What are YOU modding? (what games)
Posted: Wed Nov 05, 2008 10:12 am
(Yellow words are links)
Marvel: Ultimate Alliance (PC)
**Team member for the Official Characters Mod, which adds all the official characters on all systems to the PC version. (not very active on this anymore)
**Author of the War Machine character mod. (finished)
**Team member for the Alternate Skins section, which allows you to swap out costumes for other costumes you might like better. (not very active on this anymore)
**Team member on the X-Men Legends PC project, which converts the original X-Men Legends game over to the PC. (we released a demo hoping to get some more folks willing to help, but just got a bunch of moochers who wanted the whole game, but not to help --project is basically abandoned)
Marvel: Ultimate Alliance (Xbox)
**Author of the Xbox Special Edition mod, which adds Moon Knight, Colossus, Gambit and Angel to the game. The new version (still a work in progress) adds Moon Knight Hulk, Gambit and War Machine plus replaces Nick Fury with Iron Fist. It requires a modded Xbox (you must already know how) and your original Marvel: Ultimate Alliance disc. (first version finished, have to finish Hulk/do sounds for the final)
X-Men Legends II (Xbox)
**Author of the X-Men Legends II Special Edition mod (still a work in progress) which adds Psylocke and Mystique as playable characters, and gives each character a large number of additional skins to choose from. As with the M:UA Xbox mod, it requires a modded Xbox (you must already know how) and your original X-Men Legends II disc. (all skins updated and an early version of Mystique is in -Haven't played with this for awhile)
Guitar Hero: Aerosmith (PC)
**Working on a sort of "Guitar Hero 3.5". I have Rock Band on the 360, but I only have GH3/Aerosmith on PC. Aerosmith adds some features like custom bands per-song, and a rhythm guitarist on any song you want, so I'm working on combining the two games. So far I've got the God Of Rock as a new unlockable character in GH:A (ported from GH3) but not much else. I'm more playing around with it than anything else. There's still a lot of stuff, such as scripting, which hasn't been reverse engineered yet, so there's only so much I can do. I'd like to add in the entire career for both games, plus all characters. (One of those "for personal use only" type of mods, as it's too hard to package in a legally releasable format -- I'd have to require both discs be inserted at different times of the install)
Star Wars: Battlefront II
**Conversion Pack 2.0 -- gathering a bug list and discussing with Mav whether it would be worth the effort to make a hotfix patch
**My 'sandbox' map -- basically a testing ground, I just use it to learn new tricks. Currently I'm playing around with a Halo 3 "The Pit" type of level. Botpathing and whatnot actually work really well, and it's somewhat fun to play. Not ready for any public pics or anything, and likely will just remain a testing ground for me
Anyways, most of this stuff is either going slow or is at a complete stand still as real life is much more important and pressing at the moment.
. . . so what about you?
Marvel: Ultimate Alliance (PC)
**Team member for the Official Characters Mod, which adds all the official characters on all systems to the PC version. (not very active on this anymore)
**Author of the War Machine character mod. (finished)
**Team member for the Alternate Skins section, which allows you to swap out costumes for other costumes you might like better. (not very active on this anymore)
**Team member on the X-Men Legends PC project, which converts the original X-Men Legends game over to the PC. (we released a demo hoping to get some more folks willing to help, but just got a bunch of moochers who wanted the whole game, but not to help --project is basically abandoned)
Marvel: Ultimate Alliance (Xbox)
**Author of the Xbox Special Edition mod, which adds Moon Knight, Colossus, Gambit and Angel to the game. The new version (still a work in progress) adds Moon Knight Hulk, Gambit and War Machine plus replaces Nick Fury with Iron Fist. It requires a modded Xbox (you must already know how) and your original Marvel: Ultimate Alliance disc. (first version finished, have to finish Hulk/do sounds for the final)
X-Men Legends II (Xbox)
**Author of the X-Men Legends II Special Edition mod (still a work in progress) which adds Psylocke and Mystique as playable characters, and gives each character a large number of additional skins to choose from. As with the M:UA Xbox mod, it requires a modded Xbox (you must already know how) and your original X-Men Legends II disc. (all skins updated and an early version of Mystique is in -Haven't played with this for awhile)
Guitar Hero: Aerosmith (PC)
**Working on a sort of "Guitar Hero 3.5". I have Rock Band on the 360, but I only have GH3/Aerosmith on PC. Aerosmith adds some features like custom bands per-song, and a rhythm guitarist on any song you want, so I'm working on combining the two games. So far I've got the God Of Rock as a new unlockable character in GH:A (ported from GH3) but not much else. I'm more playing around with it than anything else. There's still a lot of stuff, such as scripting, which hasn't been reverse engineered yet, so there's only so much I can do. I'd like to add in the entire career for both games, plus all characters. (One of those "for personal use only" type of mods, as it's too hard to package in a legally releasable format -- I'd have to require both discs be inserted at different times of the install)
Star Wars: Battlefront II
**Conversion Pack 2.0 -- gathering a bug list and discussing with Mav whether it would be worth the effort to make a hotfix patch
**My 'sandbox' map -- basically a testing ground, I just use it to learn new tricks. Currently I'm playing around with a Halo 3 "The Pit" type of level. Botpathing and whatnot actually work really well, and it's somewhat fun to play. Not ready for any public pics or anything, and likely will just remain a testing ground for me
Anyways, most of this stuff is either going slow or is at a complete stand still as real life is much more important and pressing at the moment.
. . . so what about you?