Brothers series.
The Smash Brothers series is well known by many, and if you don't know about the series yet, I suggest you rent Smash Bros. Melee or play it at a friends house, if any friends has it.
1A. The Basics

When you hit an opponent, his or her damage meter builds up.
The number at the bottom of the screen is the damage meter.

The more damage that builds up, the farther an opponent flies each time he or she gets hit.

An opponent with higher damage flies farther.
Soon, people are flying around like rockets.
And when you fly off the screen in any direction, you loose a life.
Also, in some modes, each time you KO an opponent, you earn points.
As an example, you can fight for a mere two minutes in a competition to see who can shoot their opponents off-screen the most.
If you had to call it something, I'd say it's almost like a sport.
1B. You Must Recover!
After an enemy sends you flying really far, it seems like all that’s left is for you to fall.
But you must never give up hope!

You’ve been blasted! Just aim for solid ground!

This is when you use your midair jump!

Then your Up Special Move to rise up!

Whoa. Safe at last.
If recovering is a technique, then there must also be techniques to guard against recovery. Fierce aerial battles often rule the match!
1C. Smash Attacks
There’s a variety of attacks in Smash Bros., and they all involve some combination of strength and direction. Let me start here by talking about strength.
Standard Attack


If you just press the attack button, you’ll perform a standard attack. These are generally speedy.
Strong Attack


When you tilt the stick in a direction, you’ll do a stronger attack in that direction. These attacks usually have longer reach.
Smash Attack


Now, if you simultaneously tilt the stick and press the button, you’ll do a smash attack. These are powerful!
Since the name for smash attack is derived from the game’s name, you can assume they’re pretty important.
Swiftly tilt the Control Stick left, right, up, or down, and simultaneously attack! When you link the feeling of this control with the result of sending an opponent flying, I think you’ll start to see the crux of this game.
At first, don’t overthink things. It’s OK to just tilt the stick and mash some buttons. Ease yourself into it.

By pressing and holding the attack button during a smash attack, you can build up power. Power up and unleash it when the time is right!
1D. Four Special Move Types
The actions that really define the personality of each character are special moves.
In Brawl, you can do four different moves with just one button and different directional tilts on the Control Stick.

These are the four types. Control for each is quite simple.
<Standard special moves>

Many of these are basic attacks, like the firing of a weapon.
(Normal Special Move: Mach Tornado)
<Side special moves>

These are bold attacks that launch in the direction you tilt the stick.
(Side Special Move: Triple Dash)
<Up special moves>

These are crucial. They’re used to do high jumps and for recovering when you’re falling off the stage.
(Up Special Move: Shuttle Loop)
<Down special moves>

Many of these do unusual things, like reflect enemy attacks.
(Down Special Move: Dimensional Cape)
Our model was Meta Knight.
To enjoy more of the depth of special moves, try holding the button down longer to charge up attacks, rapidly pressing the button repeatedly, or tilting the Control Stick while doing the moves. You might also want to try them in midair.
Surprisingly, there’s a variety of hidden uses for many of them.
1E. What is a Final Smash?

The Final Smash is a secret skill that can be performed but once…and only after obtaining an item called the Smash Ball, which is a precious item, indeed.
The basic gist of it? I suppose you could say it’s kind of like a powerful and personalized hammer. (Or maybe not…)
You can look forward to experiencing the glowing personality behind each of the many Final Smashes!

1.F Shielding & Dodging
Once you know how to attack, the next thing you have to think about is avoiding enemy attacks. That’s where the shield button comes in handy.

You guard against your enemy’s attack with your shield!!
Shielding against attacks is a top priority. Because if you don’t get attacked, you can’t get done in! However, the more attacks your shield takes, the smaller it gets.

If your shield breaks, you lose consciousness.
But more important than guarding is dodging.
You just tap the Control Stick in a direction while holding the shield button.

Tap the control stick down to do a sidestep dodge!

Tap it backward to do a backward-roll dodge!

---------------------
1/2 Techniques
1/2A. Moving and Shooting
We’ve included rapid-fire items like the Super Scope once again.

