Killing Jedies
Posted: Sat Mar 12, 2005 8:17 pm
How do you make Jedies die
:
I try that and it didn't work.imp_strikeforce wrote:ok this is the ODF file for luke: all_inf_lukeskywalker that you can find in the BFBuilder/Assets/Sides/ALL/ODF/ folder.
[GameObjectClass]
ClassLabel = "soldier"
GeometryName = "all_inf_luke.msh"
[Properties]
UnitType = "assault"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "all_inf_luke"
AnimationName = "all_inf_snowtrooper"
GeometryLowRes = "all_inf_luke_low1"
HealthType = "person"
MaxHealth = 1000000.0
AddHealth = 1000000.0
CapturePosts = 0
Acceleraton = 70.0
MaxSpeed = 6.5
MaxStrafeSpeed = 4.5
MaxTurnSpeed = 4.0
WeaponName1 = "all_weap_lightsaber"
WeaponAmmo1 = 0
//WeaponName2 = "all_weap_inf_forcepull"
//WeaponAmmo2 = 0
//WeaponChannel2 = 1
AimFactorPostureSpecial = 50
AimFactorPostureStand = 100
AimFactorPostureCrouch = 140
AimFactorPostureProne = 160
AimFactorStrafe = 60
AimFactorMove = 70
CAMERASECTION = "STAND"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.0 0.0 3.5"
TiltValue = "5.0"
CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 0.05 2.8"
TiltValue = "3.5"
CAMERASECTION = "CROUCH"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.0 0.15 3.5"
TiltValue = "5.0"
CAMERASECTION = "CROUCHZOOM"
EyePointOffset = "0.0 1.3 0.0"
TrackCenter = "0.0 1.3 0.0
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
CAMERASECTION = "PRONE"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.0 0.0 3.0"
TiltValue = "5.0"
CAMERASECTION = "PRONEZOOM"
EyePointOffset = "0.0 0.5 0.0"
TrackCenter = "0.0 0.5 0.0"
TrackOffset = "0.4 0.2 2.8"
TiltValue = "3.5"
AimValue = "1.0"
NoEnterVehicles = 1
AISizeType = "SOLDIER"
DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.20
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.05
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.0
HurtSound = ""
DeathSound = ""
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
//ShockFadeOutTime = "0.8"
//ShockFadeInTime = "2.0"
ShockFadeOutGain = ""
ShockSound = ""
ClothingRustleSound = ""
LowHealthSound = "com_inf_saber_ambient"
LowHealthThreshold = "1.1"
FoleyFXClass = "all_inf_soldier"
highlighted in red is his health. normal units have about 300 health, so if you change the health value and remove the AddHealth = 1000000.0 line then he should have the same amount of life as a normal unit and he will not "get healed" every time he gets shot.
you could do this for all the other heroes as well.
then when you munge you could munge an entire new side file to replace the old one, (which would make it effective in all levels) or you could just munge the hero ODF's and stick it in the SIDE folder for yur map which will change it for just that map.
hope this has helped
ps. if i wasn't clear enough or u have ?'s ask away.