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Crash PLEASE HELP [Solved]

Posted: Fri Jun 13, 2014 5:57 am
by DrDrSheldonLeeCooper
Hello,the game crash directly when I start a map,

here is my log
Hidden/Spoiler:
Opened logfile BFront2.log 2014-06-13 1411
shell_interface: Entered
shell_interface: gPlatformStr, gOnlineServiceStr, gLangStr, gLangEnum: PC GameSpy german 4
ifs_era_handler - Entered
ifs_era_handler - Exited
shell_interface: No custom_gc_0.lvl
shell_interface: No custom_gc_1.lvl
shell_interface: No custom_gc_2.lvl
shell_interface: No custom_gc_3.lvl
shell_interface: No custom_gc_4.lvl
shell_interface: No custom_gc_5.lvl
shell_interface: No custom_gc_6.lvl
shell_interface: No custom_gc_7.lvl
shell_interface: No custom_gc_8.lvl
shell_interface: No custom_gc_9.lvl
shell_interface: Found custom_gc_10.lvl
custom_gc_10: Entered
custom_gc_10: Found custom_gc_11.lvl
custom_gc_11: Entered
ifs_freeform_init_dt.lua
ifs_freeform_start_dt.lua
custom_gc_11: Taking control of custom_GetGCButtonList()...
custom_gc_11: Taking control of custom_PressedGCButton()...
custom_gc_11: Exited
custom_gc_10: No custom_gc_12.lvl. Will stop searching for any more cGC scripts.
custom_gc_10: Exited
custom_EraButtonList(): Finished building era button table Known eras buttons: 28
custom_GetGMapEras(): Finished building era table Known eras: 28
custom_GetGMapModes(): Finished building game mode table Known Modes: 39
custom_GetMPGameModeList(): Finished building game mode list table List Length: 40
custom_SetMovieLocation()
custom_gc_11: custom_GetGCButtonList(): Entered
custom_GetGCButtonList()
custom_gc_11: custom_GetGCButtonList(): Exited
custom_SetMovieLocation()
custom_GetFreeformBattleModeList(): Finished building freeform battle mode list Known Modes: 39
ingame stream movies\crawlgr.mvs
shell_interface: Opening movie: movies\shellgr.mvs
shell_interface: Leaving
Mission Checker: Entered addme
Mission Checker: addme: Now listening in on AddDownloadableContent() calls
Mission Checker: Exited addme
prev = none iLastPage = nil
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit

Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\GameMovie.cpp(399)
Unable to find open movie segment shell_main

ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadFileList
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
ifs_sp_campaign: Input_Accept(): Entered: _tab_instant
missionlist_ExpandMapList()
ifs_missionselect_pcMulti_fnSetMapPreview(): Defaulting index to 1
ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
custom_CheckChangeMovies(): Update(): Time to change movies
ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
ifs_missionselect_pcMulti_ChangeMovieFile(): Closed any open movie
ifs_missionselect_pcMulti_ChangeMovieFile(): Opening movie: MOVIES\pre-movie.mvs
ifs_missionselect_pcMulti_ChangeMovieFile(): Finished opening movie
ifs_missionselect_pcMulti_fnSetMapPreview(): Stored movie name, file: preview-loop MOVIES\pre-movie
this.CurButton = nil
cur_button = nil
custom_CheckChangeMovies(): Update(): Time to change movies
ifs_missionselect_pcMulti_ChangeMovieFile(): MovieFile: nil
ifs_missionselect_pcMulti_ChangeMovieFile(): Same as last movie
this.CurButton = check_mode1
cur_button = nil
this.CurButton = nil
cur_button = nil
Checkbox for check_era26 clicked
this.CurButton = check_era26
cur_button = nil
custom_AddMapNew()
custom_printTable(): table: 0521554C
The key, value is: change table: 055E9FEC
The key, value is: era_g 1
The key, value is: mode_eli_g 1
The key is mapluafile, the formated value is: cor1<A>_<B>
The key, value is: bSelected 1
The key, value is: movieName preview-loop
The key, value is: movieFile MOVIES\pre-movie
The key, value is: mode_con_c 1
The key, value is: mode_con_z 1
The key, value is: era_c 1
The key, value is: era_z 1
The key, value is: mode_ctf_g 1
The key, value is: mode_con_g 1
The key, value is: mode_c_c 1
The key, value is: mode_ctf_c 1
custom_printTable(): Returning
custom_printTable(): table: 05217B4C
The key, value is: key mode_con
The key, value is: subst con
The key, value is: showstr modename.name.con
The key, value is: descstr modename.description.con
The key, value is: icon mode_icon_con
custom_printTable(): Returning
gMapEras.key = era_z Era = era_z subst = z
Adding map: cor1z_con idx: 1
this.CurButton = _map_add
cur_button = nil
this.CurButton = Launch
cur_button = nil


