How do i add a reticule to the sniper rifle? [Solved]
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- REivEN
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How do i add a reticule to the sniper rifle? [Solved]
What odf do i need to edit to add the sniper rifle a reticule?
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Caleb1117
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Re: Reticule ?
There is a line in the common sniper rifle odf.
Remove, or comment it out.
This will affect all sniper rifles, if you just want to do it to one, make it it's own separate class parent, and remove the line from it.
Code: Select all
ReticuleInAimingOnly = 1This will affect all sniper rifles, if you just want to do it to one, make it it's own separate class parent, and remove the line from it.
- Maveritchell
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Re: Reticule ?
Lol, or just add the line:
"ReticuleInAimingOnly = 0"
into the .odf of the rifle you're editing. No need to create a new class parent.
"ReticuleInAimingOnly = 0"
into the .odf of the rifle you're editing. No need to create a new class parent.
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Caleb1117
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Re: Reticule ?
I tryed that before, and if I remeber right, it didn't work.
Could just be me though.
Could just be me though.
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MercuryNoodles
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Re: Reticule ?
ReticleInAimingOnly = 1 (no reticle shows when unzoomed)
ReticuleInAimingOnly = 0 (reticle shows zoomed and unzoomed)
I use the former with my DLT-19, which you can see in my WIP screenshots. So, it definately works. There's no need to remove the line.
ReticuleInAimingOnly = 0 (reticle shows zoomed and unzoomed)
I use the former with my DLT-19, which you can see in my WIP screenshots. So, it definately works. There's no need to remove the line.
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Commander_Keller
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Re: Reticule ?
i once had the same problem. i did what has been described before. i edited the odf line ReticleInAimingOnly = 1 to ReticuleInAimingOnly = 0 of the imperials scout sniper rifle. well, i didn´t work. than i also edited the rebel sniper rifle the same way. voilá... it worked. i have no clue but i think there is always a "boss" side or what the heck i should call it. maybe it has something to do with the lua and which side is being read first. don´t know... but give it a try. 
