Problem with Speeder Turret
Posted: Sat Dec 09, 2006 7:06 pm
Need help making the gianspeeders mesh move so the turrets have animation can someone help me? Other than that the gianspeeder is fully operational. In case its an odf probelm here it is: PS the turret is rep_weap_hover_gianspeeder_cannon.
Code: Select all
[GameObjectClass]
ClassLabel = "hover"
GeometryName = "rep_hover_gian_speeder.msh"
[Properties]
FLYERSECTION = "BODY"
VehicleType = "light"
AISizeType = "MEDIUM"
MapTexture = "combatspeeder_icon"
HealthTexture = "HUD_combat_speeder_icon"
MapScale = 1.5
GeometryName = "rep_hover_gian_speeder"
FirstPerson = "REP\repcmspd;rep_1st_cockpit_combatspeeder"
ExplosionName = "rep_hover_gianspeeder_exp"
MaxHealth = 5400.0
HealthType = "vehicle"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_3"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_4"
DamageStartPercent = 65.0
DamageStopPercent = 30.0
DamageEffect = "com_sfx_vehiclespark"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_5"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_1"
DamageStartPercent = 50.0
DamageStopPercent = 20.0
DamageEffect = "com_sfx_vehiclesmoke"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
DamageStartPercent = 19.0
DamageStopPercent = 0.0
DamageEffect = "com_sfx_vehicleflame"
DamageEffectScale = 0.4
DamageInheritVelocity = 0.5
DamageAttachPoint = "hp_damage_2"
CollisionScale = 1.5
CollisionThreshold = 5.0
SetAltitude = 0.5
GravityScale = 4.0
LiftSpring = 10.0
LiftDamp = 3.0
Acceleration = 5.0
Deceleration = 9.0
Traction = 20.0
ForwardSpeed = 18.0
ReverseSpeed = 14.0
StrafeSpeed = 8.0
EnergyBar = 60
EnergyAutoRestore = 100
EnergyBoostDrain = 0
BoostSpeed = 40
BoostAcceleration = 100.0
BoostFOV = 60
SpinRate = 1.7
TurnRate = 1.7
TurnFilter = 5.0
PitchRate = 0.5
PitchFilter = 1.0
PitchDamp = 1.0
AddSpringBody = "-1.8 1.4 1.7 2.5"
BodySpringLength = 1.0
AddSpringBody = "1.8 1.4 1.7 2.5"
BodySpringLength = 1.0
AddSpringBody = "0.0 2.4 -2.0 3.5"
BodySpringLength = 1.0
BodyOmegaXSpringFactor = 2
VelocitySpring = 5
VelocityDamp = 2.5
OmegaXSpring = 3.0
OmegaXDamp = 3.0
OmegaZSpring = 5.0
OmegaZDamp = 1.5
StrafeRollAngle = 0.01
ThrustPitchAngle = 0.0
BankAngle = -0.01
BankFilter = 3//low is slow - How quickly the bank returns to level
LevelSpring = 2.0//low is slow - the force the restores level
LevelDamp = 1.0//low is slow - the force that reduces the momentum of the rotation
PCPitchRate = 10.0
PCSpinRate = 15.0
PCTurnRate = 20.0
TurnFilter = 8.0
PitchRate = 1.5
LevelSpring = 10.0
LevelDamp = 3.0
EyePointOffset = "0.75 1.25 -1.5"
TrackOffset = "0.0 0.0 1.0"
TiltValue = "15.0"
EyePointOffset = "0.0 2.5 4"
TrackCenter = "0.0 2.0 -5"
TrackOffset = "0.0 0.5 5"
TiltValue = "3.0"
AutoAimSize = 1.0
PitchLimits = "-7 25"
YawLimits = "-90 90"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
VehiclePosition = "common.vehicleposition.pilot"
WeaponName = "rep_weap_hover_gianspeeder_cannon1"
WeaponAmmo = 1
AimerNodeName = "gun_left"
AimerPitchLimits = "-25.0 90.0"
AimerYawLimits = "-25.0 15.0"
BarrelNodeName = "barrel_left"
BarrelRecoil = "0.2"
FirePointName = "hp_fire_2"
NextAimer = "-"
AimerNodeName = "gun_right"
AimerPitchLimits = "-25.0 90.0"
AimerYawLimits = "-15.0 25.0"
BarrelNodeName = "barrel_right"
BarrelRecoil = "0.2"
FirePointName = "hp_fire_3"
FLYERSECTION = "TURRET1"
VehiclePosition = "common.vehiclepositions.gunner"