One of the so-called shooting items.
This time, though, you can walk and even jump while shooting these weapons!

Whoa! You can move forward and backward!

You can even shoot while jumping!
Freedom and ease of use have gotten a real upgrade.
This expansion also increases your possible strategies, so fire away!
1/2B. Standard Combos
Up until now, standard combos, or button-press combos, were done primarily by tapping the attack button repeatedly.
That won’t change in Brawl, but now you can also just hold down the attack button to automatically do consecutive standard attacks.
It will vary a bit by character, of course, but in the case of Fox...

Press and hold the attack button to do consecutive jabs.

Press the button repeatedly, or just start hitting your enemy to initiate the combo.

You’ll transition smoothly into his Rapid Kick!
The game will be compatible with a variety of controllers, so I’ve gone a tad easier on the button pressing.
Of course, each character will have variations. While some may do repeated rapid jabs, others may simply do three slow swipes with a blade.
Meta Knight is somewhat unique. His standard attack is an unbelievably rapid sequence of slices. Just press and hold the button to unleash a rampage.

Hee ya ya ya ya ya ya ya ya ya ya ya ya ya ya!
This guy needs to calm down.
1/2C. Footstool Jump
What the heck is a Footstool Jump?!
Well, it’s a cool technique. Basically, you step on your opponent and jump off!
That’s it!

Jump! Now press the jump button with perfect timing...

Boing!

And then you jummmmmmmmp!
Using your enemy’s spine like a spring to launch you into the air
is pretty fun.
What? You say it doesn’t have much strategic value?
No, no, no. That’s hardly the case.

You can use it to perform Meteor Smashes! Incredible!
1/2D. Tether Recovery
You know that Zero Suit Samus has a Plasma Whip, right? But you may not know that she can use it for recovery.

Samus is falling! This looks bad!

She uses her up special move! She just manages to latch on!

Whew, that was a close one.

She can retract it to bring her to the ledge.
Moves like that can be pretty thrilling. And it’s not exclusive to Zero Suit Samus... Other characters can do it, too!
1/2E. Gliding
Characters like Pit, Meta Knight and the Pokémon Trainer’s Charizard are envied at first glance for their wings.
Rumor has it they can use those wings to sail through sky like gliders. But that can’t be true, can it?

They… They’re really flying!
Magnificent!
From the perspective of the rules of Smash, I sense that mastering this skill could be quite beneficial. That is, IF you can master it...

First, do a midair jump!

If you continue holding the jump button, you’ll start gliding.
You don’t have to hold down the jump button, though. At the peak of your midair jump, you can also rapidly tilt the Control Stick backward to forward to link the jump to a glide.

Tilt the stick down (or forward) to angle down.

Tilt the stick up (or back) to aim high.
Since it’s glider-style flight, you fly based on how you’re angled. You can control both your angle and your speed by pitching your "nose" up or down.

You can’t change direction, though, so be careful!
If you stall out in midair or get attacked, your flight will get cancelled.
1/2.F On-Screen Appearances
As the match begins, the characters enter the screen with signature moves!
These fun appearances have been revived in Super Smash Bros. Brawl!

Mario appears out of a pipe. It’s pretty basic.

Fox dashes out of the Arwing.

The condor appears! It’s the Ice Climbers.

Pit comes riding in on light from the heavens.

Mr. Saturn’s tea table? Lucas appears!

Could that be warp magic? It’s Ike?

