Page 3 of 13

Posted: Sat May 27, 2006 5:30 am
by Lollilo
will the assault-mods be a ,,prog." which we will install or a map which we will put into the addon-folder?

Posted: Sat May 27, 2006 9:03 am
by yankeefan05
Hopefully, thanks to (-MOD-)_Stalin , we will be able to destroy all glitches using death regions.

Posted: Sat May 27, 2006 1:34 pm
by (GT)superfobio
is there a scheduled release date

Posted: Sat May 27, 2006 2:03 pm
by yoyam
(GT)superfobio wrote:is there a scheduled release date
dude at the very least u gotta read the first page of a thread before you start posting
haha it says in big, bold letters at the very top of the page

"Currently the patch release date is set for July 14th, 2006."

Posted: Sat May 27, 2006 7:29 pm
by (GT)superfobio
i did read it *looks at front page*HOW DID I NOT NOTICE THAT :?

Posted: Sun May 28, 2006 4:32 am
by (-MOD-)_Stalin
I must say, July 14th is good news: I should be able to search every map by then.

Posted: Sun May 28, 2006 10:01 pm
by (-MOD-)_Stalin
In case anyone was wondering (Probably not, but just in case) I have already searched Rhen Var Citadel, Rhen Var Harbor, and Kamino Tipoka City for glitches. So, those will (Probably - depends on when the kill-zones are added) be "wall-hacker" safe :D .

Just thought I'd tell you all.

(Sorry for the double post.)

Posted: Sun May 28, 2006 10:34 pm
by Teancum
You totally rock man! Luckily I've got the source for 2 of the 3 of those maps, so I can definitely fix the Rhen Vars. I think if I get the time I might just redo Kamino to get those hacks fixed.

Posted: Sun May 28, 2006 11:01 pm
by (-MOD-)_Stalin
Just doing my best to make gaming more about fun and less about cheep kills form inside walls by total loosers :wink: .

I'm gonna go start on Bespin Cloud City, now... (This one has alot of places to search...)

Posted: Mon May 29, 2006 12:00 am
by yoyam
hey teancum is there any possible way to fix the "anywhere" wall glitch?
The one that involves auto-turret?
(vague on purpose here so as not to inspire hack noobs)

cuz once people find that thier fav hack spots dont work they'll turn to exploiting that

if you get rid of that glitch and the regular hack spots you could probably (almost) eradicate wall hacking

Posted: Mon May 29, 2006 12:46 am
by (-MOD-)_Stalin
If I understand you correctly as to to function of the 'Anywhere' wall glitch, then the problem can't be fixed with ease. They way it works (Won't go into the meathod due to the 'hack noobs') makes a single fix impossible (As far as I know). You COULD place a kill zone in EVERY wall, however. Although I doubt that's too practical.

Sorry for stealing the question from you, Teancum.

Posted: Mon May 29, 2006 8:15 am
by yankeefan05
Teancum puts death zones in glitches to prevent glitchers.

Posted: Mon May 29, 2006 9:21 am
by Lollilo
well, in bespin cloud city the carbon freeze area has got in the middle around the machine on the floor a deathregion, maybe you can fix it...please!

Posted: Mon May 29, 2006 9:22 am
by yankeefan05
U mean when u jump into the little area where they freeze u?

Posted: Mon May 29, 2006 9:30 am
by [RDH]Zerted
yoyam wrote:...is there any possible way to fix the "anywhere" wall glitch?
The one that involves auto-turret?...
You could remove the auto-turret's collision points, but that might make it possible to throw them thorugh and/or inside walls. Its a problem with the game engine, not the turrets themselves.

All the good hacks take some time to do. If you see someone attempting them, kill them.

Another way to prevent wall hacking is to remove the ground. It doesn't matter if you can get into a wall if you fall down as soon as you are inside.

It seems you can't shoot out from some types of objects. For all those who model new objects, add the internal collision. Wallhacking means almost nothing if you can't get/shoot back out.

Nice work modders of the BF1 conversion pack.

Posted: Mon May 29, 2006 9:35 am
by yankeefan05
I like the death regions idea more though, [RDH]Zerted.

Posted: Mon May 29, 2006 9:45 am
by ^Destroyer^
Has anyone thought of removing those turrets from the map pack.....??
In my point of view they are useless.

^Destroyer^

Posted: Mon May 29, 2006 9:48 am
by yankeefan05
I agree Destroyer. I dont really care about them anyway.

Posted: Mon May 29, 2006 11:30 am
by bladeofyoda
The only time snipers use the auto turrets is when they wallhack or when they're fighting someone at close range. The turret should be replaced by a recon droid like in BF1.

Posted: Mon May 29, 2006 1:33 pm
by yoyam
yea i agree
the turrets are almost useless
though there might be some who oppose this idea vehemently-
can you just take them out of the game?(at least in the mappack maps)
give the snipers another gun or something like the recon droid stated by bladeofyoda