Hi!
So I'm kinda new here and I've been hex editing the mission.lvl file to change teams etc. But I need help to use the Visualmunge to edit the mission.lvl. I've successfully modded the mission.lvl file and it runs but... I when the level starts It gets all freaky and streched thus unplayable.
I know that Broadus succeeded in modding this game 3 years ago, so I was wondering if someone could help me edit the mission.lvl without making the game all weird.
Tnx in advance!
PSP BF2 Modding help!
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janisl
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- linksith
- Command Sergeant Major

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Re: PSP BF2 Modding help!
1. Welcome to Gametoast!
2. I think I read somewhere that the mod tools doesn't have enough stuff to mod the playstation version of the game. But however Broadus did it (I don't know who he is) I don't think much of us would know. The best way to know how he did it would be to contact him (if possible).
2. I think I read somewhere that the mod tools doesn't have enough stuff to mod the playstation version of the game. But however Broadus did it (I don't know who he is) I don't think much of us would know. The best way to know how he did it would be to contact him (if possible).
- Teancum
- Jedi Admin

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Re: PSP BF2 Modding help!
All the tools are there, but as someone who took the dive in trying to use the modtools to mod the Xbox version it's just not possible if you don't already have a major background with the PC version.
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janisl
- Posts: 2
- Joined: Thu Nov 18, 2010 3:22 am
- Projects :: No Mod project currently.
Re: PSP BF2 Modding help!
I don't think contacting Broadus is possible. His last activity on any forums was 2 years ago. The only picture that could help me containing some HEX values has been "Removed". So I guess I won't be getting any help there 
EDIT
Ok I did as Broadus posted 3 years ago
Now I can see the ground near me but everything else is still weird and streched.
I don't know how to use the SetPSPClipper thing since I don't have any examples in lua.
So I'm asking again for help from the people of GameToast, at least try.
EDIT
Ok I did as Broadus posted 3 years ago
But I only added in the SetPSPModelMemory through hex-edit in an already munged mission.lvl and it helped a bit.Broadus wrote: If I'm right, in order to munge my own mission.lvl for the PSP without any stretchy visual errors, I need to add in ScriptCBGetPlatform, SetPSPModelMemory and SetPSPClipper.
Now I can see the ground near me but everything else is still weird and streched.
I don't know how to use the SetPSPClipper thing since I don't have any examples in lua.
So I'm asking again for help from the people of GameToast, at least try.
