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Problem with Speeder Turret

Posted: Sat Dec 09, 2006 7:06 pm
by {JT}Tim
Need help making the gianspeeders mesh move so the turrets have animation can someone help me? Other than that the gianspeeder is fully operational. In case its an odf probelm here it is: PS the turret is rep_weap_hover_gianspeeder_cannon.



Code: Select all

[GameObjectClass]
ClassLabel          = "hover"
GeometryName        = "rep_hover_gian_speeder.msh"

[Properties]
FLYERSECTION        = "BODY"

VehicleType         = "light"
AISizeType          = "MEDIUM"

MapTexture          = "combatspeeder_icon"
HealthTexture       = "HUD_combat_speeder_icon"
MapScale            = 1.5

GeometryName        = "rep_hover_gian_speeder"
FirstPerson         = "REP\repcmspd;rep_1st_cockpit_combatspeeder"
ExplosionName       = "rep_hover_gianspeeder_exp"

MaxHealth           = 5400.0
HealthType          = "vehicle"

DamageStartPercent      = 65.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_3"

DamageStartPercent      = 65.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_4"

DamageStartPercent      = 65.0
DamageStopPercent       = 30.0
DamageEffect            = "com_sfx_vehiclespark"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_5"

DamageStartPercent      = 50.0
DamageStopPercent       = 20.0
DamageEffect            = "com_sfx_vehiclesmoke"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_1"

DamageStartPercent      = 19.0
DamageStopPercent       = 0.0
DamageEffect            = "com_sfx_vehicleflame"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_1"

DamageStartPercent      = 50.0
DamageStopPercent       = 20.0
DamageEffect            = "com_sfx_vehiclesmoke"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_2"

DamageStartPercent      = 19.0
DamageStopPercent       = 0.0
DamageEffect            = "com_sfx_vehicleflame"
DamageEffectScale       = 0.4
DamageInheritVelocity   = 0.5
DamageAttachPoint       = "hp_damage_2"


CollisionScale          = 1.5
CollisionThreshold      = 5.0

SetAltitude         = 0.5
GravityScale        = 4.0
LiftSpring          = 10.0
LiftDamp            = 3.0

Acceleration            = 5.0
Deceleration            = 9.0
Traction            = 20.0
ForwardSpeed            = 18.0
ReverseSpeed            = 14.0
StrafeSpeed         = 8.0

EnergyBar						= 60
EnergyAutoRestore		= 100
EnergyBoostDrain		= 0
BoostSpeed					= 40
BoostAcceleration		= 100.0
BoostFOV						= 60

SpinRate            = 1.7
TurnRate            = 1.7
TurnFilter          = 5.0
PitchRate           = 0.5
PitchFilter         = 1.0
PitchDamp           = 1.0

AddSpringBody = "-1.8 1.4 1.7 2.5"
BodySpringLength = 1.0
AddSpringBody = "1.8 1.4 1.7 2.5"
BodySpringLength = 1.0

AddSpringBody = "0.0 2.4 -2.0 3.5"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 2

VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
OmegaZDamp = 1.5

StrafeRollAngle         = 0.01
ThrustPitchAngle        = 0.0
BankAngle           = -0.01
BankFilter          = 3//low is slow - How quickly the bank returns to level
LevelSpring         = 2.0//low is slow - the force the restores level
LevelDamp           = 1.0//low is slow - the force that reduces the momentum of the rotation

PCPitchRate           = 10.0
PCSpinRate            = 15.0
PCTurnRate            = 20.0
TurnFilter            = 8.0
PitchRate         = 1.5
LevelSpring           = 10.0
LevelDamp         = 3.0

EyePointOffset    = "0.75 1.25 -1.5"
TrackOffset       = "0.0 0.0 1.0"
TiltValue         = "15.0"

EyePointOffset          = "0.0 2.5 4"
TrackCenter         = "0.0 2.0 -5"
TrackOffset             = "0.0 0.5 5"
TiltValue           = "3.0"

