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Missing objects [solved]

Posted: Sun Jul 11, 2010 9:57 pm
by gcr
Me again. So I put a few objects in ZE just to test it out, a few barrels, health/ammo droids, and a trench. All the textures appear in ZE and it looks fine, but when i munged and played the map, the barrels weren't there, and the place where the trench was set was replaced by a trench-shaped hole in the ground. The only objects that showed up were the health/ ammo droids, so i'm guessing it's something to do with how I copied the objects from the Hoth folder. I don't really know what else to do, since I already copied the entire hoth folder into Common.

Re: Missing objects

Posted: Sun Jul 11, 2010 10:04 pm
by Culvar
Please tell me you placed the ODF files and not the meshes.....

Re: Missing objects

Posted: Sun Jul 11, 2010 10:05 pm
by gcr
I'm pretty sure...

Yes, almost definitely

Re: Missing objects

Posted: Sun Jul 11, 2010 10:42 pm
by SAMofBIA
put all of the files into common? i put an odf, mesh, and effects folder into my worlds folder. (modtools/data_###/worlds/###/) right in the folder that contains the folder called World1. i guess it works both ways though.

Re: Missing objects

Posted: Sun Jul 11, 2010 10:44 pm
by AgentSmith_#27
Not sure if this will help, but the props and world files usually go in BF2_ModTools\data_***\Worlds\***\msh or odf, not the common folder. Try that for starters, and be sure you're not removing any options when munging


Edit: Hah, Sam was faster!

Re: Missing objects

Posted: Sun Jul 11, 2010 10:54 pm
by sim-al2
Don't copy anything in to Common: everything in there is already in the ingame.lvl and won't get munged. You must place props in your "Data_ModID\Worlds\ModID\" for it to work.

Edit: wow, double beat... :runaway:

Re: Missing objects

Posted: Sun Jul 11, 2010 11:01 pm
by AgentSmith_#27
sim-al2 wrote:Don't copy anything in to Common: everything in there is already in the ingame.lvl and won't get munged. You must place props in your "Data_ModID\Worlds\ModID\" for it to work.

Edit: wow, double beat... :runaway:
Not really, you explained why it won't work, I couldn't answer that and it's important to know why something breaks, not just how to fix it :P

Re: Missing objects

Posted: Sun Jul 11, 2010 11:10 pm
by sim-al2
Just to picky, not sure if that stuff is actually loaded from ingame.lvl or common.lvl. :P But, anyway, stuff in common folders doesn't munge.

Edit: Wait I take some of that back, some things like scripts reside in Common and do munge, but others don't. Must stop contradicting myself. :funny2:

Re: Missing objects

Posted: Mon Jul 12, 2010 6:41 am
by gcr
Yes, i guess the files would have to exist to show up, wouldn't they? I'll try that when I get the time

EDIT: Wait, so I copy the folders into that directory, or the files? The only folder I see there is World1.

Re: Missing objects

Posted: Mon Jul 12, 2010 8:32 am
by FragMe!
Take a look at any shipped asset world1 folder, then in your maps world1 folder create the same directory structure then copy (not move) the files you want to the appropriate folders for your map.

Re: Missing objects

Posted: Mon Jul 12, 2010 11:55 am
by gcr
Yep, that worked :)

Re: Missing objects [solved]

Posted: Mon Jul 12, 2010 2:00 pm
by SAMofBIA
offtopic: HAHA, i beat you all!