Snake’s optical camouflage breaks up as he lands.
There’s a three-second countdown before the match begins. And those are just a few of the fighters making their appearances.
---------------------
2. Characters
Newcomers:
Meta Knight (Kirby)
Pit (Kid Icarus)
Zero Suit Samus/ZSamus/Zamus (Metroid)
Wario (WarioWare)
Snake (Metal Gear)
Ike (Fire Emblem)
Pokemon Trainer (Pokemon)
Diddy Kong (Donkey Kong)
Lucas (Mother?)
Sonic (Sonic)
---
Veteran Fighters:
Mario (Super Mario)
Link (The Legend Of Zelda)
Pikachu (Pokémon)
Kirby (Kirby)
Samus (Metroid)
Fox (Starfox)
Zelda (The Legend Of Zelda)
Bowser (Super Mario)
Donkey Kong (Donkey Kong)
Yoshi (Super Mario/Yoshi's Story)
Peach (Super Mario)
Ice Climbers (Ice Climbers)
---
2.A Bio's and information
Newcomers:
Pit, Newcomer:

The protagonist in Kid Icarus. Pit's Sacred Bow of Palutena is actually two blades combined. He can separate them or unite them at will for use in battle.
The arrows Pit's bow unleashes shoot out like beams of light. Players can control the curves of their trajectories.
Special Move's (Believed To Be "B-Moves")
Normal Special Move: Palutena Arrow


The trajectory of the arrow can curve.
Steering up and down will bend the trajectory.
His arrows travel as fast as light, though, so be quick. Very quick!
----
Up Special Move: Wings Of Icarus

He's falling! Danger! ...But don't worry.

The "Wings of Icarus" allow Pit to fly freely through the sky!
In actuality, though, Pit is an angel who cannot ordinarily fly.
After a while, he will fall, so be careful.
---
Pit, Final Smash:
<Palutena’s Army>
Pit is the captain of Palutena’s Army, the guardians of the Goddess of Light! It’s said that when he raises his voice to heaven, this goddess will appear.

Goddess Palutena! I beseech you!
Now that’s what I call a deity. Look how big she is!
Well, I guess technically that’s not her actual size. She just chose to manifest herself as something that big.
[img]ttp://www.smashbros.com/en_us/characters/imag ... 70809b.jpg[/img]
Here come the flying Centurions...

Now, attack!
They divebomb at incredible speeds!
It’s very difficult to dodge a charge of Centurions, splitting the sky like a storm.
Then again, the Centurions scatter after they clash. They each make one attack and then fall in battle.

Their sacrifices are so...so moving...
------
Wario, Newcomer:

Many fans clamored for Wario to join the fray, and so now he finally makes his appearance...in his WarioWare costume.
It’s rumored that this unpredictable character will give birth to a form of martial arts that other characters cannot even see.
--
Wario, Special Moves:
<Side Special Move: Wario Chopper>
Wario’s side special move is the Wario Chopper. He jumps on and starts racing!

Vroom! Vroom!
Tilt the Control Stick in the opposite direction of your movement to pull a 180. Use an attack button to jump off.

Axle turn!
Only one motorcycle will appear on screen, so if you fall off, run back up to it and climb on again.

Where’s my hog?!
---
<Down Special Move: Wario Waft>
Oh, and Wario’s down special move is the Wario Waft. That is to say, he passes gas.
This particular special move builds up power the longer you go without using it.

If you haven’t held it in, it’ll be a cute little poot.

But when you hold it in as much as you can...?!
In this case, patience really is a virtue.
-------
Zero Suit Samus, Newcomer

When Samus destroys her Power Suit, she’s left with the Zero Suit. What she’s lost in power and weaponry, she makes up for in speed!
Once she turns that Paralyzer in her hand into a whip, she has quite a long reach as well! Not exactly the straightforward fight you thought it was, huh?
---
Zero Suit Samus, Special Moves
<Standard Special Move: Paralyzer>

Bzzzzzzzzzzt! I can’t get enough of this.
A personal protection device, the paralyzer stuns opponents. If you can charge it up for a bit, you can land additional attacks while your opponent is stunned.

A down smash will fire it at your feet!
But this is only self-defense at best. It does not have the power of an explosive attack. Where and when you use this is key.
What really brings out some characteristic Samus skills is when this gun transforms and releases a whip: the Plasma Whip.
<Side Special Move: Plasma Whip>

The flash at the tip of this short whip is quite powerful!
<Up Special: Plasma Wire>

Shoot it straight up to pull enemies toward you!
These two moves can be used to grab and hang from an edge. They can reach even if the ledge is pretty far away, so pay close attention to distance and timing and aim to dangle from the edge.