AutoAimSize         = 1.0

PitchLimits             = "-7 25"
YawLimits           = "-90 90"

PilotPosition       = "hp_pilot"
PilotAnimation      = "drive"



VehiclePosition         = "common.vehicleposition.pilot"

WeaponName          = "rep_weap_hover_gianspeeder_cannon1"
WeaponAmmo          = 1

AimerNodeName       = "gun_left"
AimerPitchLimits        = "-25.0 90.0"
AimerYawLimits          = "-25.0 15.0"
BarrelNodeName      = "barrel_left"
BarrelRecoil        = "0.2"
FirePointName       = "hp_fire_2"

NextAimer           = "-"

AimerNodeName       = "gun_right"
AimerPitchLimits        = "-25.0 90.0"
AimerYawLimits          = "-15.0 25.0"
BarrelNodeName      = "barrel_right"
BarrelRecoil        = "0.2"
FirePointName       = "hp_fire_3"

FLYERSECTION        = "TURRET1"

VehiclePosition         = "common.vehiclepositions.gunner"
FirstPerson             = "all\allsccam;all_1st_cockpit_securitycam"
CockpitTension          = 25
EyePointOffset          = "0.0 2.0 4.0"
TrackCenter         = "0.0 2.0 -1.0"
TrackOffset             = "0.0 0.0 1.5"
TiltValue           = "5.0"


PitchLimits             = "-15.0 10.0"
YawLimits           = "-80 80"
PCPitchRate             = 15.0
PCTurnRate          = 20.0

WeaponName          = "rep_weap_hover_gianspeeder_cannon"
WeaponAmmo          = 0

TurnRate            = 1.8
TurnFilter          = 10.0
PitchRate           = 0.5
PitchFilter           = 15.0
PitchDamp           = 1.0
HierarchyLevel          = 1
TurretNodeName      = "turret_body"
AimerPitchLimits        = "0 0"
AimerYawLimits          = "-80.0 80.0"


NextAimer           = "-"

AimerNodeName       = "turret_aimer"
AimerPitchLimits        = "-20 70"
AimerYawLimits      = "0.0 0.0"

BarrelNodeName      = "turret_barrel"
BarrelRecoil        = "0.25"
FirePointName       = "hp_fire_1"

PilotPosition       = "hp_gunner"
PilotAnimation      = "drive"


TurretYawSound         = "turret_whir_yaw_lp"
TurretYawSoundPitch    = "0.7"
TurretPitchSound       = "turret_whir_pitch_lp"
TurretPitchSoundPitch   = "0.7"
TurretAmbientSound     = ""
TurretActivateSound    = "vehicle_equip"
TurretDeactivateSound  = ""
TurretStartSound       = ""
TurretStopSound        = ""

//FLYERSECTION      = "TURRET2"

//EyePointOffset        = "0.0 1.0 2.0"
//TrackOffset       = "0.0 0.0 7.0"
//TiltValue         = "15.0"

//PitchLimits       = "-25.0 10.0"
//YawLimits             = "-80 80"
//PCPitchRate       = 20.0
//PCTurnRate            = 20.0

//PilotPosition         = "hp_passanger_1"
//PilotAnimation        = "drive"

//FLYERSECTION      = "TURRET3"

//EyePointOffset        = "0.0 1.0 2.0"
//TrackOffset       = "0.0 0.0 7.0"
//TiltValue         = "15.0"

//PitchLimits       = "-25.0 10.0"
//YawLimits             = "-80 80"
//PCPitchRate       = 20.0
//PCTurnRate            = 20.0

//PilotPosition         = "hp_passenger_2"
//PilotAnimation        = "drive"


// ----------   COLLISION  ---------------

VehicleCollision        = "p_vehiclesphere1"
VehicleCollision        = "p_vehiclesphere2"

SoldierCollision        = "CollisionMesh"
SoldierCollision        = "p_turret"
SoldierCollision        = "p_barrel"

OrdnanceCollision       = "CollisionMesh"
OrdnanceCollision       = "p_turret"
OrdnanceCollision       = "p_barrel"

