Objects reversed in game...?
Posted: Wed May 20, 2009 8:18 am
Using the most current updated BFBuilder Pro, I created a couple of basic trial maps.
The maps munged fine, but when the map ran in game I find that I have a number of odfs reversed.
The worst offender seems to be the hoth turreted trench, but a second map had several items dispersed from their set placement.
Trenches are close but not overlapping, are there known issues with terrain cutters like this?
The terrain cutters attached to the trenches are punching holes in the terrain as it was aligned in BFBuilder, but the trench is reversed 180 degrees.
I ammended the trench in-game scale and editor scale in odf and msh.option to 0.75, but this has got me beat otherwise.
A little help here.
The maps munged fine, but when the map ran in game I find that I have a number of odfs reversed.
The worst offender seems to be the hoth turreted trench, but a second map had several items dispersed from their set placement.
Trenches are close but not overlapping, are there known issues with terrain cutters like this?
The terrain cutters attached to the trenches are punching holes in the terrain as it was aligned in BFBuilder, but the trench is reversed 180 degrees.
I ammended the trench in-game scale and editor scale in odf and msh.option to 0.75, but this has got me beat otherwise.
A little help here.