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Space classes went missing...

Posted: Thu Oct 23, 2008 8:25 pm
by philomen
ok i modified my sides and now i have a big probleme ... lol well its probably fixable if i erase all my odfs but anyways lol

i created a new odf of a unit from the cis pilot odf and changed only the weapons and the names ... it was called cis_inf_boom ,,, anyways ... i don't know if its because of this but the cis_inf_marine and the pilot wont appear ingame and the boom doesn't either ... i replaced all the cis foder with 1 i had that worked and it still doesn't work ... i think the probleme is in the common odfs but i changed alot of odfs and don't wanna start again from scratch ... does any1 know what i did wrong and what i can do to change this back to normal ...

thx in advance

ps : and jus a quick question ... r there any other jedi models out there other than the ones with the asset that i could modify to create my own hero ??? ( only skin lol )

Re: Space classes went missing...

Posted: Thu Oct 23, 2008 8:29 pm
by computergeek
did you load him in your lua?
did you put dc: infront of your sidename (ex. ReadDataFile("dc:SIDE\\cis.lvl",)
do you have common in your sides folder
did you munge both common and the cis folder?

Re: Space classes went missing...

Posted: Thu Oct 23, 2008 9:08 pm
by philomen
yup did all that lol don't worry i got the basics :P

Re: Space classes went missing...

Posted: Thu Oct 23, 2008 9:17 pm
by computergeek
Can you get me a BFront2.log?

Re: Space classes went missing...

Posted: Fri Oct 24, 2008 1:41 am
by AQT
Assuming cis_inf_boom is a brand new unit, it will need a .req. Assuming you are copying over and editing the cis side, add cis_inf_boom in the cis.req file.

Re: Space classes went missing...

Posted: Fri Oct 24, 2008 5:39 pm
by philomen
well i now have completely deleted the boom and all ... but the marine and pilot still don't appear ...

EDIT
ok i got a munge log ... is that what would cause it .... i also have alot of error about vehicles but i don't have any so its not a probleme...

Hidden/Spoiler:
Opened logfile BFront2.log 2008-10-24 1732
shell_interface: Entered
shell_interface: Reading in custom strings
ifs_era_handler - Entered
ifs_era_handler - Exited
custom_GetSPMissionList()
custom_GetMPMissionList()
custom_EraButtonList(): Building era button table
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Building era table
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Building game mode table
custom_GetGMapModes(): Finished building game mode table Known Modes: 38
custom_GetMPGameModeList(): Building game mode list table
custom_GetMPGameModeList(): Finished building game mode list table List Length: 39
custom_SetMovieLocation()
custom_AddEraBoxes()
custom_SetMovieLocation()
custom_AddEraBoxes()
ingame stream movies\crawl.mvs
shell_interface: Opening movie: movies\shell.mvs
shell_interface: Leaving
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
.\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
Checkbox for check_era3 clicked
this.CurButton = check_era3
cur_button = nil
this.CurButton = nil
cur_button = nil
this.CurButton = check_mode1
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 054DBEB4
The key, value is: era_c 1
The key, value is: era_g 1
The key, value is: mode_con_c 1
The key is mapluafile, the formated value is: TTT<A>_<B>
The key, value is: mode_con_g 1
The key, value is: bSelected 1
The key, value is: isModLevel 1
custom_printTable(): Returning
custom_printTable(): table: 050E66CC
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_c Era = era_c subst = c
Adding map: TTTc_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR
game_interface: Reading in custom strings
ifs_sideselect_fnBuildScreen()
utility_functions2: Listening on AddUnitClass() calls
utility_functions2: Listening on SetHeroClass() calls

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 2
.\Source\VOHelper.cpp(183)
VOSound (cis1_inf_pc_com_defend_inVehicle): unknown modifier "InVehicle"
uf_updateClassIndex(): Added class: rep_inf_ep2_rifleman
uf_updateClassIndex(): Added class: rep_inf_ep2_engineer
uf_updateClassIndex(): Added class: cis_inf_marine

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_marine" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_engineer
uf_updateClassIndex(): Added class: rep_inf_ep2_rocketeer
uf_updateClassIndex(): Added class: jed_knight_01
uf_updateClassIndex(): Added class: rep_inf_ep2_pilot
uf_updateClassIndex(): Added class: rep_inf_ep2_jettrooper
uf_updateClassIndex(): Added class: rep_inf_ep3_officer
uf_updateClassIndex(): Added class: rep_inf_ep2_marine
uf_updateClassIndex(): Added class: cis_inf_rocketeer
uf_updateClassIndex(): Added class: cis_inf_sniper
uf_updateClassIndex(): Added class: cis_inf_pilot

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_pilot" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_boom

Message Severity: 2
.\Source\Team.cpp(625)
Team missing class "cis_inf_boom" (check the side's .req file)
uf_updateClassIndex(): Added class: cis_inf_rifleman
uf_updateClassIndex(): Added class: cis_inf_droideka
uf_updateClassIndex(): Added class: cis_hero_darthmaul
uf_updateClassIndex(): Added class: rep_hero_obiwan

Message Severity: 2
.\Source\SkyManager.cpp(122)
Skyfile FarSceneRange is in old format

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 4

here there is like from 4 to 448 messages like this

Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 448
ifs_sideselect_fnEnter(): Map does not support custom era teams
ifs_sideselect_fnEnter: The award settings file does not exist

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_dc15s_side_arm' is not localized for stats page

Message Severity: 2
.\Source\Weapon.cpp(82)
Weapon 'rep_weap_inf_orbital_attack' is not localized for stats page

Re: Space classes went missing...

Posted: Fri Oct 24, 2008 6:07 pm
by AQT
Add

Code: Select all

"cis_inf_marine"
"cis_inf_pilot"
in your side's .req file.

Re: Space classes went missing...

Posted: Fri Oct 24, 2008 7:23 pm
by philomen
its already in it

EDIT
yeah i fixed it !!!