EDIT

Now I see that I can´t play any BF2 Mod,I started Dev Side and it crashed,I started UBTCW and it crashed,I started the NORMAL clonewars and it crashed too!

Re: Crash PLEASE HELP

Posted: Fri Jun 13, 2014 9:03 am
by Marth8880
Sounds like you might have too many maps and mods installed. Try removing all but your mod and see what happens. If it continues to crash, please post your addme.

Re: Crash PLEASE HELP

Posted: Fri Jun 13, 2014 9:18 am
by DrDrSheldonLeeCooper
Marth8880 wrote:Sounds like you might have too many maps and mods installed. Try removing all but your mod and see what happens. If it continues to crash, please post your addme.
But why my Mod crashed?There can´t be too many mods because I have for every Mod one Battlefront 2 (I copied the Battlefront 2 Folder and renamed it)

And the addme can´t be wrong too,because I can´t play the other Mods too.
Hidden/Spoiler:
function MergeTables( mission, newFlags )
--for each table entry,
local array = type({})
for key,value in pairs(newFlags) do
--check for nested tables
if type(value) == array then
--mission must have this key as a table too
if type(mission[key]) ~= array then
mission[key] = {}
end
--merge these two tables recursively
MergeTables(mission[key], value)
else
--the key is a simple variable, so simply store it
mission[key] = value
end
end
end

--Search through the missionlist to find a map that matches mapName,
--then insert the new flags into said entry.
--Use this when you know the map already exists, but this content patch is just
--adding new gamemodes (otherwise you should just add whole new entries to the missionlist)
function AddNewGameModes(missionList, mapName, newFlags)
for i, mission in missionList do
if mission.mapluafile == mapName then
MergeTables(mission, newFlags)
end
end
end

--insert totally new maps here:
local sp_n = 0
local mp_n = 0
sp_n = table.getn(sp_missionselect_listbox_contents)

mp_n = table.getn(mp_missionselect_listbox_contents)
mp_missionselect_listbox_contents[mp_n+1] = sp_missionselect_listbox_contents[sp_n+1]

-- associate this mission name with the current downloadable content directory
-- (this tells the engine which maps are downloaded, so you need to include all new mission lua's here)
-- first arg: mapluafile from above
-- second arg: mission script name
-- third arg: level memory modifier. the arg to LuaScript.cpp: DEFAULT_MODEL_MEMORY_PLUS(x)

AddNewGameModes( sp_missionselect_listbox_contents, "myg1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "myg1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "cor1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "cor1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "dea1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "dea1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "mus1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "mus1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "tat2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})
AddNewGameModes( mp_missionselect_listbox_contents, "tat2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "uta1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "uta1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "geo1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "geo1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "tan1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "tan1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "kam1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "kam1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "kas2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "kas2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "nab2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_p = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "nab2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_p = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "fel1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "fel1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "yav1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "yav1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "yav2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "yav2%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})




AddNewGameModes( sp_missionselect_listbox_contents, "hot1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddNewGameModes( mp_missionselect_listbox_contents, "hot1%s_%s", {era_z = 1, mode_con_z = 1, change = { era_z = { name="After Order 66", icon2="mode_icon_wea" }, }})

AddDownloadableContent("myg1","myg1z_con",4)
AddDownloadableContent("cor1","cor1z_con",4)
AddDownloadableContent("dea1","dea1z_con",4)
AddDownloadableContent("mus1","mus1z_con",4)
AddDownloadableContent("tan1","tan1z_con",4)
AddDownloadableContent("tat2","tat2z_con",4)
AddDownloadableContent("uta1","uta1z_con",4)
AddDownloadableContent("geo1","geo1z_con",4)
AddDownloadableContent("nab2","nab2z_con",4)
AddDownloadableContent("kas2","kas2z_con",4)
AddDownloadableContent("tan1","tan1z_con",4)
AddDownloadableContent("yav2","yav2z_con",4)
AddDownloadableContent("yav1","yav1z_con",4)
AddDownloadableContent("kam1","kam1z_con",4)
AddDownloadableContent("fel1","fel1z_con",4)
AddDownloadableContent("hot1","hot1z_con",4)

