Page 18 of 74

Posted: Sun Jan 21, 2007 2:02 pm
by RC-1290
get>primitive>polymesh>Cube
but I think it's a good idea that you follow some starters tutorials.

Posted: Sun Jan 21, 2007 2:34 pm
by t551
Here is a little short project that I just did:

Image

I may actaully be able to texture this one, because it's basically just a chromey texture with a bit of shading and a muzzle.
I plan to put specular on it.

Posted: Sun Jan 21, 2007 2:39 pm
by Darth_Z13
Padmé's blaster right? Looks excellent!

Posted: Sun Jan 21, 2007 2:49 pm
by Razgriz
Looks like jango's to me. Looks cool!

Posted: Sun Jan 21, 2007 2:49 pm
by WideBoy
Belive its Jango's blaster. correct me if i am wrong.
It looks sweet though

Posted: Sun Jan 21, 2007 3:21 pm
by FragMe!
This is Padme's balster, well one of them she actually uses 4 in the attack to reclaim Naboo in Ep 1.
It is the Royal Pistol. I made it for fun and practice and maybe use in my sewers map but I just can't make it chrome looking enough. It still needs a bit more detail too.

Image

Posted: Sun Jan 21, 2007 3:22 pm
by t551
To help make it look chrome, apply specular using Edit Flags to the metal parts. It will make them shine (somewhat) convincingly.

Posted: Sun Jan 21, 2007 3:28 pm
by FragMe!
@ t551t551
I'll try that, I tried the render chrome flag (according to squipple's Flags grid) and it didn't seem to do much

Posted: Sun Jan 21, 2007 5:42 pm
by Epena
I don't think that the specular works for BF2 apart from glow, though I could be wrong. You need to use the BF1 thing or something...

Posted: Mon Jan 22, 2007 6:56 am
by Qdin
yep - the SWBF1 XSI Exporter have all the flags you need - but I'm sure you know this since you've gone through the list :wink: (not sure if Chrome is actually in SWBF2 Exporter)

And to get Specular working, I'm pretty sure you need some sun or something... :? Maybe changing the materials - and add more specular through that way - would work better?

Posted: Mon Jan 22, 2007 10:07 am
by minilogoguy18
chrome works, i made the nose and whole under side of the N-1 chrome but it lagged like crazy and you could see polygon boundaries as if it were faceted.

Posted: Mon Jan 22, 2007 12:03 pm
by FragMe!
minilogoguy
Are there numbers that have to or can be applied in the data fields to make a difference for chrome?
Thanks for your help.

Posted: Mon Jan 22, 2007 2:38 pm
by RC-1290
are you sure you put in a sun, in zero editor?

Posted: Mon Jan 22, 2007 4:06 pm
by minilogoguy18
i dont know much about the rendering plugins for the pandemic game engine, go into the tutorial thread in this forum and look at the glow tutorial.

Posted: Mon Jan 22, 2007 5:26 pm
by Razgriz
Off Topic: If lucas arts just payed attention to the topic instead of on their money then we wouldnt have this problem
On Topic: I like padmes blaster but to me it looks a bit bland.

Posted: Mon Jan 22, 2007 9:49 pm
by minilogoguy18
quit blaming LA, the game was just published by them, pandemic made it but they had a dead line and only so much could be done, crying doesnt change anything.

Posted: Mon Jan 22, 2007 11:18 pm
by FragMe!
@razgriz
Hey what can I say the pistol is a bit bland, have a bit more detail to do but it was more to try and make a weapon and
put it in game. I tell you this weapon kicks butt better than Leia's wimpy sporting blaster. :D Just got to make it a lot shinier

Image

Posted: Tue Jan 23, 2007 1:14 am
by t551
FragMe, it looks like you're basing your work out of the exact same book that I am. Cool!

Posted: Tue Jan 23, 2007 1:34 am
by Penguin
Who doesn't own all the VDs?

Posted: Tue Jan 23, 2007 5:43 am
by Qdin
what's a 'VD'?