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Remotes Memory Usage?
Posted: Tue Nov 11, 2008 5:04 pm
by Sky_216
What class do remotes (eg guided rockets) use up the memory pool of? Flyer?
Re: Remotes Memory Usage?
Posted: Tue Nov 11, 2008 5:12 pm
by Teancum
Why, what's happening?
Re: Remotes Memory Usage?
Posted: Tue Nov 11, 2008 5:16 pm
by Sky_216
Oops, should have explained. I'm going to use remote missiles (launched from capital ships) on a space map (have to be unit controlled I know, but that's not a problem) and was wondering if they would eat into the memory pools for vehicles/or the memory pool for flyers (if they count as the flyer pool I'm pretty sure you just set it higher, but if they count as vehicles that's a problem).
Wait a moment...flyers use remote missiles, don't they.....so does that mean they don't count as vehicles?????
Re: Remotes Memory Usage?
Posted: Tue Nov 11, 2008 5:17 pm
by Teancum
Dunno. The only thing I could say is just watch your Bfront2.log file. If it needs a memory pool filled, it'll always tell ya.

Re: Remotes Memory Usage?
Posted: Tue Nov 11, 2008 5:22 pm
by Sky_216
K thanks for advice Tean.
Re: Remotes Memory Usage?
Posted: Tue Nov 11, 2008 5:33 pm
by Grev
Just a quick memory pool question. Does the memory pool number have to be some certain type of number, like divisible by 6, or a power of 2? Or just any large number within reason?
Re: Remotes Memory Usage?
Posted: Tue Nov 11, 2008 5:41 pm
by Maveritchell
Remote missiles are flyers, all you have to do is look in the "com_weap_award_rocket_launcher_ord.odf" file.
This is why the stock hero assault has a memorypool set for flyers:
Code: Select all
SetMemoryPoolSize("EntityFlyer", 5) -- to account for 5 chewbaccas
It even says why (Chewbacca's remote rocket).
Re: Remotes Memory Usage?
Posted: Tue Nov 11, 2008 5:41 pm
by Teancum
Any integer within reason. Usually I take whatever the last number the BFront2.log tells me to add, then I add about 20% to that. It keeps everything over limit without putting huge numbers in that eat up memory.