Objects don't dissapear; How do you make units talk more?

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genaral_mitch
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Objects don't dissapear; How do you make units talk more?

Post by genaral_mitch »

Okay, I decided to put these threads together since I don't want to spam topics. On my Felucia, the objects which suround the map don't appear in ZE; So I can't delete them to expand the map.


2: Is there a way to make clone troopers talk more often?
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Eggman
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Re: Objects don't dissapear; How do you make units talk more?

Post by Eggman »

The objects around Felucia's boundaries are a type of foliage called 'hellbushes.' They're handled through the maps .prp file and paths placed in ZE. To get rid of them, open the map in ZE, then go into the path editing mode. Find whatever paths the hellbushes use and delete them. Also delete the stuff in the .prp file dealing with them.
genaral_mitch
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Re: Objects don't dissapear; How do you make units talk more?

Post by genaral_mitch »

That worked just fine, thanks.
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