Saber anims.

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Saber anims.

Post by Fluffy_the_ic »

Is it possible to make .combo files on XSI? If it is, could you post a quick tut? (I have no idea if this has been asked before)
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Saber anims.

Post by Commander_Cody771 »

MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Saber anims.

Post by MandeRek »

To make 1 thing very clear:

The COMBO is like an odf for anims; it says what anims should be loaded, and also how. MetalRancor (was it him?) made a tut on .combo files, and you only need Notepad for that. Gogie's tut is about creating new anims, so the actual movements (these are also .msh files!)

When everyone agrees, i THINK this can be locked, since the question is answered in two tuts ^^
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Saber anims.

Post by Fluffy_the_ic »

I read the post but it doesn't say how to add the bones in the first place. :?
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Saber anims.

Post by FragMe! »

Is what you are really asking is how to add bones to anything in XSI?
To start off with I will say animating is not as easy as modeling until you get the hang of it. It is not just adding bones but then you have to envelope the proper bits of the model to the proper bone. I am not going to give a full tut on this as the XSI docs are much better at it than I. There are also some good videos on the XSI website that are worth looking at.
Hey Caleb what's that link again :D

Bones can be either the bone as can be added in XSI (look under the animate menu) or nulls or primitives.
I find nulls easiest to use, the one thing that does need to be adhered to for it to work properly in BFII is parent child structure. In the end it should look something like this, different people do it different ways. These would in my case all be nulls.

Dummyroot (sits at default 0,0,0 coords)
Bone_root (can sit at default or center of model)
Bone_modelpart1 (these would be placed at the joints of the model)
Bone_modelpart2 (just remember this part will move with the part above it)
Bone_howevermanyyouneed

The model can be placed in the dummy root, hardpoints (hp_fire) should be placed under the appropriate bone.

Once you get the bones right then you have to envelope the model and adjust the weights. Once again XSI docs can cover this better than I.

After that it would have to exported, have a look at the animation_guide.doc that's included with the modtools as it says exactly what I would just cut and paste anyway.

What might be helpful would be if you were to post a picture of what you are trying to do, I know some projects people want to keep secret but it may just help others to be able to help you better.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Saber anims.

Post by MandeRek »

To add to FragMe!, player model anims can be made using the Unit_Template_Beta from Pshych0fred (was it him?)

The most skelletons are already them; if you want to make something new, make a new skelleton as FragMe! explained and enough anims to make it function well. If you want to make new anims for existing units, grap yourself the unit template...

@FragMe!: Nulls as bones do work with animating? For my tentacle tut, the basepose was off nulls, but didn't work..
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: Saber anims.

Post by FragMe! »

For all non character animations I just use nulls, that's what I used for the floodlights and the crane. For somethings though using primitives do work better like for a bone_root
For characters yes I do try to use Psych0Fred's grounddummy model unless I am importing a converted existing character msh which drops it back to nulls anyway so I just work with it that way and it goes fine. I didn't actaully look at you tut maybe I shall and see what's up.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Saber anims.

Post by MandeRek »

Nah, it's fine :P
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Saber anims.

Post by Fluffy_the_ic »

can i have a link to the unit_template thingy?
Commander_Cody771
Vader's Apprentice
Posts: 1069
Joined: Thu Jun 07, 2007 5:02 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Looking for a new CPU
Contact:

Re: Saber anims.

Post by Commander_Cody771 »

1. Go to Psych0fred's site
2. Download the Unit Template Beta
3. Have fun.
MandeRek
Sith Master
Sith Master
Posts: 2766
Joined: Tue Oct 02, 2007 10:51 am
Projects :: Battlefront Zer0
Games I'm Playing :: SWTOR
xbox live or psn: No gamertag set
Location: Ghosting around GT
Contact:

Re: Saber anims.

Post by MandeRek »

Come on Cody, that doesn't help much.. How should he know what the site's url is? :?

Click this:

Download Unit Template Beta

Enjoy! ^^
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: Saber anims.

Post by Fluffy_the_ic »

Commander_Cody771 wrote:1. Go to Psych0fred's site
2. Download the Unit Template Beta
3. Have fun.
Yeah, and there's a link in the "Everything You Need" thread, which disappeared. Thanks, Manderek

EDIT: This is odd. Every time I get down to the actual bones, they are green, but in the pic gogie posted, they're all different colors. Is this a problem?
Post Reply