extraweapons.hud:
Code:
ViewPort("Transforms")
{
EventNameFilter("player%")
// First Weapons Section
TransformNameMesh("player1weapon1")
// add msh names of first weapons here and remove unused lines
{
NameMesh("rep_weap_inf_dc15carbine", "com_inv_mesh")
NameMesh("rep_weap_dc17sniper", "com_inv_mesh")
NameMesh("trigun", "com_inv_mesh")
NameMesh("rep_weap_dc17antia", "com_inv_mesh")
NameMesh("rep_weap_dc17blast", "com_inv_mesh")
NameMesh("rep_weap_dc15st", "com_inv_mesh")
NameMesh("com_weap_inf_binoculars", "com_inv_mesh")
EventInput("player1.weapon1.change")
EventOutput("player1.weapon1.mesh")
}
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon1mesh")
{
EventMesh("player1.weapon1.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon1.mesh")
EventDisable("player1.weapon1.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
//change position, rotation and scale of first weapon here, remove unused lines
MeshInfo("rep_weap_inf_dc15carbine")
{
Position(-0.249442, 0.359076, 0.007261, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(1.100000, 1.100000, 1.100000)
}
MeshInfo("rep_weap_dc17sniper")
{
Position(-0.230193, 0.361898, -0.003271, "Viewport")
Rotation(359.802399, 90.747269, 359.999695)
}
MeshInfo("rep_weap_dc17blast")
{
Position(-0.249442, 0.359076, 0.007261, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(1.100000, 1.100000, 1.100000)
}
MeshInfo("trigun")
{
Position(-0.204363, 0.367216, 0.000847, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.560000, 0.560000, 0.560000)
}
MeshInfo("rep_weap_dc17antia")
{
Position(-0.236938, 0.359879, 0.001903, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("rep_weap_dc15st")
{
Position(-0.260316, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
MeshInfo("com_weap_inf_binoculars")
{
Position(-0.260316, 0.356366, -0.002834, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
}
}
}
}
// Second Weapons Section
TransformNameMesh("player1weapon2")
// add names of second weapons here
{
NameMesh("rep_weap_inf_fusioncutter", "com_inv_mesh")
NameMesh("hud_stealth", "com_inv_mesh")
EventInput("player1.weapon2.change")
EventOutput("player1.weapon2.mesh")
}
Group("extraWeaponDisplay")
{
PropagateAlpha(1)
Viewport(1)
Position(0.0000000, 1.000000, 0.000000, "Viewport")
ZOrder(255)
EventEnable("player1.weaponsEnable")
EventDisable("player1.weaponsDisable")
Group("extraWeaponIcon")
{
Viewport(1)
Position(0.346161, -0.450412, 0.000000, "Viewport")
EventEnable("initialize")
Model3D("player1.weapon2mesh")
{
EventMesh("player1.weapon2.change")
Viewport(1)
ZOrder(5)
EventEnable("player1.weapon2.mesh")
EventDisable("player1.weapon2.disable")
Position(500.000000, 500.000000, 500.000000, "Viewport")
Rotation(0.804269, 359.994110, 359.999695)
Scale(0.000000, 0.000000, 0.000000)
// adjust position, rotation and scale of second weapon here
MeshInfo("rep_weap_inf_fusioncutter")
{
Position(-0.276081, 0.242515, 0.039169, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.440000, 0.440000, 0.440000)
}
MeshInfo("hud_stealth")
{
Position(-0.276081, 0.242515, 0.039169, "Viewport")
Rotation(0.056783, 359.996582, 359.999695)
Scale(0.440000, 0.440000, 0.440000)
}
}
}
}