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Freeze operator stack but keep weights? [Solved]

Posted: Sun Jul 20, 2014 5:10 pm
by MileHighGuy
I merged two already weighted objects. Is there a way to delete the old objects and keep the weighting on the merged object?

Re: Freeze operator stack but keep weights?

Posted: Sun Jul 20, 2014 6:50 pm
by ANDEWEGET
You can choose to delete the objects you merged in the Merge Dialog.
Or "Freeze M" and then delete the objects, should also work.

Re: Freeze operator stack but keep weights?

Posted: Sun Jul 20, 2014 7:51 pm
by MileHighGuy
Thanks, that worked. I also have the problem where I cannot change the texture of the same merged object. Freeze M did not help for that. Is there a way to remove the texture (not UVs)? maybe that could help.

Re: Freeze operator stack but keep weights?

Posted: Mon Jul 21, 2014 5:30 am
by ANDEWEGET
If the objects you merge have multiple materials assigned the merged object will have clusters with those materials applied, so you need to change the material of the clusters. You can select the clusters by expanding the object in the explorer and look for a Polygon Mesh node, the clusters should be parented to that.

Re: Freeze operator stack but keep weights? [solved]

Posted: Thu Jul 24, 2014 5:58 pm
by MileHighGuy
Thanks, I just deleted all my clusters except my UV and weighting clusters, then I could change the texture again like normal.