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RE: Re: RE: Re: RE: Jedi Temple Map Release!

Posted: Sat Nov 04, 2006 11:07 am
by PieDude797
Awsome! DL now!

Posted: Sat Nov 04, 2006 11:38 pm
by Fusion
...I don't know what possessed me to make a new video, but here's one for this map:
http://www.youtube.com/watch?v=xFdrnq6m2fg
Enjoy
(Bonus points to those who figure out what song I used :P )

Posted: Sun Nov 05, 2006 12:02 am
by PvtParts
Almost missed this. Im downloading now. It looks, and has looked great man. I cant wait to play through it, and have no doubt I will enjoy it.

Nice work, as always. A lot of effort goes into your maps, and it shows.

Posted: Sun Nov 05, 2006 12:24 am
by Vyse
PvtParts wrote:Almost missed this. Im downloading now. It looks, and has looked great man. I cant wait to play through it, and have no doubt I will enjoy it.

Nice work, as always. A lot of effort goes into your maps, and it shows.
Nice vid commander_fusion!

And thanks Parts, hope you enjoy it.

Posted: Sun Nov 05, 2006 12:36 am
by Fusion

Nice vid commander_fusion!

And thanks Parts, hope you enjoy it.
Thanks, I had an order 66 version prepared, but oh well. I might release that with the Beta should you decide to release it.

Posted: Sun Nov 05, 2006 11:42 am
by PieDude797
Is the download working for other people, because it isn't for me :?

Posted: Sun Nov 05, 2006 11:49 am
by yankeefan05
Works, did u try more than once?

Posted: Sun Nov 05, 2006 2:14 pm
by PieDude797
Yeah and the second time, it worked, IT'S AWSOME!

Posted: Mon Nov 06, 2006 2:52 pm
by [SBF]ATATFIGHTR
Awsome

Posted: Tue Nov 07, 2006 3:56 am
by Protector_Pulch
The video is well done.

@Topic:
Vyse, will you move on to other project ,or keep tinkering with this map ?

Posted: Tue Nov 07, 2006 12:57 pm
by Maveritchell
I notice that on your new Jedi, you have him with a shield. It toggles on and off with using the secondary weapon (lightsaber throw) rather than with a shield toggle itself. I've come across this problem before, as well. Did you notice it/come across any reasons/fixes for it? Is the shield just tied to the secondary fire button, indiscriminate of what is selected?

It's a well-done map, though. I'd only complain that it offers little room for strategic movement; it forces a very linear battle.