Pzzzzt! What a magnificent edge grab!
-------
Mario, Veteran Fighter:

With his familiar red cap, blue overalls and bushy mustache, the world-famous "Mr. Video Game" is about to set foot on the Smash Bros. stage for the third time.
An easy-to-use character, Mario sets the standard for balance.
He overwhelms opponents with magnificent jumping action!
Mario's Final Smash:
So just what was that massive storm of flame Mario unleashed in the movie?
That was Mario's Final Smash, the Mario Finale!

He got a Smash Ball! Mario is standing by!

Ready?

Bam! Bam! BambambambamBAM!
The explosion launches out and expands vertically as it travels, so in order to inflict the most damage possible on enemies, it's best to release this from a slight floating or midair position on either the left or right side of the screen.
If Mario launches this at you, you'd better flee!
-----
Link, Veteran Fighter:

The hero of The Legend of Zelda series.
The design of this particular Link comes from The Legend of Zelda: Twilight Princess.
Link wields the Master Sword and a diverse arsenal of equipment.
Use all of his weapons to adapt to the ebb and flow of battle.


---------
3. Stages.
Battlefield

The basic style
"Battlefield" is the type of stage where you can enjoy the most basic of matches.
There is one large platform with three pass-through platforms.
Despite its simplistic design, it gives birth to a wide array of strategies during battle.
This time, in Super Smash Bros. Brawl, many stages will undergo elaborate changes during battle.
On Battlefield, the main platform will not change...

But then evening comes...

And then comes night.

You can brawl til dawn!
You'll play this level many times, so it's nice to see it change a little.
-------
Delfino Plaza
This is the central town of Isle Delfino, the tropical setting of Super Mario Sunshine.
Wow! That blue ocean is bright on the eyes.

Ahh… It makes me want to swim.
This particular battle stage flies around the skies above the island.

Fly here and there as you look down on the town below.
After a thrilling landing, it becomes a normal battle stage.

There are several landing points.
This flight path repeats, providing great sightseeing and brawling.
The changing scenery is so beautiful, you get absorbed in it.

You really feel like a tourist!
-------
4. Items
Gooey Bomb

The Gooey Bomb is a bomb that adheres to most things. It's an explosive encased in a gummy goo.
It's a little different from a Motion Sensing Bomb in the sense that it can attach itself not only to the terrain, but also to opponents.

When you hit someone with it, it sticks to them! Get... GET IT OFF!

Then it explodes! Oh the horror!
However, it's possible to get a Gooey Bomb that's stuck to you to stick to someone else.
Touching someone as you pass by may very well cause it to migrate when you least expect it!

Pass it on! It may even get returned to sender...
-------
Cracker Launcher

This is a shooting item. Basically, you hold it in your arms.

Gotta heft this thing! Hurrrgh!
After you grab this item, it’ll rapidly release blast after blast of firecrackers that explode gaudily.

Whoooooooaaa!
You can walk around and jump while holding the launcher.
You can also aim the launcher at different angles by tilting the Control Stick up or down. (They still don't give us a hint about what controller we have to use >.<)