-- all done
newEntry = nil
n = nil

-- Now load our core.lvl into the shell to add our localize keys
ReadDataFile("..\\..\\addon\\BOB\\data\\_LVL_PC\\core.lvl")

Re: Crash PLEASE HELP

Posted: Fri Jun 13, 2014 10:22 am
by Kingpin
DrDrSheldonLeeCooper wrote:
Marth8880 wrote:Sounds like you might have too many maps and mods installed. Try removing all but your mod and see what happens. If it continues to crash, please post your addme.
But why my Mod crashed?There can´t be too many mods because I have for every Mod one Battlefront 2
If ou have every map installed, that is wayyy over 500 missions.

Re: Crash PLEASE HELP

Posted: Fri Jun 13, 2014 10:32 am
by [RDH]Zerted
If he has too many maps then the mission checker should be displaying a warning.

What changed from when SWBF2 was working to when it started crashing?

Try plugging in something to your computer's mic port. Sometimes SWBF2 needs something there.

Re: Crash PLEASE HELP

Posted: Fri Jun 13, 2014 10:49 am
by DrDrSheldonLeeCooper
Kingpin wrote:
DrDrSheldonLeeCooper wrote:
Marth8880 wrote:Sounds like you might have too many maps and mods installed. Try removing all but your mod and see what happens. If it continues to crash, please post your addme.
But why my Mod crashed?There can´t be too many mods because I have for every Mod one Battlefront 2
If ou have every map installed, that is wayyy over 500 missions.
I mean that I have for every Mod one Battlefront 2,for example,I copied the Battlefront 2 Folder (...\LucasArts\Star Wars Battlefront II <-- this folder) 4 times,so that I have for every mod a swbf 2 folder and then I can make a shortcut of the BattlefrontII.exe which is in this folder : Star Wars Battlefront II\Gamedata\.So you see I have for every Mod a Battlefront 2.

But that´s not the problem,I deleted every Mod,but not mine,and the game crashed again,but now I have no Mods!Why?

EDIT
DrDrSheldonLeeCooper wrote:
[RDH]Zerted wrote:If he has too many maps then the mission checker should be displaying a warning.

What changed from when SWBF2 was working to when it started crashing?

Try plugging in something to your computer's mic port. Sometimes SWBF2 needs something there.
I changed my headphones,but with the new headphones it first work and now not.Did you think this is because the headphones?
EDIT

Yes, my headphones are the problem...

Triple posting is against the RULES; please EDIT your post instead -Staff

Re: Crash PLEASE HELP

Posted: Fri Jun 13, 2014 10:57 am
by Marth8880
[RDH]Zerted wrote:If he has too many maps then the mission checker should be displaying a warning.

What changed from when SWBF2 was working to when it started crashing?

Try plugging in something to your computer's mic port. Sometimes SWBF2 needs something there.
It only displays a warning if too many missions are loaded, not if you simply have too many maps and mods in the addon folder. :(

Re: Crash PLEASE HELP

Posted: Fri Jun 13, 2014 11:02 am
by DrDrSheldonLeeCooper
Marth8880 wrote:
[RDH]Zerted wrote:If he has too many maps then the mission checker should be displaying a warning.

What changed from when SWBF2 was working to when it started crashing?

Try plugging in something to your computer's mic port. Sometimes SWBF2 needs something there.
It only displays a warning if too many missions are loaded, not if you simply have too many maps and mods in the addon folder. :(
My headphones were the problem.

GREAT!-I deleted all mods now ! -.- :D

Re: Crash PLEASE HELP [solved]

Posted: Fri Jun 13, 2014 11:07 am
by Marth8880
Did you not just move them out of the addon folder? :V You didn't have to delete them. :d

Re: Crash PLEASE HELP [solved]

Posted: Fri Jun 13, 2014 11:25 am
by DrDrSheldonLeeCooper
Marth8880 wrote:Did you not just move them out of the addon folder? :V You didn't have to delete them. :d
I know , but I don´t know why I do that xD