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Electrostaff

Posted: Tue Sep 04, 2007 5:49 pm
by authraw
What files are needed for the electrostaff, exactly? I nabbed an electrostaff from some assets that Syth released awhile ago, but ingame it has a white square on each end. I figure I'm missing the .tga file for the purple glow effect or something. Is there someplace where I could download the electrostaff by itself?

EDIT: Now I've got other issues... see my next post!

Re: Electrostaff

Posted: Tue Sep 04, 2007 6:17 pm
by Xavious
There's an electrostaff in the released Conversion Pack assets.

Re: Electrostaff

Posted: Tue Sep 04, 2007 10:18 pm
by authraw
Ok, now I've got a CTD... I'm fairly certain it has something to do with the electrostaff.

Code: Select all

Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation human_sabre_stand_attack2c(_upper)


Message Severity: 3
.\Source\SoldierAnimatorClass.cpp(1881)
Can't find soldier animation magnaguard_sabre_stand_attack2c(_upper)
Here's the electrostaff odf:

Code: Select all

[WeaponClass]

ClassLabel      = "melee"
ClassParent     = "com_weap_inf_lightsaber"

[Properties]

GeometryName    = "kor_weap_inf_doublesabre"
ComboAnimationBank  = "human_sabre sabre cis_hero_darthmaul"

NumDamageEdges      = "3"
FirePointName       = "hp_fire1"
LightSaberLength    = "0.51"
LightSaberWidth     = "0.082"
LightSaberTexture   = "violetlightsaber"
LightSaberTrailColor = "189 7 255 128"

FirePointName       = "hp_fire2"
LightSaberLength    = "0.51"
LightSaberWidth     = "0.082"
LightSaberTexture   = "violetlightsaber"
LightSaberTrailColor = "189 7 255 128"

AttachedFirePoint   = "bone_l_calf 1.0 0.0 0.0 0.35 0.0 0.0"
DamageEdgeLength    = "0.5"
DamageEdgeWidth     = "0.1"
I put magnaguard and maul anims, zaabins, and zafbins into the munged folder and even loaded Darth Maul in my lua before loading the magnaguard. What more do I need to add?

Re: Electrostaff

Posted: Tue Sep 04, 2007 10:29 pm
by Penguin
Magna Guard must use Mauls animations or the animations given in the staffs ODF or the game will crash.

Re: Electrostaff

Posted: Tue Sep 04, 2007 10:50 pm
by Syth
Darth_Maul wrote:There's an electrostaff in the released Conversion Pack assets.
which one??

Re: Electrostaff

Posted: Wed Sep 05, 2007 1:27 pm
by Xavious
Syth wrote:
Darth_Maul wrote:There's an electrostaff in the released Conversion Pack assets.
which one??
The infantry assets.

Re: Electrostaff

Posted: Wed Sep 05, 2007 6:47 pm
by Syth
many thanks