Collapsing Projections
Posted: Tue Sep 29, 2009 5:11 pm
From the MeshEx Thread:
Thanks.
Sorry, this is probably a noobish question, but how do I do this? Do I have to reUV the entire thing manually or what?RepSharpshooter wrote: [*]There has to be one and only one texture projection (can someone say how to collapse a lot of them into one explicit uv map?)
Thanks.