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Adding custom sounds

Posted: Tue May 16, 2006 6:17 pm
by Tohron
I am attempting to add a song I synthesized (called tordarian_intro) as ambient music for a map I am working on. Can this be done, and if it can, then how?

Posted: Tue May 16, 2006 6:53 pm
by Vyse
The sound bats for BF2 Tools do not work. I have gotten Sound Streams working but you have to use BF1 tools first and then.... Ugg it is a really messed up process.

I have not gotten Ambient music to work I have tried for hours, the only hope is if the Devs fix the bats but then again I could be wrong because Rends got shipped Vehicles sounds in, so maybe the sound bats could be used some how... :roll:

Posted: Tue May 16, 2006 7:25 pm
by PR-0927
I have not been able to get custom .wav files for my DC-17m ICWS and DC-15s Side Arm Blaster to work.

- Majin Revan

Posted: Tue May 16, 2006 7:43 pm
by Vyse
MajinRevan wrote:I have not been able to get custom .wav files for my DC-17m ICWS and DC-15s Side Arm Blaster to work.

- Majin Revan
Thankfully you can get .wav effects as well using the munged sound level from the BF1 tools. I was really worried it would not work, it appears ambient sounds don't work because BF2 read them a little differently then BF1 munges.

I added a custom buzz sound effect for the Magna Droid on Bandu,Teancum and My Rattatak map.

@Tohron

Be sure to look under the sound section at Pyshco Freds site for sound help.
http://www.secretsociety.com/forum/display_forum.asp

Posted: Tue May 16, 2006 8:30 pm
by PR-0927
Could you please post a step-by-step mini-tutorial for this (using the SWBF mod tools instead of SWBF II mod tools)? Also, will shipped sounds still work with this method?

- Majin Revan