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Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Fri Dec 14, 2007 3:28 pm
by The_Emperor
Nice, stasis

That Vrook anim is perfect
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sat Dec 15, 2007 12:14 am
by XxDepredationxX
Caleb1117 wrote:New loadscreen:
Wow, looks so cool! And professional.

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 9:32 am
by LorenerPhoenix
will you add the cristall cave with some Kinraths ?

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:10 pm
by Xavious
The crystal cave is already in it. As for kinraths, I highly doubt it. They would require a new model and animations.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:16 pm
by FOOLIS
What about a scaled Acklay?

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:17 pm
by Xavious
True, that would work, but I don't think it'd look very good.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:18 pm
by MandeRek
Xavious wrote:True, that would work, but I don't think it'd look very good.
You underestimate my Power! (actually anakin in dual of fates, but think a scaled acklay said it)
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:43 pm
by Maveritchell
Obviously the head is an issue, but what any creator should weigh is whether the costs of having it in the map (slight body differences) outweigh the costs of not having it in the map (slight realism discrepancies). I personally think that it could look passable, but it's pretty much a toss-up.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:45 pm
by MandeRek
Maybe Rep could hex edit it's head off, like he did with Dooku

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:49 pm
by Maveritchell
I don't think that was hexedited off, since I don't think a head can be. It was either edited as a model (in XSI or something similar) or it was hexedited to accept .tgas with an alpha channel and he made the head invisible. This head could be made invisible with hexediting (it should be really easy), but it would look really bad because you'd see into the inside of the model.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:51 pm
by MandeRek
Yeah... You're probably right... Can't we give the head alphachannel as well? It must be possible in someway!
Edit: Please don;t respond with making a new model in XSI, i know that's a way, but getting it correct bones would be terrible!
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:52 pm
by Maveritchell
MandeRek wrote:Can't we give the head alphachannel as well? It must be possible in someway!
That is exactly what I
just said could be done but would look bad.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:55 pm
by MandeRek
Sorry thought you mean hexediting the head of.. Let's say i just create an addon msh, we make the head invisible and make the addon msh just something flat to fill up the gap...Will that work?

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 5:57 pm
by Maveritchell
Theoretically. I've got no idea how it'd look.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Sun Dec 16, 2007 8:08 pm
by Caleb1117
Heres my theory.
1. I somehow get the acklay skeleton, I think people with xsi 5.11 can do this.
2. Use rep's importer to import the acklay
3. Remove the acklay head crest, the spikes on the arms, and otherwise make it Kinrath like.
3. Create an addon mesh of the facial "appendage"
4. export, scale animations, get ingame.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Dec 17, 2007 10:57 am
by Caleb1117
Pardon the DP.
Final version of the twilek Merc is done.
Statue ingame:
Old Republic banner

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Dec 17, 2007 11:03 am
by Taivyx
Very cool, Caleb, the mercenary looks awesome
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Dec 17, 2007 11:06 am
by The_Emperor
The merc is to drool for =Q_____________________
I'd make the entire statue the same color though, but awesome pose

great stuff, great stuff
Would this work for the statue? You seem busy on Xfire so I'll just post it here
It's an easy reskin, I know, I just thought let's save Caleb some work

No actually I thought let's find a reason not to learn for my sociology test... But anyway, you can adjust the brightness and stuff to make it fit your other things better if you want to.
Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Dec 17, 2007 12:50 pm
by MandeRek
Caleb:

That is one hell of an upgrade you (D) Posted there! Men!!! That merc is perfect! The statue is REALLY nice and i REALLY like the old republic banner, dunno why actually.... Caleb, too sweet for words man... holy Diet Dr. Pepper!

Re: {WIP} KotOR: Dantooine - [GT]Caleb1117
Posted: Mon Dec 17, 2007 2:55 pm
by The_Emperor
the banner reminds me a bit of the Japanese rising sun though, maybe you could give it a different color than red
