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Error after munging custom model [Solved]

Posted: Mon May 08, 2006 2:10 am
by Koolaid7g
I'm building custom models in XSI and go to munge, but get these errors:

ERROR[PC_modelmunge msh\bldg_lego_hangar_pillar.msh]:NO POLY COUNT FOR bldg_lego_hangar_pillar: THIS IS VERY BAD

ERROR[PC_modelmunge msh\bldg_lego_hangar_pillar.msh]:NO COLLISION TREE WRITING ALL ZEROES FOR BOUNDING BOX

ERROR[PC_modelmunge msh\bldg_lego_hangar_pillar.msh]:Unable to write collision tree nodes, no tree exists

ERROR[PC_texturemunge msh\bldg_lego_hangar_pillar.tga]:TextureMunge(bldg_lego_hangar_pillar:510x436x1): Must have power of two dimensions!

ERROR[PC_texturemunge msh\bldg_lego_hangar_pillar.tga]:TextureMunge(bldg_lego_hangar_pillar:510x436x1): Must have power of two dimensions!
[continuing]

I'm following Robert Hoffman's "Beginning in XSI" tutorial, but substituting his examples with my own. I get to a point where I can see my model (without its skin) in Zeroeditor, but just won't show in-game. Any ideas?

RE: mungelog

Posted: Thu May 11, 2006 9:51 pm
by t551
The complaints about the texture are because it's not in a power of two. 512x512 is the standard size for SWBF II.

Posted: Fri May 12, 2006 12:41 am
by Koolaid7g
Thanks! I figured out the problem with the poly count (stupid me), so I'm set!