CHUNKSECTION        = "CHUNK1"
ChunkGeometryName   = "rep_hover_gianspeeder_chunk1"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "4"
ChunkTerrainEffect  = "dirtspray"
ChunkPhysics        = "FULL"
ChunkOmega      = "1.0 4.0 1.5"
ChunkBounciness         = 0.5
ChunkStickiness         = 0.25
ChunkSpeed      = "10.0"
ChunkUpFactor       = "13.00"
ChunkTrailEffect        = "com_sfx_chunktrail_sm"

CHUNKSECTION        = "CHUNK2"
ChunkGeometryName   = "rep_hover_gianspeeder_chunk2"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "2"
ChunkTerrainEffect  = "dirtspray"
ChunkPhysics        = "FULL"
ChunkOmega      = "2.0 0.5 2.0"
ChunkBounciness         = 0.4
ChunkStickiness         = 0.25
ChunkSpeed      = "8.0"
ChunkUpFactor       = "2.00"
ChunkTrailEffect        = "com_sfx_chunktrail_sm"

ChunkSmokeEffect    = "com_sfx_smokeplume"
ChunkSmokeNodeName  = "hp_smoke_2"


CHUNKSECTION        = "CHUNK3"
ChunkGeometryName   = "rep_hover_gianspeeder_chunk3"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "5"
ChunkTerrainEffect  = "dirtspray"
ChunkTrailEffect        = "com_sfx_chunktrail_sm"
ChunkPhysics        = "FULL"
ChunkOmega      = "3.0 2.0 2.0"
ChunkSpeed      = "14.0"
ChunkBounciness         = 0.5
ChunkStickiness         = 0.25


CHUNKSECTION        = "CHUNK4"
ChunkGeometryName   = "rep_hover_gianspeeder_chunk4"
ChunkNodeName       = ""
ChunkTerrainCollisions  = "3"
ChunkTerrainEffect  = "dirtspray"
ChunkTrailEffect        = "com_sfx_chunktrail_sm"
ChunkPhysics        = "FULL"
ChunkOmega      = "3.0 1.0 2.0"
ChunkSpeed      = "9.0"
ChunkBounciness         = 0.3
ChunkStickiness         = 0.45

ChunkSmokeEffect    = "com_sfx_smokeplume"
ChunkSmokeNodeName  = "hp_smoke_4"


EngineSound     = "interceptorTank_engine_parameterized"
HurtSound       = ""
DeathSound          = "imp_weap_ord_exp_lg"
TurnOnSound     = ""
TurnOffSound    = ""
MusicSpeed      = "0.15"
MusicDelay      = "3.0"
CISMusic        ="cis_vehicle"
RepMusic        = "rep_vehicle"
MusicSpeed      = ".15"
MusicDelay      = "3.0"
GroundedSound   = ""
GroundedHeight  = ""

RE: Problem with Speeder Turret

Posted: Sat Dec 09, 2006 10:10 pm
by Kyross
Actually for that you're screwed if you want to try and fix it with the ODF. I'm a bit senile and might not be remembering this right, but the model doesn't have abone o alow movement of the geometry there I think.

Posted: Sat Dec 09, 2006 10:13 pm
by {JT}Tim
i am well aware it has no bone i need to know how to make one for it

Posted: Sat Dec 09, 2006 10:24 pm
by Penguin
you can't, unless you made the model yourself or have the source files

Posted: Sat Dec 09, 2006 10:48 pm
by Kyross
So you know the problem isa missing bone...Do you know what that means?

Can't fix it in the odf. ()_()

Posted: Sun Dec 10, 2006 4:47 pm
by {JT}Tim
the only reason i posted the odf was because someone said i should

Posted: Sun Dec 10, 2006 7:50 pm
by Kyross
They lied.

Posted: Sun Dec 10, 2006 8:12 pm
by Teancum
Check the downloads section here. I've got a Gian speeder with a working turret.

Posted: Tue Dec 12, 2006 8:15 pm
by {JT}Tim
sry wasnt aware it had been done yet...