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missing texture
Posted: Thu Jul 06, 2006 3:20 am
by General_Grievous_4
The problem is i don't have a texture for one of my troops.
Does anyone have a skin for this guy. i would make my own but I dont know how.
Posted: Thu Jul 06, 2006 4:09 am
by RC-1290
I don't recogize this unit, did you make it yourself?
(and sorry, I'm not very good in making NEW skins)
Posted: Thu Jul 06, 2006 4:11 am
by Linus
I think you have saved the
.TGA-texture wrong..

Posted: Thu Jul 06, 2006 4:06 pm
by General_Grievous_4
actually i found him in theIMP.REQ file his name is imp_inf_officer_gray.
So I guess no one has any idea then where to find a skin for this guy.
Posted: Sun Jul 09, 2006 12:45 pm
by Dabrowski
well i was needing this for my map im working on. Thxs for finding it.
its skin file is imp_inf_officer.tga open it and look at it closely. its gray and its not the original ingame officer
its located in your mod directory at... assets/sides/imps/msh/imp_inf_officer.tga
Posted: Sun Jul 09, 2006 12:49 pm
by xwingguy
To make the gray officer to work, you must rename the skin and the .tga to test_inf_officer
Posted: Sun Jul 09, 2006 1:28 pm
by Dabrowski
your absolutely right, i was missing that. But isnt the skin the same thing as the .tga?
So what i did was to copy the imp side folder from the assets to data_MAP/sides.
Rename imp_inf_officer.tga to test_inf_officer.tga in data_MAP/sides/imps/msh.
Then edited the LSAg_con.lua by adding "dc:" before the SIDE\\imp.lvl"
all i need to do is edit using the localize tool to change the name.
EDIT:Updated the picture name (sorry about it affecting your post down below)
Posted: Sun Jul 09, 2006 1:42 pm
by Schizo
Yeah, I always did like the Fleet Officer model a lot better than that stupid AT-AT Commander...
Posted: Sun Jul 09, 2006 2:04 pm
by Hebes24
Dabrowski wrote:your absolutely right, i was missing that. But isnt the skin the same thing as the .tga?
So what i did was to copy the imp side folder from the assets to data_MAP/sides.
Rename imp_inf_officer.tga to test_inf_officer.tga in data_MAP/sides/imps/msh.
Then edited the LSAg_con.lua by adding "dc:" before the SIDE\\imp.lvl"
all i need to do is edit using the localize tool to change the name.

That is how I thought the officer was going to look! I like that
alot better!!:D
Posted: Mon Jul 10, 2006 1:35 am
by General_Grievous_4
So what i did was to copy the imp side folder from the assets to data_MAP/sides.
Rename imp_inf_officer.tga to test_inf_officer.tga in data_MAP/sides/imps/msh.
Then edited the LSAg_con.lua by adding "dc:" before the SIDE\\imp.lvl"
I did all that and it just crashed my map. Darbowski, did you leave any steps out?
Posted: Thu Jul 13, 2006 6:11 pm
by Dabrowski
General_Grievous_4 wrote:
So what i did was to copy the imp side folder from the assets to data_MAP/sides.
Rename imp_inf_officer.tga to test_inf_officer.tga in data_MAP/sides/imps/msh.
Then edited the LSAg_con.lua by adding "dc:" before the SIDE\\imp.lvl"
I did all that and it just crashed my map. Dabrowski, did you leave any steps out?
Your right i did...
I changed "imp_inf_officer " to "imp_inf_officer_gray" in my LSAg_con.lua.
Then you have to go to visual munge. And in the sides scroll list choose "imp". Munge with the common box checked.
if this doesn't clear it up, im not sure what will.
Posted: Thu Jul 13, 2006 6:48 pm
by EraOfDesann
Schizo wrote:Yeah, I always did like the Fleet Officer model a lot better than that stupid AT-AT Commander...
Same here. I'm not sure why Pandemic decided to drop the original one and make an entire new one that's inaccurate and doesn't even look that cool.
Posted: Thu Jul 13, 2006 8:20 pm
by General_Grievous_4
Thanks Darbowski i have the skin working now. Btw how do you change his name.
Posted: Thu Jul 13, 2006 8:24 pm
by Linus
Off-Topic : You can change the names of the
Star Wars Battlefront II-units
in
Bf2ModTools ->
data_*** ->
editlocalize...
- Linus
Posted: Thu Jul 13, 2006 8:48 pm
by General_Grievous_4
Linus I dont see how to change it. I don't see imp officer gray either
Posted: Fri Jul 14, 2006 3:55 am
by Linus
Off-Topic : When you have
Language Files - MultiLanguageTool open,
General_Grievous_4, go to
entity ->
imp. Find the
Officer and change his name...
- Linus
Posted: Fri Jul 14, 2006 1:22 pm
by Hebes24
I just used imp_inf_officer_gray. However, I can't find him in "entity -> imp". do I need to create the officer in there?
Posted: Fri Jul 14, 2006 4:12 pm
by General_Grievous_4
i looked there too I found several officers but they were the regular AT-AT commander type not the gray type. the closest match i found was this.
inf_officer
but it already had a name.
EDIT: Ha i got it fixed. What i did was find inf_officer and i put gray at the end. It was so simple i smacked myself. Here is the proof:

Posted: Fri Jul 14, 2006 6:40 pm
by Hebes24
Changed it in editlocalize of odf? because when I changed the odf He didn't appear anymore...
Posted: Fri Jul 14, 2006 6:41 pm
by Linus
That's great news,
General_Grievous_4...!
- Linus