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Re: Model showcase thread

Posted: Sat Dec 22, 2007 7:13 pm
by AceMastermind
Taivyx is the weapon specialist, great job and keep 'em coming! :thumbs:

Re: Model showcase thread

Posted: Sat Dec 22, 2007 7:50 pm
by EGG_GUTS
Dude, your weapons rock! but there so life like I don't think they would match with the units.

Re: Model showcase thread

Posted: Sat Dec 22, 2007 7:53 pm
by Aman/Pinguin
Actually your weapons look so realistic like you made simply a screenshot of weapons in other games with better grafic then swbf2 :shock:

Re: Model showcase thread

Posted: Sat Dec 22, 2007 8:28 pm
by Taivyx
Heh, thanks all!

Here it is ingame with Deathrow's US Marine skin:

Image

Re: Model showcase thread

Posted: Sat Dec 22, 2007 8:31 pm
by Aman/Pinguin
O_O :eek:

HOOOOLY...awesome

Re: Model showcase thread

Posted: Sat Dec 22, 2007 11:34 pm
by HobGoblin_264
That looks great! I wish I could model like that. :shock:
[edit] you might want to change the face on the solider though.

Re: Model showcase thread

Posted: Sun Dec 23, 2007 11:19 pm
by Thunder
my Stick Figure Player Model
I Aligned Everything with Vyses Bones
Image

Re: Model showcase thread

Posted: Sun Dec 23, 2007 11:33 pm
by Karnage
Now that has got to be the most awesome model. :thumbs:

I would love to play SWBF2 as a stickman. You seriously need to put that in-game.

Re: Model showcase thread

Posted: Mon Dec 24, 2007 11:43 am
by EGG_GUTS
So simple yet so engenius

Re: Model showcase thread

Posted: Mon Dec 24, 2007 12:20 pm
by Death_Commando
Here's my Mandalorian Disintegrator
Image

If anyone is intrested in it just pm me to upload the model and send the link to him :)
EDIT:i found one plugin so the model will be in .xsi format

Re: Model showcase thread

Posted: Mon Dec 24, 2007 12:38 pm
by RevanSithLord
Sweet mother of Mace Windu's ghost, that is fricken blurry on the texture!

Looks good though; the model. :lol:

Re: Model showcase thread

Posted: Mon Dec 24, 2007 3:42 pm
by AceMastermind
Holy lowrez Batman! :o
Yeah, you might want to fix that texture up a bit. :)

Re: Model showcase thread

Posted: Tue Dec 25, 2007 5:41 pm
by maxloef
thats like just 7 primitives its not a good model, and with that texture..doesnt seem special to me :P

Re: Model showcase thread

Posted: Tue Dec 25, 2007 5:48 pm
by wazmol
thats like just 7 primitives its not a good model, and with that texture..doesnt seem special to me
QFT!

Though its a start to modeling, i mean i was no better when i first started, i recommend making a building or something else first...

Re: Model showcase thread

Posted: Thu Dec 27, 2007 6:50 pm
by FragMe!
Here is something that came about while learning how to do moving treads, thanks again to Acemastermind for the tips.
The treads do move both tops and sides so it does look like the wheels are indeed turning, also learned about how to put turrets on models and have them move. Hopefully out of this I can update or add to the tread tutorial that already exists.
Oh and forgive the texture only the wheels are in their final format the rest is a WIP.

Anyway here are a couple of pics, one from XSI and one in game.
Image
Image

And a ingame movie, still not the best quality but you may be able to see the treads move if you look close. The first part is from the drivers point (set back may play around with that or make a first person view model) the second part is from the rumble seat.

http://files.filefront.com/buggy2wmv/;9 ... einfo.html

Re: Model showcase thread

Posted: Thu Dec 27, 2007 7:04 pm
by FOOLIS
Oooh very cool :D
That reminds me of the Warthog from Halo

Re: Model showcase thread

Posted: Thu Dec 27, 2007 7:08 pm
by FragMe!
Really? Never palyed the game. But thanks for the compliment :D

Re: Model showcase thread

Posted: Thu Dec 27, 2007 7:10 pm
by FOOLIS

Re: Model showcase thread

Posted: Thu Dec 27, 2007 7:14 pm
by FragMe!
Oh

But the picture gave me an Idea, I need lights on the roll bar :P

Re: Model showcase thread

Posted: Thu Dec 27, 2007 7:40 pm
by Syth
FragMe! wrote:Here is something that came about while learning how to do moving treads, thanks again to Acemastermind for the tips.
The treads do move both tops and sides so it does look like the wheels are indeed turning, also learned about how to put turrets on models and have them move. Hopefully out of this I can update or add to the tread tutorial that already exists.
Oh and forgive the texture only the wheels are in their final format the rest is a WIP.

Anyway here are a couple of pics, one from XSI and one in game.
Image
Image

And a ingame movie, still not the best quality but you may be able to see the treads move if you look close. The first part is from the drivers point (set back may play around with that or make a first person view model) the second part is from the rumble seat.

http://files.filefront.com/buggy2wmv/;9 ... einfo.html
Nice!