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Add kama when in disguise?

Posted: Mon Oct 12, 2009 2:21 pm
by 501st_commander
Is there a way to add kama to a troop when its only in disguise. When the troop dosent have kama in the first place?

thanks

Re: add kama when in disguise?

Posted: Mon Oct 12, 2009 3:06 pm
by Fiodis
What do you mean by disguise? If you are talking about the stock BF1 disguise kit (which works for BF2), then with that all that happens is that the unit assumes the mesh of the first unit class on the opposing team. If that first unit class has a kama, so will the disguised one.

Re: add kama when in disguise?

Posted: Mon Oct 12, 2009 3:09 pm
by 501st_commander
Fiodis wrote:What do you mean by disguise? If you are talking about the stock BF1 disguise kit (which works for BF2), then with that all that happens is that the unit assumes the mesh of the first unit class on the opposing team. If that first unit class has a kama, so will the disguised one.
yes, but its not working

Re: add kama when in disguise?

Posted: Mon Oct 12, 2009 3:14 pm
by Xavious
Fiodis wrote:What do you mean by disguise? If you are talking about the stock BF1 disguise kit (which works for BF2), then with that all that happens is that the unit assumes the mesh of the first unit class on the opposing team. If that first unit class has a kama, so will the disguised one.
No, that's not true. The unit using the disguise kit only takes on the model of the first unit of the opposing team, and adding cloth requires an odf property in order for the cloth to show up on the unit. The disguising unit does not have its cloth odf defined, therefore the kama won't function.

You could try adding that line (ClothODF = "whatever") to your disguising unit, but I'm not sure if it'd work.

Re: add kama when in disguise?

Posted: Mon Oct 12, 2009 3:16 pm
by Fiodis
Ah, right Xavious; I had forgotten. Adding the line as well as putting the odf in the side's odf folder could work.

Re: add kama when in disguise?

Posted: Mon Oct 12, 2009 3:49 pm
by Teancum
The other option is to have someone rig the cloth to the bones like the SWBF1 ARC troopers, but then you don't get the cool clothy-ness.

Re: add kama when in disguise?

Posted: Mon Oct 12, 2009 4:19 pm
by 501st_commander
Teancum wrote:The other option is to have someone rig the cloth to the bones like the SWBF1 ARC troopers, but then you don't get the cool clothy-ness.
hmm.. ok, im using the bx-droid commado and the first republic trooper has a kama, as the rest of them but 2.

Re: add kama when in disguise?

Posted: Mon Oct 12, 2009 4:52 pm
by Xavious
Have you tried this?
Xavious wrote:You could try adding that line (ClothODF = "whatever") to your disguising unit, but I'm not sure if it'd work.

Re: Add kama when in disguise?

Posted: Mon Oct 12, 2009 5:00 pm
by 501st_commander
yes

Re: Add kama when in disguise?

Posted: Mon Oct 12, 2009 5:37 pm
by Fiodis
Would it be possible to shuffle the unit structuring to put one of the non-kama'ed clones up front?

Re: Add kama when in disguise?

Posted: Mon Oct 12, 2009 6:07 pm
by 501st_commander
the only two have 14 and 20 point lock