FirstPerson = "all\allsccam;all_1st_cockpit_securitycam"
CockpitTension = 25
EyePointOffset = "0.0 2.0 4.0"
TrackCenter = "0.0 2.0 -1.0"
TrackOffset = "0.0 0.0 1.5"
TiltValue = "5.0"
PitchLimits = "-15.0 10.0"
YawLimits = "-80 80"
PCPitchRate = 15.0
PCTurnRate = 20.0
WeaponName = "rep_weap_hover_gianspeeder_cannon"
WeaponAmmo = 0
TurnRate = 1.8
TurnFilter = 10.0
PitchRate = 0.5
PitchFilter = 15.0
PitchDamp = 1.0
HierarchyLevel = 1
TurretNodeName = "turret_body"
AimerPitchLimits = "0 0"
AimerYawLimits = "-80.0 80.0"
NextAimer = "-"
AimerNodeName = "turret_aimer"
AimerPitchLimits = "-20 70"
AimerYawLimits = "0.0 0.0"
BarrelNodeName = "turret_barrel"
BarrelRecoil = "0.25"
FirePointName = "hp_fire_1"
PilotPosition = "hp_gunner"
PilotAnimation = "drive"
TurretYawSound = "turret_whir_yaw_lp"
TurretYawSoundPitch = "0.7"
TurretPitchSound = "turret_whir_pitch_lp"
TurretPitchSoundPitch = "0.7"
TurretAmbientSound = ""
TurretActivateSound = "vehicle_equip"
TurretDeactivateSound = ""
TurretStartSound = ""
TurretStopSound = ""
//FLYERSECTION = "TURRET2"
//EyePointOffset = "0.0 1.0 2.0"
//TrackOffset = "0.0 0.0 7.0"
//TiltValue = "15.0"
//PitchLimits = "-25.0 10.0"
//YawLimits = "-80 80"
//PCPitchRate = 20.0
//PCTurnRate = 20.0
//PilotPosition = "hp_passanger_1"
//PilotAnimation = "drive"
//FLYERSECTION = "TURRET3"
//EyePointOffset = "0.0 1.0 2.0"
//TrackOffset = "0.0 0.0 7.0"
//TiltValue = "15.0"
//PitchLimits = "-25.0 10.0"
//YawLimits = "-80 80"
//PCPitchRate = 20.0
//PCTurnRate = 20.0
//PilotPosition = "hp_passenger_2"
//PilotAnimation = "drive"
// ---------- COLLISION ---------------
VehicleCollision = "p_vehiclesphere1"
VehicleCollision = "p_vehiclesphere2"
SoldierCollision = "CollisionMesh"
SoldierCollision = "p_turret"
SoldierCollision = "p_barrel"
OrdnanceCollision = "CollisionMesh"
OrdnanceCollision = "p_turret"
OrdnanceCollision = "p_barrel"
CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_hover_gianspeeder_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "4"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 4.0 1.5"
ChunkBounciness = 0.5
ChunkStickiness = 0.25
ChunkSpeed = "10.0"
ChunkUpFactor = "13.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_hover_gianspeeder_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "2"
ChunkTerrainEffect = "dirtspray"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 2.0"
ChunkBounciness = 0.4
ChunkStickiness = 0.25
ChunkSpeed = "8.0"
ChunkUpFactor = "2.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_2"
CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_hover_gianspeeder_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "5"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 2.0 2.0"
ChunkSpeed = "14.0"
ChunkBounciness = 0.5
ChunkStickiness = 0.25
CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "rep_hover_gianspeeder_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "3"
ChunkTerrainEffect = "dirtspray"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 2.0"
ChunkSpeed = "9.0"
ChunkBounciness = 0.3
ChunkStickiness = 0.45
ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke_4"
EngineSound = "interceptorTank_engine_parameterized"
HurtSound = ""
DeathSound = "imp_weap_ord_exp_lg"
TurnOnSound = ""
TurnOffSound = ""
MusicSpeed = "0.15"
MusicDelay = "3.0"
CISMusic ="cis_vehicle"
RepMusic = "rep_vehicle"
MusicSpeed = ".15"
MusicDelay = "3.0"
GroundedSound = ""
GroundedHeight = ""