KotOR: Dantooine Public Omega test.

New maps and mods are coming out quickly. If you release something (even a beta) please post it here. Be sure to give details in the topic such as Map/Mod name and version

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Caleb1117
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Re: KotOR: Dantooine Public Omega test.

Post by Caleb1117 »

Epena wrote:Wait, no pics for me to drool at? (I don't have BF2 installed anymore, see)
Theres a 16(?) page WIP topic. :wink:
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Re: KotOR: Dantooine Public Omega test.

Post by MandeRek »

And a "Model Showcase Thread" and "Glamour Skins" topic where you can find a lot of more cool models and stuff which will be included in the next version right Caleb?
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Re: KotOR: Dantooine Public Omega test.

Post by EGG_GUTS »

There's a problem with the Speeders they can go through anything!
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Re: KotOR: Dantooine Public Omega test.

Post by Caleb1117 »

EGG_GUTS wrote:There's a problem with the Speeders they can go through anything!
Wait... did you drive one or something?
They shouldn't be drivable.
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Re: KotOR: Dantooine Public Omega test.

Post by EGG_GUTS »

Ya, there drivable.
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Re: KotOR: Dantooine Public Omega test.

Post by The_Emperor »

EH? What era? :o
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Re: KotOR: Dantooine Public Omega test.

Post by Xavious »

EGG_GUTS wrote:Ya, there drivable.
Confirmed. They are drivable. Wierd thing is, upon entering, the camera was positioned between the two engines by the cockpit, like a first person mode of sorts.
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Re: KotOR: Dantooine Public Omega test.

Post by MandeRek »

Xavious, did you mean that in a negative way? Because it sounds REALLY awesome! Please say which era! :P
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Re: KotOR: Dantooine Public Omega test.

Post by Caleb1117 »

Maybe it has something to do with how there seems to be two swoops stacked on one another.
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Re: KotOR: Dantooine Public Omega test.

Post by Xavious »

Image

Something tells me I'm not supposed to be able to get in here.
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Re: KotOR: Dantooine Public Omega test.

Post by HobGoblin_264 »

How'd you get in there?! I've gotton into every where else though.
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Re: KotOR: Dantooine Public Omega test.

Post by The_Emperor »

Even sith troopers can get in there :D

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Re: KotOR: Dantooine Public Omega test.

Post by Caleb1117 »

Lol, If I could ever get a teleport working, it would be easy to get in there.

So The_Emperor, did you finally manage to wall hack through my cliffs?
Or did you find some other way in?
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Re: KotOR: Dantooine Public Omega test.

Post by EGG_GUTS »

Probably the Speeders, they go through anything EVERYTHING! :wink: :P
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Re: KotOR: Dantooine Public Omega test.

Post by Xavious »

Yup, I also used them to get into the underground Kinrath caves. (And I found that funny-looking terrain cutter object too. Are you planning on opening up these areas?)
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Re: KotOR: Dantooine Public Omega test.

Post by EGG_GUTS »

I found that hole but I couldn't find that room.
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Re: KotOR: Dantooine Public Omega test.

Post by The_Emperor »

Xavious wrote:Yup, I also used them to get into the underground Kinrath caves. (And I found that funny-looking terrain cutter object too. Are you planning on opening up these areas?)
That's the difficult route, there's a glitchy hill behind that terrain cutter, you can fall into it and you'll fal right into the cave.


Yeah I used the speeder to get into the StarForge map room.
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Re: KotOR: Dantooine Public Omega test.

Post by Maveritchell »

I haven't tried out this newer version, but I remember in past versions I could get over the cliffs and through the damageregions with just a regular soldier.
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Re: KotOR: Dantooine Public Omega test.

Post by Caleb1117 »

Lol, no longer, the collision won't let you. :P

The Star map room can only work with a teleporter so far, as for the Kinrath caves, I'm working on making them walk in, and the Enclave is of course walk in-able.
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Re: KotOR: Dantooine Public Omega test.

Post by The_Emperor »

Yeah, as I said before to Caleb, those cliffmodels are impossible to get through. :D Unless you use the glitchy speeder.
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