Change the sky (new sky, blue moon)
Add custom vehicles, not neccessarily from the Convo Pack (but no MTT's. We can't have units spawning over open water. For the same reason, no command vehicles of any sort.)
Delete GCW mode
Add more units (Tientian Pirate side added and localized!
Add more props/terrain (volcanoes, even extinct ones, don't have the terrains the map has at the moment. That definitely needs a rework. Also, I'll try to get weeds and whatnot on the basin's floor.)
Diving Tanks
Red = not done
Blue = done
Green = partially done
Well, this will be my second-ever map, and I've changed a few things around to make it (hopefully!) better than the first. For one thing, it has 4 cp's instead of two. Like Maveritchell said in the review of the first one, winning by conquest with two cps isn't much fun.
Now, to address a small thing: to some of you, the name of the map might seem familiar. That is because Tientia: Naval Engagement is essantially the next stage of Kazzaraa. Kazzaraa was a beta. Here is what will be the full version.
Setting:
Tientia was a relatively small and unimportant world in the CW. It resides in a sector known for minor pirate activity. Occasionally, Republic intel drops a few agents in, but the CIS presence there is low, so they take no interest until their scouts report a large gathering of pirates in one of the planet's extinct volcano lakes. Further investigation shows that the small pirate groups in the area have, in a largely un-piratic way, cooperated and agreed to form one large crime sydicate, the Tientian Conglomerate.
Separated, the groups were powerless. United, they start edging toward Separist loyalists. The Republic cannot allow the CIS to gain such a large amount of reinforcements, and so they send down an Aqueous Division of the All-Terrain 364th Legion to wipe them out before anything can start. Upon landing on a lake platform, the troopers realize that they made a large miscalculation. The Conglomerate's forces were larger than Intel anticipated. Harassed, they begin a desperate struggle for their lives upon the lake-base on Tientia IV.
Showcase:
Here is where I point out features that I feel are unique to this map. They might have had a predecessor, but I either never say it or it had problems of a sort that this map manages to bypass. If anyone knows of any predecessors to the things in the showcase, please PM (or post) the link so I can check them out. I learn by example.
Anyway, the showcase:
First off, the map concept. We've had naval battles, yes, but in those cases the word "naval" translated to "space". This is a true naval map in that the battle is fought on water. It exploits the fact that hovering vehicles float just above the water. Each side has hover tanks, barcs/staps, etc., and I will add more from the Convo Pack assets. There are also several Kashyyyk platforms in the center.
It was brought to my attention that a similar map once existed, but I was unable to find it. It used water, but too much water unfortunately crashes the game; so that map used Kamino water, since Kamino is pretty much all water. There were problems with that, mainly that the vehicles sank. This map uses Kashyyyk water, and gets around the problem by putting the setting in a volcano. This tactic allows me to fill just the volcano with real water, make the edges of the cone too high to get over, and paint the outside with normal, extinct-volcano terrain. The vehicles float, the setting is original, the water works and doesn't crash.
Second is something that has been attempted before, but never truly achieved (as far as I know):
Diving units!
I know there is a Mon Calamari map. That map has units, and they are underwater, and they do "swim". But the water is fake, and they have unlimited oxygen (where's the fun in that?). There is also an "underwater" Kamino map that uses the same concept.
My 364th Diving Scuba Trooper is different. For one thing, he dives in real water, not land with a murky and blue lighting. For another, he has a limited supply of oxygen, which is much more realistic, and fun in its own way. It puts an edge to the diving move. When you play Mon Calamari or Kamino: Serene, (and let me stress that they are very well put together and fun maps. I do not mean to demean them) then you're underwater, but it doesn't always feel like it. You can stay there however long you want; indeed, you have to stay there, the entire map is underwater. When you go down to Davy Jones in Tientia, however, you know you won't be staying. You have to keep an eye on your oxygen levels. Under the sea becomes a refuge, a time-out room: a place you can hide in from all the blasters and rockets, but also a place you can never stay in. A forbidden land that accepts you grudgingly.
You might ask yourself, how does Fiodis give a unit a "Diving Bubble Generator"? The answer is really very, very simple. Just give him the Droideka's shield! Then you have a bit of localizing to do, but it's all very simple. As long as you activate the Diving Bubble Generator before you go below, you will have a bubble of "oxygen" around you that supports you in the netherworld of water. You will be able to walk around on the volcano crater-lake's floor among the weeds. This is an idea I'm proud of, because it opens up a whole new lane of possibilities. For instance, my next project after this will use this concept to create - ah, I'm getting ahead of myself. A WIP will be posted on that once it's ready, not before. In the meantime, enjoy Fiodis's 364th Diving Scuba Trooper!
Next along the line in the showcase: an ARC Aqueous, wielding a compressed water rifle. This bit I'm sure has been done before (for instance, the droid on the Old Republic side in the Convo Pack had something similar), but I'm proud of it never the less. I'm so happy with it because it was my first major attempt at odf-editing. I fooled around with the odf's and .tga's and .fx's. I localized and munged it. I was sure it would never work, because I was doing it without any tutorial; but it worked, and I was pleased.
NEW:
A favorite weapon of mine, the "Ice Bolt Caster". Check out the pics below. I created this one by accident. It shoots a stream of "ice discs" at enemies. They stab and stick to vehicles and people, bounce off everything else.
That's all in the showcase for now. More will be added when the % Completion rises somewhat.
And now, a few pics:
364th Air Support Unit:
The Forward Attack Triwheel (FAT) Droid:
The Pirate Captain shooting his Repeating Trail Caster:
The Pirate Captain throwing his Stick Nade:
That's all for now. Tune in next time for Tientia: Naval Engagement headlines near you.
Thank you.
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