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Multiple Textures, one object.

Posted: Tue Apr 03, 2007 8:24 pm
by JabbaLovesLava
Here's the deal.I have one object, but if I UV map it some parts don't have enough room for detail. So I was thinking, if I used many texture on one object, I'd have enough detail in those areas. Now the question is, how to apply many texture to one single object. I know about 'Disconnect Components', but I don't really like that method, so if anyone else can tell me another way, please tell me. Thanks,

Jabba

RE: Multiple Textures, one object.

Posted: Tue Apr 03, 2007 9:20 pm
by JabbaLovesLava
Ok, I got my question anwsered (Thanks liwis!) so this topic can be locked :)

RE: Multiple Textures, one object.

Posted: Thu Apr 05, 2007 10:19 am
by Rekubot
And what if we wanted to know as well? ;)

I assumed that it was impossible in Battlefront II, but then isn't there that extra detail on the capital ships?

RE: Multiple Textures, one object.

Posted: Thu Apr 05, 2007 12:12 pm
by Teancum
Asajj, Durge, Qui-Gon and others all have multiple textures.

RE: Multiple Textures, one object.

Posted: Thu Apr 05, 2007 12:24 pm
by JabbaLovesLava
Ok Rekubot, what you do is create clusters.

First you give the model a projection. Then create clusters (select the polys you want textured and pree Ctrl + L) When all your clusters are done you select them thru the explorer and assign a texture to each one.

RE: Multiple Textures, one object.

Posted: Thu Apr 05, 2007 2:12 pm
by Rekubot
Ohhh. Sorry, I was thinking about a completely different thing. I was thinking about how an object has a low resolution texture when you're far away, but as you get closer and closer to the object the texture becomes a much higher resolution. Silly me. Thanks anyway though.

RE: Multiple Textures, one object.

Posted: Thu Apr 05, 2007 4:30 pm
by t551
Rekubot, that capability was supported even in SWBF 1 (This is liwis btw). I'm not sure, but I think that the munge does it automatically, otherwise you set it up manually along with your lowrez meshes.

RE: Multiple Textures, one object.

Posted: Thu Apr 05, 2007 5:01 pm
by minilogoguy18
asajj has multiple textures because shes multiple objects >_>

RE: Multiple Textures, one object.

Posted: Fri Apr 06, 2007 9:26 am
by RC-1290
talking about a split personality...

RE: Multiple Textures, one object.

Posted: Sat Apr 07, 2007 6:01 pm
by Qdin
lol

Rekubot, you're thinking of a Detailmap?

RE: Multiple Textures, one object.

Posted: Sun Apr 08, 2007 1:32 pm
by Rekubot
Hehe, yes I expect so. I'm guessing it's as simple as using the Edit Flags option, selecting detail map and choosing the texture?

Posted: Sun Apr 08, 2007 4:30 pm
by Qdin
Detail Mapped
Render Type: Render Detail
Data 0: detail tiling in the U direction
Data 1: detail tiling in the V direction

Texture 0: diffuse texture
Texture 1: detail map texture

Description:
Detail mapping an object will give the object the appearance of more texture resolution when close to the camera. It is useful for simulating finely, rough surface such as cement or rocks.
Comments:
The detail map should have an average intensity of about 0.5, which insures that the overall brightness of the object will not be affected.

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This? :)