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No CPs ingame! [Solved]

Posted: Fri Sep 15, 2006 8:35 am
by adrenalinshake
I'm new at modding and i was trying to create a new map.
It worked perfecly , but when I adeed a new CP as the guide said it wrote this:ERROR[pathplanningmunge world1\TST.PLN]:Text file syntax error. (No open bracket)ERROR[pathplanningmunge world1\TST.PLN]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings

ERROR[levelpack TST.req]:Expecting bracket, but none was found.
File : munged\pc\tst.congraph.req(1)...

ucft <--
ERROR[levelpack TST.req]:Expecting bracket, but none was found.
File : munged\pc\tst.congraph.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack TST.req]:Expecting bracket, but none was found.
File : munged\pc\tst.congraph.req(1)...

ucft <--
ERROR[levelpack TST.req]:Expecting bracket, but none was found.
File : munged\pc\tst.congraph.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

And when I made the map run it had no Cps at all!
What do i have to do to male it work with the new CP?
Please help!

RE: No Cps

Posted: Fri Sep 15, 2006 9:56 am
by Epena
Tell us exactly what you did to add them.

RE: No Cps

Posted: Fri Sep 15, 2006 10:03 am
by darthpingu
Check if you added the things to the lua.

RE: No Cps

Posted: Fri Sep 15, 2006 4:04 pm
by [RDH]Zerted
The Expecting bracket, but none was found. errors are from a failed munge. If the orginal problem is gone, cleaning then remunging will get ride of them. Try that. It may get ride of the first problem too.

CPs do not have to be in the Lua to work. I keep saying this, why can't people remember?

RE: No Cps

Posted: Fri Sep 15, 2006 5:06 pm
by Rekubot
If they aren't mentioned in the LUA, you don't have to capture that CP to be able to start the 20-second victory countdown.

RE: No Cps

Posted: Fri Sep 15, 2006 6:27 pm
by Teancum
Yeah, but they'll still appear.

RE: No Cps

Posted: Sat Sep 16, 2006 3:39 am
by adrenalinshake
Thanx then i'l try remunging.
Edit:I cleand and munged it and it WORKS!
Thanx again [RDH]Zerted!
I have on other problem:
I would like to add a geonosian cave to my map , i put its odf. into my worlds file but when i select place in zero editor , it doesn't show it!
And when i click somewhere to place it , a window opens saying sothing about Zeroeditor has found a problem so it stopped.
And when i hit ok it quits.
What do i have to do to put that gonosian cave in my map?

RE: No Cps

Posted: Sat Sep 16, 2006 4:46 am
by Rekubot
Did you only move the ODF file? You need to move the MSH and TGA files as well.

RE: No Cps

Posted: Sat Sep 16, 2006 4:55 am
by Aussie_Irishman
along this note, do the files have to stay there, or can u move them into the folder, then move the files out once they are in the map?

AJay

RE: No Cps

Posted: Sun Sep 17, 2006 3:42 am
by adrenalinshake
Thanks Rekubot you where right, I didin't copy the MSH file.
BTW how can you raise the height level?
Is lowering the ground level the only way to do it?

How to move objects in ZE

Posted: Sun Sep 17, 2006 4:01 am
by AceMastermind
In "object edit" mode click on the object you want to move, it will turn blue.
Then hold the "c" button and click down the "middle" mouse button and push the mouse forward or backward to raise or lower the object.


When in OBJECT mode:
Left Mouse Button X axis
Right Mouse Button Y axis
Middle Mouse Button Z axis
C + L/R/M Mouse Button Translate (move)
X + L/R/M Mouse Button Rotate around Object Center
Z + L/R/M Mouse Button Rotate around Object Root

Posted: Sun Sep 17, 2006 4:41 am
by adrenalinshake
Sorry Ace but i didn't mean objects(but thanks for the info).
I Meant Map height , you know like when you go with a jettrooper and you hit your head in an invisible ˝celling˝.

How to raise the "roof" of your map

Posted: Sun Sep 17, 2006 5:00 am
by AceMastermind
LOL, sorry i thought you meant objects.
If you're talking about the ceiling in your map then do this:

How to raise the "roof" of your map:

In ABCc or g_con.lua, scroll down to this section:

SetMaxFlyHeight(100) <==========increase this # for AI
SetMaxPlayerFlyHeight (100) <=======increase this # for humans

Posted: Sun Sep 17, 2006 5:42 am
by adrenalinshake
thanx

Posted: Sun Sep 17, 2006 1:19 pm
by t551
LOL, my text map only has a bridge in it at the moment, and I put it really high in the air, but I didn't change the flyheight, so everytime you jump, you die.