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Posted: Sat Aug 26, 2006 11:57 pm
by Protector_Pulch
Ipodzanyman wrote:BTW I got those asteroids to have collision with vehicle, only problem, it doesn't for units.....
Seeing that we only have got 1 flying unit I don't think there has to be unit-collision. It even might be overcool to fly into an asteroid, and kill all enemy from within there.

Posted: Sun Aug 27, 2006 12:44 am
by Ipodzanyman
yeah that's true, and thanks for the clarification :wink:

-I am adding REkubot's Tie Mauler, and will not change it unless (he/she) has a major update on it....

Posted: Sun Aug 27, 2006 10:06 am
by 2_lowiq_clone
REkubot's Tie Mauler
ooooh. very cool (even though I haven't seen it before). the asteroid thing is no biggie.

Posted: Sun Aug 27, 2006 11:16 am
by Rekubot
-I am adding Rekubot's Tie Mauler, and will not change it unless (he/she) has a major update on it....
That's pretty unlikely, as I've moved onto other models now. And it's a 'he' ;).

Posted: Sun Aug 27, 2006 5:30 pm
by Ipodzanyman
sorry, I am pleased with the model, and I'll "try" ,quote try end quote, to get the texture a bit smoother looking on the sides.....

Posted: Thu Aug 31, 2006 4:57 pm
by 2_lowiq_clone
hey man, the model choices are strictly up to the creator. I like that he is letting us voice our own opinions, and I also like he's puting a great deal of energy into this map, so let's sit it out until the next release.

also, any updates/screenies?

Posted: Thu Aug 31, 2006 5:18 pm
by ~*~Glitch_Master~*~
Looks so awsome and unique! Thats what I like about maps! DLing now!

Posted: Fri Sep 01, 2006 9:48 am
by Ipodzanyman
thanks guys...I am working out bugs and finalizing the side(s)

-I might as well tell you Blue-One has given idea of adding a side as a local, and as soon as I get it to work I'll post screens later, and some preview images of my next map.....

EDIT
I have a problem, everytime I munge my new custom side it says
An Error with modelmunge has occurred, must shut down now
-does anyone know how to fix this?

Posted: Fri Sep 01, 2006 1:06 pm
by medalman69
i dont like it beacuse its not got decent heros <----- wierd i no lol

there you go again double posting!
that apple store must be getting to
your head so badly that u r crazy!!

Posted: Fri Sep 01, 2006 8:58 pm
by Ipodzanyman
I double post because it's my thread I post for feedback or updates, and what do you suppose for the heroes?
-and for now I am having a really bad time with the side, so It might be a while till I get a breakthrough...

-and if blue one reads this I want to know if you care if I reveal what this secret side is....

EDIT
ok, that secret side is some mandolorians seen in THIS picture.....

Posted: Sat Sep 02, 2006 5:00 am
by {Hunter}.Rik-Jinn
Hey there nice map Only the side's could use some help. Do you know how to localize because all Rep side are djas19201 names if you know what I mean. Btw those mandalorians would be cool ;) I know someone who can skin Mandalore's too good our own Fett lol you've seen his work on our topic right so I could ask him if he want to help you with that. And rage might know how to create the 3th side... Good luck,

}{unter Modding Services

Posted: Sat Sep 02, 2006 9:26 am
by 2_lowiq_clone
I double post because it's my thread I post for feedback or updates, and what do you suppose for the heroes?
:shock: nice comeback, :lol:

On-Topic: Are you going to use the mandalorians as a native species, or use them as a playable side? This would add a great twist of fun to this map. I am now really looking foreward to the final release of this map.

Posted: Sat Sep 02, 2006 10:16 am
by Ipodzanyman
thanks guys, yes i'll have them as "stow-aways", but you could play them in hero assault, and I am having problems withthe side but here are the skins:
-please do not use them....-
ImageImage
ImageImage

any suggestions?

-Rage- how do you create a selectable third side?

Posted: Sat Sep 02, 2006 3:13 pm
by {Hunter}.Rik-Jinn
Ooh GREAT MYLES there !! atleast he looks like myles Great skins ! dont use them guys he don't want you to I'll ask Rage when he gets online about that !! I hope this is gonna work I hope it so hard ;) !!

Posted: Sun Sep 03, 2006 12:06 am
by Ipodzanyman
thanks, buts does he have a better skin? those are wips

edit: here are some pics of the updated map....
Image
Image
Image

-any comments/suggestions?

Posted: Sun Sep 03, 2006 9:34 am
by yankeefan05
Looks nice. Sorry if this was said b4 but i think u just need to make more units on the battlefield and the AI smarter.

Posted: Sun Sep 03, 2006 4:46 pm
by Ipodzanyman
how can I raise the amount on the battlefield alot higher?

How to increase the AI count to more than 32 per team

Posted: Sun Sep 03, 2006 5:01 pm
by AceMastermind
Ipodzanyman wrote:how can I raise the amount on the battlefield alot higher?
How to increase the number of units on the battlefield:
Example:

Code: Select all

cis = {
team = CIS,
units = 100, --<=== change to something like 100 (max units per side is 400)
reinforcements = 250,
soldier = { "cis_inf_rifleman",9, 25}, --<==== last numbers on 
assault = { "cis_inf_rocketeer",1, 25}, --<=====these lines have to 
engineer = { "cis_inf_engineer",1, 20}, --<=====equal or be 
sniper = { "cis_inf_sniper",1, 20}, --<=====lower than (Units = #)
officer = {"cis_inf_officer",1, 5}, --<=====
special = { "cis_inf_droideka",1, 5}, --<=====
25+25+20+20+5+5=100

Also you need to add another little code in for it to work.
add this line:

Code: Select all

SetUberMode(1);
to your ABCc or g_con.lua above EnableSPHeroRules().

It should look like this:

Code: Select all

--This adds the CPs to the objective. This needs to happen after the objective is set up
conquest:AddCommandPost(cp1)
conquest:AddCommandPost(cp2)
conquest:AddCommandPost(cp3)
conquest:AddCommandPost(cp4) 
conquest:AddCommandPost(cp5)

conquest:Start()
SetUberMode(1); --here
EnableSPHeroRules()

end

Then save(close) and munge, go play!

Posted: Sun Sep 03, 2006 5:38 pm
by Ipodzanyman
thanks i'll do that, does anyone have anymore requests before the next version?

Posted: Sun Sep 03, 2006 6:06 pm
by 2_lowiq_clone
wow. that dust brings al little more erriness to the map, and the whole world just seemes creepier with each new pic. I think, if you can, make the dust darker to blend in, so it doesn't look like geonosis dirt. also, those mandalorians look sweet. keep up that magical work.

I once successfully changed the reinforcement count and bot count, but I can't tell you how I did it, because I don't remember. :oops: