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Re: Advice to anyone who wants to make a big mod/mappack

Posted: Sun Oct 11, 2009 12:49 pm
by bobfinkl
DarthRogueKnight wrote:
Hidden/Spoiler:
[quote="[TFA]Padawan_Fighter"][quote="DarthRogueKnight"]
I've seen this happen all too much with mod projects that would have had the potential to be one of the greatest ever, had they had a leader who was willing to work.

My three cents, is to take Sky's advice here, and learn from the mistakes of mods such as "Clone Wars Project", That one medieval mod, and possibly soon-to-be dead "Star Trek Conversion".

Soon-to-be-dead? Not likely. I'm just doing most of the work (correct me if i'm wrong), but I'm visiting my cousin in the hospital right now, which is in Tennessee (My modding computer is in CA), so in like, a month, I'm going to get back to 'helping'.

But, you ARE right, learn from those mistakes.[/quote]
But my point here is you aren't the leader, Gen.Kenobi is, and so far all he has done is 6-7 models for the project then gone inactive.

My point in saying that was to point out the fact that we have a leader who is inactive, and not experienced enough to do the majority of the work, which comes with the responsibility of being a mod project leader.

No offence to him or anything, but I don't think a person that can't stay active, and can't seem to stay focused on one project is capable of leading a mod that required a tremendous amount of work such as this one. It seems that ever since the project has been started, he has attempted to start 3 others, a movie making one, a HL:2 conversion, and something else that I can't remember off the top of my head.

If he can't stay focused on one project, then they are all going to fail, which at this point, they all have.

That's just my two-cents about the Final Frontier mod here, sorry to anyone I upset.[/hide][/quote]

Gen.Kenobi has simply disappeared I haven't seen him whatsoever in nearly a week, and the last I heard from him was that he was really sick with swine flu if I remember correctly. I don't know beyond that, if he comes back I'm sure he will announce it but I don't know for sure beyond what I have said.

Re: Advice to anyone who wants to make a big mod/mappack

Posted: Sun Oct 11, 2009 1:16 pm
by obiboba3po
bobfinkl wrote:
Hidden/Spoiler:
[quote="DarthRogueKnight"][quote="[TFA]Padawan_Fighter"][quote="DarthRogueKnight"]
I've seen this happen all too much with mod projects that would have had the potential to be one of the greatest ever, had they had a leader who was willing to work.

My three cents, is to take Sky's advice here, and learn from the mistakes of mods such as "Clone Wars Project", That one medieval mod, and possibly soon-to-be dead "Star Trek Conversion".

Soon-to-be-dead? Not likely. I'm just doing most of the work (correct me if i'm wrong), but I'm visiting my cousin in the hospital right now, which is in Tennessee (My modding computer is in CA), so in like, a month, I'm going to get back to 'helping'.

But, you ARE right, learn from those mistakes.[/quote]
But my point here is you aren't the leader, Gen.Kenobi is, and so far all he has done is 6-7 models for the project then gone inactive.

My point in saying that was to point out the fact that we have a leader who is inactive, and not experienced enough to do the majority of the work, which comes with the responsibility of being a mod project leader.

No offence to him or anything, but I don't think a person that can't stay active, and can't seem to stay focused on one project is capable of leading a mod that required a tremendous amount of work such as this one. It seems that ever since the project has been started, he has attempted to start 3 others, a movie making one, a HL:2 conversion, and something else that I can't remember off the top of my head.

If he can't stay focused on one project, then they are all going to fail, which at this point, they all have.

That's just my two-cents about the Final Frontier mod here, sorry to anyone I upset.[/quote]

Gen.Kenobi has simply disappeared I haven't seen him whatsoever in nearly a week, and the last I heard from him was that he was really sick with swine flu if I remember correctly. I don't know beyond that, if he comes back I'm sure he will announce it but I don't know for sure beyond what I have said.[/hide][/quote]
a week is not nearly enough time to conclude that an individual has "left" the forums. sometimes i just dont feel like posting much a certain week but im still here. give him time, im sure he'll be back :) (like all map-packs, one very essential element is time, you need to spread the project out over a long period of time usually.)

Re: Advice to anyone who wants to make a big mod/mappack

Posted: Sun Oct 11, 2009 5:07 pm
by bobfinkl
I didn't mean I haven't seen him on Gametoast (of course I haven't) I meant I haven't seen him at all, on xfire, another forum, and Gametoast, since 28 days ago (according to xfire), which is far more than a week (pardon the incorrect information on when he left earlier I often have trouble keeping track of time).

Re: Advice to anyone who wants to make a big mod/mappack

Posted: Mon Oct 12, 2009 11:11 pm
by 666rulerofclones
Teancum wrote:Another tip: (only applies when you qualify for Sky's listed requirements)

Think big, but be willing to cut things - or at least have a stopping point. I had sooooo much more planned for the Convo Pack back in the day, but at some point you have to call it done, and I'd say Mav agrees with me on that one. The ideas you don't get in you can always put in a future mod. Look at all the awesome stuff Mav put into the Dark Times mod (and all his other mods for that matter) after we all finished up the Convo Pack.
I have to agree here. I am working on a HUGE mod that is nearly ready. But I have cut so many things and changed it alot. Originally it was standard 6 units and shipped eras, but now it's 8 units, different era's, alot of new weapons, and a new game mode. I've spent months on this, and I can say that I will feel very satisfied when it is released.