Marth8880 wrote:Does your model have any n-gons? (polygons with more than 4 sides) What does Check Sel in the MSH exporter bring up?
I didn't think I had any n-gons based on the way I constructed the prop, but then again I haven't done any modelling in nearly 5 years so...
Anyhow, here's my Check Sel result:
The first tab:
The second tab (identical to the third one):
I take it the "bad faces" warning, coupled with the two examples of 6-vertex polys, means I dun goofed somewhere. Would the texture issues shown in the second image be solved by fixing this as well, or did I just do a terrible job in my UV mapping?
Thanks in advance.
EDIT: I used the Triangulate function in Softimage and it eliminated all the errors in Check Sel. I subsequently re-exported the object and it now appears in ZE, and in-game. I guess I just need to make sure I'm more careful about my polygons in the future. Thanks for pointing me in the right direction.