Fire up or down!
Be safe and sane when playing with fireworks.
-------
5. Music.
5.A
The Musicians
This is dangerous. It's a little risky.
If you're wondering what I'm talking about, it's the line-up of musicians who are contributing to Super Smash Bros. Brawl. Just take a look at this list!
Name Works
Akihiro Honda
(Konami Digital Entertainment Co., Ltd.) Metal Gear Solid 4:
Guns Of The Patriots /
Metal Gear Solid: Portable Ops
Arata Iiyoshi Pokémon Mystery Dungeon /
beatmania II DX
Asuka Ohta (Nintendo) New Super Mario Bros. /
Yoshi Touch&Go
Hajime Wakai (Nintendo) Pikmin series / Star Fox series
Jun Fukuda
(grasshopper manufacture inc.) killer7 / contact
Kazumi Totaka (Nintendo) Animal Crossing series /
Yoshi series
Keigo Ozaki
(GAME ARTS Co.,Ltd.) PROJECT SYLPHEED
Kenichi Okuma Melty Lancer series /
Welcome to Pia Carrot!! 3
Kenji Ito ROMANCING SAGA series /
CULDCEPT SAGA
Kenji Yamamoto (Nintendo) Super Metroid /
Metroid Prime series
Kentaro Ishizaka
(HAL Laboratory, Inc.) -
Koji Hayama Cho Aniki / Ape Escape 2
Koji Kondo (Nintendo) Super Mario Bros. series /
The Legend of Zelda series
Masaaki Iwasaki MOTHER3 / Chelnov (Genesis)
Masafumi Takada
(grasshopper manufacture inc.) killer7 / GOD HAND
Masato Kouda Monster Hunter / Devil May Cry
Michiko Naruke Wild Arms series
Minako Hamano (Nintendo) Metroid Fusion
Motoi Sakuraba Golden Sun series /
Mario Golf & Tennis series
Noriyuki Iwadare GRANDIA series
Ryoji Yoshitomi (Nintendo) WarioWare, Inc. : Mega Microgame$!
Seiji Momoi METEOS / The Glory of Hercules III - The Silence of Gods
Shogo Sakai
(HAL Laboratory, Inc.) Super Smash Bros. Melee /
MOTHER3
Shota Kageyama Luminous Arc
Takahiro Nishi
(GAME ARTS Co.,Ltd.) GRANDIA series /
PROJECT SYLPHEED
Tomoko Sasaki (TOKIOHEIDI) NiGHTS
Toru Minegishi (Nintendo) The Legend of Zelda: Twilight Princess
Toshiyuki Sudo (Nintendo) Everybody Votes Channel
Tsukasa Masuko Star Force / Magical Starsign
Yasufumi Fukuda Kamaitachi no Yoru 2
Yasunori Mitsuda
(PROCYON STUDIO CO., LTD.) CHRONO TRIGGER / XENOGEARS
Yoko Shimomura Kingdom Hearts series
Yuka Tsujiyoko Fire Emblem series
Yusuke Takahama
(TARGET ENTERTAINMENT INC.) Digital Pinball series
Yutaka Iraha
(GAME ARTS Co.,Ltd.) SYLPHEED series
Yuzo Koshiro (ANCIENT) ActRaiser / Street of Rage
Seriously?! To have so many of these individuals providing music for a single work may very well be an historic event in the history of video-game music!
It's almost unthinkable!
Of course, Smash will let you enjoy music from a wide variety of Nintendo games.
A number of individuals have put their touch on these arrangements.
Using the game music that has entertained so many as the base for new arrangements by so many famed musicians... Not too shabby, eh?
Composition Supervisor: Hirokazu Ando
Arrangement Supervisor: Motoi Sakuraba
We've asked our group of arrangement supervisors to listen to an elite selection of Nintendo music and asked them to arrange several of their favorite songs...which means there will be quite a number of songs.
You'll have to look forward to which ones.
-----
That's about it for now, whenever they update, I will be around at the end of the week to update this post.
I cut out a few parts on "The Musicians", on the main website they have a preview of what is probably going to be the main menu theme, and the theme for a few stages, so if you want to listen to it then go to the main website. (smashbrothers.com)
Now, to the discussion part.
Do you think we will be able to use the Gamecube controller to play?
I certainly do, but chances are they may trash that and make us all buy Classic Controllers instead, they may also have us use the Wii controllers, but worry not, the Wii controller has enough buttons to support Smash Bros. without the need of motion sensing.
But, what I think they'll gain most players on is making it support all three controller styles, or have 50% of the ones made be bundled with a Wavebird(wireless GCN controller), or a normal GCN controller.
The Classic Controller just dosen't feel good to me if I were to play Brawl, it's much more of a pad than a comfortable controller in my eyes, but I have never touched one, so I can't realy judge before I play with one.
