Droideka sheild and wrist rockets.
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EGG_GUTS
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Droideka sheild and wrist rockets.
two problems again. sorry
1. My droideka sheild isn't showing up and I put the odf in the reps odf and the msh and tga file in the effects folder. (because it was in the cis effects folder)
2. How would you make a normal unit use wrist rockets like Boba, Jango and the SBDs?
thanks
1. My droideka sheild isn't showing up and I put the odf in the reps odf and the msh and tga file in the effects folder. (because it was in the cis effects folder)
2. How would you make a normal unit use wrist rockets like Boba, Jango and the SBDs?
thanks
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Darth_Z13
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RE: Droideka sheild and wrist rockets.
For number two, you need to make the unit use Jango's animations.
Put this line into the ODF after the geometry:
And then load Jango in the LUA like this:
And you'll get a proper wrist rocket fire.
Put this line into the ODF after the geometry:
Code: Select all
AnimationName = "fett"Code: Select all
ReadDataFile("SIDE\\cis.lvl",
"cis_hero_jangofett")-
EGG_GUTS
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Ok I did that and it didn't work: here is the odf and Lua
rep_inf_ep2_rocketeer.odf
[GameObjectClass]
ClassLabel = "soldier"
ClassParent = "rep_inf_default_rocketeer"
[Properties]
UnitType = "assault"
IconTexture = "rep_gunner_icon"
GeometryName = "rep_inf_arctrooper"
FirstPerson = "REP\reparc;rep_1st_arctrooper"
GeometryLowRes = "rep_inf_arctrooper_low1"
ClothODF = "rep_inf_arctrooper_cape"
AnimationName = "fett"
OverrideTexture = "rep_inf_arc_blue"
OverrideTexture2 = "rep_inf_arc_pack_blue"
My Lua
thanks
rep_inf_ep2_rocketeer.odf
[GameObjectClass]
ClassLabel = "soldier"
ClassParent = "rep_inf_default_rocketeer"
[Properties]
UnitType = "assault"
IconTexture = "rep_gunner_icon"
GeometryName = "rep_inf_arctrooper"
FirstPerson = "REP\reparc;rep_1st_arctrooper"
GeometryLowRes = "rep_inf_arctrooper_low1"
ClothODF = "rep_inf_arctrooper_cape"
AnimationName = "fett"
OverrideTexture = "rep_inf_arc_blue"
OverrideTexture2 = "rep_inf_arc_pack_blue"
My Lua
Hidden/Spoiler:
thanks
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Darth_Z13
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- authraw
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It doesn't look like you actually gave the unit the weapon -- or did you do that in rep_inf_default_rocketeer.odf?EGG_GUTS wrote:Ok I did that and it didn't work: here is the odf and Lua
rep_inf_ep2_rocketeer.odf
[GameObjectClass]
ClassLabel = "soldier"
ClassParent = "rep_inf_default_rocketeer"
[Properties]
UnitType = "assault"
IconTexture = "rep_gunner_icon"
GeometryName = "rep_inf_arctrooper"
FirstPerson = "REP\reparc;rep_1st_arctrooper"
GeometryLowRes = "rep_inf_arctrooper_low1"
ClothODF = "rep_inf_arctrooper_cape"
AnimationName = "fett"
OverrideTexture = "rep_inf_arc_blue"
OverrideTexture2 = "rep_inf_arc_pack_blue"
thanks
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EGG_GUTS
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Darth_Z13
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EGG_GUTS
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JabbaLovesLava
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EGG_GUTS
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- AceMastermind
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Fire lightning from wrist
classlabel = "emitterordnance"
is what the arccaster uses as it's parent ordnance classlabel which is similar to what you are trying to do.
is what the arccaster uses as it's parent ordnance classlabel which is similar to what you are trying to do.
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EGG_GUTS
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